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Decompile code_800FD970 (#141)
* Decompile code_800FD970 * Comment cleanups, ensure formatter won't cause a matching issue later
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6 changed files with 95 additions and 141 deletions
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@ -339,7 +339,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
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gTrnsnUnkState = 0;
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globalCtx->transitionMode = 0;
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func_8008E6A0(&globalCtx->sub_7B8);
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func_800FD9A0((u32)osGetTime());
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Math_Rand_Seed((u32)osGetTime());
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Matrix_Init(&globalCtx->state);
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globalCtx->state.main = Gameplay_Main;
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globalCtx->state.destroy = Gameplay_Destroy;
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