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Match NTSC z_kanfont.c and z_message.c (#1997)
* Match NTSC z_kanfont.c and z_message.c Co-authored-by: inspectredc <inspectredc@gmail.com> * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Remove now-unnecessary padding * Remove msgBufDecoded comment * Use == NULL for fake match * Rename Message_DrawText{JPN,NES} -> Message_DrawText[Wide] * Font_LoadKanji -> Font_LoadCharWide * Restore FONT_MESSAGE_OFFSET/FONT_MESSAGE_LENGTH --------- Co-authored-by: inspectredc <inspectredc@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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@ -776,7 +776,8 @@ s32 Jpeg_Decode(void* data, void* zbuffer, void* work, u32 workSize);
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void KaleidoSetup_Update(PlayState* play);
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void KaleidoSetup_Init(PlayState* play);
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void KaleidoSetup_Destroy(PlayState* play);
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void func_8006EE50(Font* font, u16 arg1, u16 arg2);
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s32 Kanji_OffsetFromShiftJIS(s32 character);
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void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
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void Font_LoadChar(Font* font, u8 character, u16 codePointIndex);
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void Font_LoadMessageBoxIcon(Font* font, u16 icon);
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void Font_LoadOrderedFont(Font* font);
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