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Match NTSC z_kanfont.c and z_message.c (#1997)
* Match NTSC z_kanfont.c and z_message.c Co-authored-by: inspectredc <inspectredc@gmail.com> * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Remove now-unnecessary padding * Remove msgBufDecoded comment * Use == NULL for fake match * Rename Message_DrawText{JPN,NES} -> Message_DrawText[Wide] * Font_LoadKanji -> Font_LoadCharWide * Restore FONT_MESSAGE_OFFSET/FONT_MESSAGE_LENGTH --------- Co-authored-by: inspectredc <inspectredc@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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#include "terminal.h"
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// For retail BSS ordering, the block number of sStreamSfxProjectedPos must be 0.
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#pragma increment_block_number 208
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#pragma increment_block_number 206
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#define FLAGS ACTOR_FLAG_4
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