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Generate gamestate overlay table with an include/tables/
header (#1504)
* Generate gamestate overlay table from an include/tables/ header * GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment * Shorten zeros in table definition * Generate linker symbols, other suggested changes * GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
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5 changed files with 66 additions and 38 deletions
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@ -64,10 +64,6 @@ DECLARE_SEGMENT(code)
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DECLARE_ROM_SEGMENT(code)
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DECLARE_BSS_SEGMENT(code)
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DECLARE_OVERLAY_SEGMENT(title)
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DECLARE_OVERLAY_SEGMENT(select)
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DECLARE_OVERLAY_SEGMENT(opening)
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DECLARE_OVERLAY_SEGMENT(file_choose)
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DECLARE_OVERLAY_SEGMENT(kaleido_scope)
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DECLARE_OVERLAY_SEGMENT(player_actor)
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DECLARE_OVERLAY_SEGMENT(map_mark_data)
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