1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-07-02 22:14:33 +00:00

Generate gamestate overlay table with an include/tables/ header (#1504)

* Generate gamestate overlay table from an include/tables/ header

* GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment

* Shorten zeros in table definition

* Generate linker symbols, other suggested changes

* GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
This commit is contained in:
Tharo 2023-07-04 17:36:55 +01:00 committed by GitHub
parent 100576edc9
commit 47ffb59f68
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 66 additions and 38 deletions

View file

@ -697,6 +697,16 @@ typedef struct {
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
// Used in Graph_GetNextGameState in graph.c
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName,
#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
typedef enum {
#include "tables/gamestate_table.h"
GAMESTATE_ID_MAX
} GameStateId;
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
struct GameState;
typedef void (*GameStateFunc)(struct GameState* gameState);