mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-03 22:44:30 +00:00
Generate gamestate overlay table with an include/tables/
header (#1504)
* Generate gamestate overlay table from an include/tables/ header * GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment * Shorten zeros in table definition * Generate linker symbols, other suggested changes * GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others
This commit is contained in:
parent
100576edc9
commit
47ffb59f68
5 changed files with 66 additions and 38 deletions
|
@ -116,24 +116,15 @@ void Graph_InitTHGA(GraphicsContext* gfxCtx) {
|
|||
GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
|
||||
void* gameStateInitFunc = GameState_GetInit(gameState);
|
||||
|
||||
if (gameStateInitFunc == Setup_Init) {
|
||||
return &gGameStateOverlayTable[0];
|
||||
}
|
||||
if (gameStateInitFunc == MapSelect_Init) {
|
||||
return &gGameStateOverlayTable[1];
|
||||
}
|
||||
if (gameStateInitFunc == ConsoleLogo_Init) {
|
||||
return &gGameStateOverlayTable[2];
|
||||
}
|
||||
if (gameStateInitFunc == Play_Init) {
|
||||
return &gGameStateOverlayTable[3];
|
||||
}
|
||||
if (gameStateInitFunc == TitleSetup_Init) {
|
||||
return &gGameStateOverlayTable[4];
|
||||
}
|
||||
if (gameStateInitFunc == FileSelect_Init) {
|
||||
return &gGameStateOverlayTable[5];
|
||||
// Generates code to match gameStateInitFunc to a gamestate entry and returns it if found
|
||||
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
|
||||
if (gameStateInitFunc == typeName##_Init) { \
|
||||
return &gGameStateOverlayTable[enumName]; \
|
||||
}
|
||||
#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
|
||||
#include "tables/gamestate_table.h"
|
||||
#undef DEFINE_GAMESTATE
|
||||
#undef DEFINE_GAMESTATE_INTERNAL
|
||||
|
||||
LOG_ADDRESS("game_init_func", gameStateInitFunc, "../graph.c", 696);
|
||||
return NULL;
|
||||
|
@ -421,16 +412,14 @@ void Graph_ThreadEntry(void* arg0) {
|
|||
GraphicsContext gfxCtx;
|
||||
GameState* gameState;
|
||||
u32 size;
|
||||
GameStateOverlay* nextOvl;
|
||||
GameStateOverlay* nextOvl = &gGameStateOverlayTable[GAMESTATE_SETUP];
|
||||
GameStateOverlay* ovl;
|
||||
char faultMsg[0x50];
|
||||
|
||||
nextOvl = &gGameStateOverlayTable[0];
|
||||
|
||||
osSyncPrintf("グラフィックスレッド実行開始\n"); // "Start graphic thread execution"
|
||||
Graph_Init(&gfxCtx);
|
||||
|
||||
while (nextOvl) {
|
||||
while (nextOvl != NULL) {
|
||||
ovl = nextOvl;
|
||||
Overlay_LoadGameState(ovl);
|
||||
|
||||
|
|
|
@ -1,18 +1,35 @@
|
|||
#include "global.h"
|
||||
|
||||
#define GAMESTATE_OVERLAY(name, init, destroy, size) \
|
||||
{ \
|
||||
NULL, (uintptr_t)_ovl_##name##SegmentRomStart, (uintptr_t)_ovl_##name##SegmentRomEnd, \
|
||||
_ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, NULL, init, destroy, NULL, NULL, 0, size \
|
||||
}
|
||||
#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
|
||||
{ NULL, 0, 0, NULL, NULL, NULL, init, destroy, NULL, NULL, 0, size }
|
||||
// Linker symbol declarations (used in the table below)
|
||||
#define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name)
|
||||
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
|
||||
|
||||
#include "tables/gamestate_table.h"
|
||||
|
||||
#undef DEFINE_GAMESTATE
|
||||
#undef DEFINE_GAMESTATE_INTERNAL
|
||||
|
||||
// Gamestate Overlay Table definition
|
||||
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
|
||||
{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
|
||||
|
||||
#define DEFINE_GAMESTATE(typeName, enumName, name) \
|
||||
{ NULL, \
|
||||
(uintptr_t)_ovl_##name##SegmentRomStart, \
|
||||
(uintptr_t)_ovl_##name##SegmentRomEnd, \
|
||||
_ovl_##name##SegmentStart, \
|
||||
_ovl_##name##SegmentEnd, \
|
||||
NULL, \
|
||||
typeName##_Init, \
|
||||
typeName##_Destroy, \
|
||||
NULL, \
|
||||
NULL, \
|
||||
0, \
|
||||
sizeof(typeName##State) },
|
||||
|
||||
GameStateOverlay gGameStateOverlayTable[] = {
|
||||
GAMESTATE_OVERLAY_INTERNAL(Setup_Init, Setup_Destroy, sizeof(SetupState)),
|
||||
GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)),
|
||||
GAMESTATE_OVERLAY(title, ConsoleLogo_Init, ConsoleLogo_Destroy, sizeof(ConsoleLogoState)),
|
||||
GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Destroy, sizeof(PlayState)),
|
||||
GAMESTATE_OVERLAY(opening, TitleSetup_Init, TitleSetup_Destroy, sizeof(TitleSetupState)),
|
||||
GAMESTATE_OVERLAY(file_choose, FileSelect_Init, FileSelect_Destroy, sizeof(FileSelectState)),
|
||||
#include "tables/gamestate_table.h"
|
||||
};
|
||||
|
||||
#undef DEFINE_GAMESTATE
|
||||
#undef DEFINE_GAMESTATE_INTERNAL
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue