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Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)
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10 changed files with 180 additions and 21 deletions
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<Root>
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<File Name="nintendo_rogo_static" Segment="1">
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<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
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<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<Array Name="gNintendo64LogoVtx" Count="186" Offset="0x1C00">
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<Vtx/>
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</Array>
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<DList Name="gNintendo64LogoDL" Offset="0x27A0"/>
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</File>
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</Root>
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@ -1,8 +1,10 @@
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<Root>
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<File Name="nintendo_rogo_static" Segment="1">
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<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
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<Texture Name="nintendo_rogo_static_Tex_000000" Format="i8" Width="192" Height="32" Offset="0x0000"/>
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<Texture Name="nintendo_rogo_static_Tex_001800" Format="i8" Width="32" Height="32" Offset="0x1800"/>
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<Array Name="gNintendo64LogoVtx" Count="178" Offset="0x1C00">
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<Vtx/>
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</Array>
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<DList Name="gNintendo64LogoDL" Offset="0x2720"/>
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</File>
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</Root>
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