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Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)
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parent
37a89e340f
commit
484abb1d39
10 changed files with 180 additions and 21 deletions
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@ -2769,7 +2769,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
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} else {
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gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
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gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList);
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gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
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}
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SkelAnime_DrawFlexOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
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@ -2795,7 +2795,7 @@ void BossSst_DrawHand(Actor* thisx, PlayState* play) {
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&trail->world.rot);
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Matrix_Scale(0.02f, 0.02f, 0.02f, MTXMODE_APPLY);
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gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDList);
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gSPSegment(POLY_XLU_DISP++, 0x08, sHandTrailDL);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x00, 0x00, ((3 - i) * 10) + 20, 0, ((3 - i) * 20) + 50,
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((3 - i) * 30) + 70);
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@ -2904,7 +2904,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
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gSPSegment(POLY_OPA_DISP++, 0x08, &D_80116280[2]);
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} else {
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gDPSetEnvColor(POLY_OPA_DISP++, sStaticColor.r, sStaticColor.g, sStaticColor.b, 0);
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gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDList);
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gSPSegment(POLY_OPA_DISP++, 0x08, sBodyStaticDL);
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}
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} else {
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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@ -2956,7 +2956,7 @@ void BossSst_DrawHead(Actor* thisx, PlayState* play) {
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Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 6934);
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gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDList);
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gSPDisplayList(POLY_XLU_DISP++, sIntroVanishDL);
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}
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CLOSE_DISPS(play->state.gfxCtx, "../z_boss_sst.c", 6941);
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@ -3257,7 +3257,7 @@ void BossSst_DrawEffects(Actor* thisx, PlayState* play) {
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Matrix_Scale(effect->scale * 0.001f, 1.0f, effect->scale * 0.001f, MTXMODE_APPLY);
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MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_boss_sst.c", 7423);
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gSPDisplayList(POLY_XLU_DISP++, sShadowDList);
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gSPDisplayList(POLY_XLU_DISP++, sShadowDL);
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effect++;
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}
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}
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