mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-30 18:55:54 +00:00
Merge branch 'main' into meta_new_assets_2025
This commit is contained in:
commit
485640273d
430 changed files with 2590 additions and 548 deletions
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "z64debug_display.h"
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#define DEBUG_CAM_CONTROLLER_PORT 2
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@ -24,7 +24,7 @@ extern struct IrqMgr gIrqMgr;
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#endif
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#pragma increment_block_number "gc-eu:144 gc-eu-mq:144 gc-jp:144 gc-jp-ce:144 gc-jp-mq:144 gc-us:144 gc-us-mq:144" \
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"ique-cn:128 ntsc-1.0:122 ntsc-1.1:122 ntsc-1.2:122 pal-1.0:120 pal-1.1:120"
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"ique-cn:160 ntsc-1.0:136 ntsc-1.1:136 ntsc-1.2:136 pal-1.0:134 pal-1.1:134"
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extern u8 _buffersSegmentEnd[];
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@ -5,8 +5,8 @@
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#include "macros.h"
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:97 gc-eu-mq:97 gc-jp:97 gc-jp-ce:97 gc-jp-mq:97 gc-us:97 gc-us-mq:97 ique-cn:97" \
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"ntsc-1.0:80 ntsc-1.1:80 ntsc-1.2:79 pal-1.0:80 pal-1.1:80"
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#pragma increment_block_number "gc-eu:120 gc-eu-mq:120 gc-jp:120 gc-jp-ce:120 gc-jp-mq:120 gc-us:120 gc-us-mq:120" \
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"ique-cn:120 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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@ -4,14 +4,14 @@
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#endif
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// clang-format off
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Mtx gMtxClear = gdSPDefMtx(
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Mtx gIdentityMtx = gdSPDefMtx(
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f
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);
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MtxF gMtxFClear = {
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MtxF gIdentityMtxF = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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@ -2314,8 +2314,8 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* play
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bzero(actorCtx, sizeof(ActorContext));
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ActorOverlayTable_Init();
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Matrix_MtxFCopy(&play->billboardMtxF, &gMtxFClear);
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Matrix_MtxFCopy(&play->viewProjectionMtxF, &gMtxFClear);
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Matrix_MtxFCopy(&play->billboardMtxF, &gIdentityMtxF);
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Matrix_MtxFCopy(&play->viewProjectionMtxF, &gIdentityMtxF);
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overlayEntry = &gActorOverlayTable[0];
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for (i = 0; i < ARRAY_COUNT(gActorOverlayTable); i++) {
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@ -2,7 +2,7 @@
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#include "terminal.h"
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#include "line_numbers.h"
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#pragma increment_block_number "ntsc-1.0:108 ntsc-1.1:104 ntsc-1.2:104"
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#pragma increment_block_number "ntsc-1.0:120 ntsc-1.1:120 ntsc-1.2:120"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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@ -4,8 +4,8 @@
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#include "terminal.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:124 ntsc-1.1:124 ntsc-1.2:124 pal-1.0:122 pal-1.1:122"
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"ique-cn:128 ntsc-1.0:138 ntsc-1.1:138 ntsc-1.2:138 pal-1.0:136 pal-1.1:136"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@ -16,7 +16,7 @@
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#include "z_lib.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:96 ntsc-1.1:96 ntsc-1.2:96 pal-1.0:96 pal-1.1:96"
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"ique-cn:128 ntsc-1.0:104 ntsc-1.1:104 ntsc-1.2:104 pal-1.0:104 pal-1.1:104"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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OPEN_DISPS(gfxCtx, "../z_collision_check.c", 713);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0xFF, r, g, b, 50);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetRenderMode(POLY_OPA_DISP++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2);
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@ -3,7 +3,7 @@
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#include "versions.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:160 pal-1.1:160"
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"ntsc-1.0:176 ntsc-1.1:176 ntsc-1.2:176 pal-1.0:192 pal-1.1:192"
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ALIGNED(16) SaveContext gSaveContext;
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#if PLATFORM_IQUE
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@ -805,7 +805,7 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPVertex(POLY_XLU_DISP++, &vtx[4 * i], 4, 0);
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gSP2Triangles(POLY_XLU_DISP++, 0, 1, 3, 0, 0, 3, 2, 0);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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}
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}
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OPEN_DISPS(gfxCtx, "../z_eff_blure.c", 1596);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->numElements != 0) {
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if (this->flags == 0) {
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@ -154,7 +154,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
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OPEN_DISPS(gfxCtx, "../z_eff_spark.c", 293);
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if (this != NULL) {
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_38);
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gDPSetCycleType(POLY_XLU_DISP++, G_CYC_2CYCLE);
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:192 pal-1.1:192"
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"ique-cn:192 ntsc-1.0:224 ntsc-1.1:224 ntsc-1.2:224 pal-1.0:224 pal-1.1:224"
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#include "global.h"
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#include "terminal.h"
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@ -1,5 +1,5 @@
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#pragma increment_block_number "gc-eu:208 gc-eu-mq:208 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ique-cn:192 ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:220 pal-1.1:220"
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#pragma increment_block_number "gc-eu:224 gc-eu-mq:224 gc-jp:208 gc-jp-ce:208 gc-jp-mq:208 gc-us:208 gc-us-mq:208" \
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"ique-cn:208 ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208 pal-1.0:232 pal-1.1:232"
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#include "global.h"
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#include "ultra64.h"
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@ -356,7 +356,7 @@ void Minimap_DrawCompassIcons(PlayState* play) {
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if (play->interfaceCtx.minimapAlpha >= 0xAA) {
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Gfx_SetupDL_42Overlay(play->state.gfxCtx);
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gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
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@ -3429,7 +3429,7 @@ void Interface_Draw(PlayState* play) {
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gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
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Gfx_SetupDL_42Overlay(play->state.gfxCtx);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(OVERLAY_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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// PAUSE_CURSOR_QUAD_4
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pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = pauseCtx->equipAnimX / 10;
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@ -48,14 +48,14 @@ void Room_DrawNormal(PlayState* play, Room* room, u32 flags) {
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func_800342EC(&D_801270A0, play);
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gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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func_80093C80(play);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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if (flags & ROOM_DRAW_XLU) {
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func_8003435C(&D_801270A0, play);
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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roomShape = &room->roomShape->normal;
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@ -122,7 +122,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
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func_800342EC(&D_801270A0, play);
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gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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func_80093C80(play);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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if (1) {}
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@ -131,7 +131,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
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func_8003435C(&D_801270A0, play);
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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roomShape = &room->roomShape->cullable;
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@ -390,7 +390,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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if (drawOpa) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, entry->opa);
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}
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@ -421,7 +421,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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if (drawXlu) {
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, entry->xlu);
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}
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@ -499,7 +499,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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if (drawOpa) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dListsEntry->opa);
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}
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@ -530,7 +530,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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if (drawXlu) {
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_XLU_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, dListsEntry->xlu);
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}
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|
|
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@ -207,7 +207,7 @@ void Skin_DrawImpl(Actor* actor, PlayState* play, Skin* skin, SkinPostDraw postD
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skeleton = SEGMENTED_TO_VIRTUAL(skin->skeletonHeader->segment);
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if (!(drawFlags & SKIN_DRAW_FLAG_CUSTOM_MATRIX)) {
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPMatrix(POLY_OPA_DISP++, &gIdentityMtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &skin->mtx);
|
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|
||||
if (mtx == NULL) {
|
||||
|
|
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