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SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
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268 changed files with 1941 additions and 2045 deletions
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@ -32,7 +32,7 @@ extern Vec3s D_040020D0[];
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extern Vec3s D_04002160[];
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extern Vec3s D_040021F0[];
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extern Vec3s D_04002280[];
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extern LinkAnimetionEntry D_04003238;
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extern LinkAnimationHeader D_04003238;
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extern u32 D_04004298;
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extern u8 D_04006020[];
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extern Gfx D_0400C820[];
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@ -409,7 +409,7 @@ extern s16 D_80120130;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern SkeletonHeader* gPlayerSkelHeaders[2];
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extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
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extern u8 gPlayerModelTypes[][5];
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extern Gfx* D_80125D68[];
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extern Gfx* D_80125DE8[];
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