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SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
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268 changed files with 1941 additions and 2045 deletions
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@ -1949,13 +1949,4 @@ typedef struct {
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/* 0x04 */ const char* name;
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} FlagSetEntry; // size = 0x08
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typedef struct {
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/* 0x00 */ u8 limbCount;
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/* 0x01 */ char unk_01[0x01];
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/* 0x02 */ u8 dListCount;
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/* 0x04 */ Skeleton* skeleton;
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/* 0x08 */ char unk_08[0x18];
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/* 0x20 */ Vec3s* limbDrawTable;
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} struct_80091A24_arg3; // size >= 0x24
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#endif
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