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SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
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268 changed files with 1941 additions and 2045 deletions
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@ -3794,8 +3794,8 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) {
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return displayList;
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}
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void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw,
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PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) {
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void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
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PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8831);
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func_80093D18(globalCtx->state.gfxCtx);
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@ -3805,14 +3805,14 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPPipeSync(POLY_OPA_DISP++);
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
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POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8860);
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}
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void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw,
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PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) {
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void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw overrideLimbDraw,
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PostLimbDraw postLimbDraw, Actor* actor, s16 alpha) {
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8876);
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func_80093D84(globalCtx->state.gfxCtx);
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@ -3821,8 +3821,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbD
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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overrideLimbDraw, postLimbDraw, actor, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_actor.c", 8904);
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}
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