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SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
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@ -417,7 +417,7 @@ u32 func_80041F10(u32 a0, u32 a1, u32 a2) {
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_bgcheck/func_800420E4.s")
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u32 func_80042108(u32 a0, u32 a1, u32 a2) {
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s32 func_80042108(CollisionContext* a0, CollisionPoly* a1, u32 a2) {
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u32 result;
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s32 var1;
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