mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-07 14:50:15 +00:00
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
parent
629d1c8968
commit
4876610c75
268 changed files with 1941 additions and 2045 deletions
|
@ -131,5 +131,5 @@ void EnBird_Update(Actor* thisx, GlobalContext* globalCtx) {
|
|||
void EnBird_Draw(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnBird* this = THIS;
|
||||
|
||||
SkelAnime_Draw(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, 0, NULL, NULL);
|
||||
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, NULL, NULL, NULL);
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue