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SkelAnime "Skeleton" Documentation Pass (#497)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-01 21:19:56 -06:00 committed by GitHub
parent 629d1c8968
commit 4876610c75
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
268 changed files with 1941 additions and 2045 deletions

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@ -47,10 +47,10 @@ static ColliderCylinderInit sCylinderInit = {
static Vec3f D_809E010C = { 0.0f, -1300.0f, 1100.0f };
extern AnimationHeader D_060001CC;
extern SkeletonHeader D_06004010;
extern FlexSkeletonHeader D_06004010;
extern AnimationHeader D_06004264;
extern AnimationHeader D_06004348;
extern SkeletonHeader D_06004C30;
extern FlexSkeletonHeader D_06004C30;
extern AnimationHeader D_06004E98;
void func_809DEE00(Vec3f* vec, s16 rotY) {
@ -102,8 +102,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 72.0f);
switch (this->actor.params) {
case 0:
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06004010, NULL, this->limbDrawTable,
this->transitionDrawTable, 6);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004010, NULL, this->limbDrawTable,
this->transitionDrawTable, 6);
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_060001CC);
Collider_InitCylinder(globalCtx, &this->colliders[0]);
Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &sCylinderInit);
@ -129,8 +129,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
DREG(53) = 0;
break;
case 1:
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06004C30, NULL, this->limbDrawTable,
this->transitionDrawTable, 6);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004C30, NULL, this->limbDrawTable,
this->transitionDrawTable, 6);
SkelAnime_ChangeAnimDefaultRepeat(&this->skelAnime, &D_06004348);
this->actor.update = func_809DFE98;
this->actor.draw = func_809E0070;
@ -160,12 +160,12 @@ void func_809DF494(EnCow* this, GlobalContext* globalCtx) {
} else {
this->unk_278 = Math_Rand_ZeroFloat(500.0f) + 40.0f;
SkelAnime_ChangeAnim(&this->skelAnime, &D_060001CC, 1.0f, this->skelAnime.animCurrentFrame,
SkelAnime_GetFrameCount(&D_060001CC.genericHeader), 2, 1.0f);
SkelAnime_GetFrameCount(&D_060001CC), 2, 1.0f);
}
if ((this->actor.xzDistFromLink < 150.0f) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
if (this->skelAnime.animCurrentSeg == &D_060001CC) {
if (this->skelAnime.animation == &D_060001CC) {
this->unk_278 = 0;
}
}
@ -276,13 +276,13 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
} else {
this->unk_278 = Math_Rand_ZeroFloat(200.0f) + 40.0f;
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004348, 1.0f, this->skelAnime.animCurrentFrame,
SkelAnime_GetFrameCount(&D_06004348.genericHeader), 2, 1.0f);
SkelAnime_GetFrameCount(&D_06004348), 2, 1.0f);
}
if ((this->actor.xzDistFromLink < 150.0f) &&
(ABS((s16)(this->actor.yawTowardsLink - this->actor.shape.rot.y)) >= 0x61A9) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
if (this->skelAnime.animCurrentSeg == &D_06004348) {
if (this->skelAnime.animation == &D_06004348) {
this->unk_278 = 0;
}
}
@ -301,13 +301,13 @@ void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_MoveForward(thisx);
func_8002E4B4(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4);
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
if (this->skelAnime.animCurrentSeg == &D_060001CC) {
if (this->skelAnime.animation == &D_060001CC) {
Audio_PlayActorSound2(thisx, NA_SE_EV_COW_CRY);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004264, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_06004264.genericHeader), 2, 1.0f);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004264, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06004264), 2,
1.0f);
} else {
SkelAnime_ChangeAnim(&this->skelAnime, &D_060001CC, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_060001CC.genericHeader), 0, 1.0f);
SkelAnime_ChangeAnim(&this->skelAnime, &D_060001CC, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_060001CC), 0,
1.0f);
}
}
this->actionFunc(this, globalCtx);
@ -341,18 +341,18 @@ void func_809DFE98(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
if (SkelAnime_FrameUpdateMatrix(&this->skelAnime) != 0) {
if (this->skelAnime.animCurrentSeg == &D_06004348) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004E98, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_06004E98.genericHeader), 2, 1.0f);
if (this->skelAnime.animation == &D_06004348) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004E98, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06004E98), 2,
1.0f);
} else {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004348, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&D_06004348.genericHeader), 0, 1.0f);
SkelAnime_ChangeAnim(&this->skelAnime, &D_06004348, 1.0f, 0.0f, SkelAnime_GetFrameCount(&D_06004348), 0,
1.0f);
}
}
this->actionFunc(this, globalCtx);
}
s32 EnCow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx) {
s32 EnCow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnCow* this = THIS;
if (limbIndex == 2) {
@ -365,9 +365,11 @@ s32 EnCow_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
return 0;
}
void EnCow_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
void EnCow_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnCow* this = THIS;
if (limbIndex == 2) {
Matrix_MultVec3f(&D_809E010C, &thisx->posRot2.pos);
Matrix_MultVec3f(&D_809E010C, &this->actor.posRot2.pos);
}
}
@ -375,14 +377,14 @@ void EnCow_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = THIS;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnCow_OverrideLimbDraw, EnCow_PostLimbDraw, &this->actor);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnCow_OverrideLimbDraw, EnCow_PostLimbDraw, this);
}
void func_809E0070(Actor* thisx, GlobalContext* globalCtx) {
EnCow* this = THIS;
func_800943C8(globalCtx->state.gfxCtx);
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount, NULL,
NULL, &this->actor);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
NULL, NULL, this);
}