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SkelAnime "Skeleton" Documentation Pass (#497)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-01 21:19:56 -06:00 committed by GitHub
parent 629d1c8968
commit 4876610c75
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
268 changed files with 1941 additions and 2045 deletions

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@ -250,7 +250,7 @@ void func_80A6B91C(EnHorseNormal* this, GlobalContext* globalCtx) {
this->waypoint = 0;
this->actor.speedXZ = 7.0f;
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
}
void EnHorseNormal_FollowPath(EnHorseNormal* this, GlobalContext* globalCtx) {
@ -274,7 +274,7 @@ void EnHorseNormal_FollowPath(EnHorseNormal* this, GlobalContext* globalCtx) {
this->skin.skelAnime.animPlaybackSpeed = func_80A6B30C(this);
if (SkelAnime_FrameUpdateMatrix(&this->skin.skelAnime)) {
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
func_80A6BCEC(this);
}
}
@ -306,7 +306,7 @@ void func_80A6BC48(EnHorseNormal* this) {
this->actor.speedXZ = 0.0f;
this->unk_218 = 0.0f;
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
}
void func_80A6BCEC(EnHorseNormal* this) {
@ -403,7 +403,7 @@ void EnHorseNormal_Wander(EnHorseNormal* this, GlobalContext* globalCtx) {
func_80A6BCEC(this);
}
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, -3.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, -3.0f);
} else {
switch (D_80A6D510[this->animationIdx]) {
case 0:
@ -434,11 +434,10 @@ void EnHorseNormal_Wander(EnHorseNormal* this, GlobalContext* globalCtx) {
if (phi_t0 != this->animationIdx) {
this->animationIdx = phi_t0;
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2,
-3.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, -3.0f);
} else {
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
}
}
}
@ -452,7 +451,7 @@ void func_80A6C4CC(EnHorseNormal* this) {
this->actor.speedXZ = 0.0f;
this->unk_218 = 0.0f;
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
}
void EnHorseNormal_Wait(EnHorseNormal* this, GlobalContext* globalCtx) {
@ -470,7 +469,7 @@ void EnHorseNormal_Wait(EnHorseNormal* this, GlobalContext* globalCtx) {
}
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
}
}
@ -483,7 +482,7 @@ void func_80A6C6B0(EnHorseNormal* this) {
this->actor.speedXZ = 0.0f;
this->unk_218 = 0.0f;
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
}
void EnHorseNormal_WaitClone(EnHorseNormal* this, GlobalContext* globalCtx) {
@ -505,7 +504,7 @@ void EnHorseNormal_WaitClone(EnHorseNormal* this, GlobalContext* globalCtx) {
}
SkelAnime_ChangeAnim(&this->skin.skelAnime, sAnimations[this->animationIdx], func_80A6B30C(this), 0.0f,
SkelAnime_GetFrameCount(&sAnimations[this->animationIdx]->genericHeader), 2, 0.0f);
SkelAnime_GetFrameCount(sAnimations[this->animationIdx]), 2, 0.0f);
this->unk_1E4 &= ~1;
this->unk_1E4 &= ~2;