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SkelAnime "Skeleton" Documentation Pass (#497)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
This commit is contained in:
petrie911 2020-12-01 21:19:56 -06:00 committed by GitHub
parent 629d1c8968
commit 4876610c75
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
268 changed files with 1941 additions and 2045 deletions

View file

@ -84,7 +84,7 @@ const ActorInit En_Ru2_InitVars = {
};
extern AnimationHeader D_060004CC;
extern SkeletonHeader D_0600C700;
extern FlexSkeletonHeader D_0600C700;
extern AnimationHeader D_0600D3DC;
extern AnimationHeader D_0600DCAC;
extern AnimationHeader D_06000DE8;
@ -219,7 +219,7 @@ void func_80AF2868(EnRu2* this, GlobalContext* globalCtx, u32 npcActionIdx) {
}
void func_80AF28E8(EnRu2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
f32 frameCount = SkelAnime_GetFrameCount(&animation->genericHeader);
f32 frameCount = SkelAnime_GetFrameCount(animation);
f32 playbackSpeed;
f32 unk0;
f32 fc;
@ -310,8 +310,7 @@ void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state != 0) {
csCmdNPCAction = globalCtx->csCtx.npcActions[3];
if (csCmdNPCAction != NULL && csCmdNPCAction->action == 3) {
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f,
SkelAnime_GetFrameCount(&animation->genericHeader), 2, 0.0f);
SkelAnime_ChangeAnim(&this->skelAnime, animation, 1.0f, 0.0f, SkelAnime_GetFrameCount(animation), 2, 0.0f);
this->action = 4;
}
}
@ -485,8 +484,8 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
NULL, NULL, NULL, POLY_XLU_DISP);
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
NULL, NULL, NULL, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291);
}
@ -770,8 +769,8 @@ void EnRu2_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
func_80AF2550(thisx, globalCtx);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600C700, NULL, &this->limbDrawTable, &this->transitionDrawTable,
23);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600C700, NULL, &this->limbDrawTable, &this->transitionDrawTable,
23);
switch (func_80AF26A0(this)) {
case 2:
@ -810,8 +809,8 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
&this->actor);
SkelAnime_DrawFlexOpa(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
this);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2.c", 663);
}