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SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * ZAP2 stuff * ZAP why * ZAP again * spooky scary skeletons * there's a skeleton inside of you * formatting * types * a matched function even * undo change * lol anime * ok how did I forget the .s * array fix * would you like to ride the bone train? * stuff * more renames * renames and cleanup * names suck * idea * using void** for now * stuff * look more type fixes Co-authored-by: fig <fig02srl@gmail.com>
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629d1c8968
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268 changed files with 1941 additions and 2045 deletions
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@ -18,8 +18,7 @@ void EnZl2_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void EnZl2_Update(Actor* thisx, GlobalContext* globalCtx);
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void EnZl2_Draw(Actor* thisx, GlobalContext* globalCtx);
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s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx,
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Gfx** gfx);
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s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx, Gfx** gfx);
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void func_80B50BBC(EnZl2* this, GlobalContext* globalCtx);
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void func_80B50BEC(EnZl2* this, GlobalContext* globalCtx);
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@ -80,7 +79,7 @@ static EnZl2ActionFunc sActionFuncs[] = {
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func_80B51C0C, func_80B51C64, func_80B51CA8, func_80B52068, func_80B52098, func_80B52108,
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};
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static EnZl2PreLimbDrawFunc sOverrideLimbDrawFuncs[] = {
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static OverrideLimbDraw sOverrideLimbDrawFuncs[] = {
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func_80B4F45C,
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};
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@ -129,7 +128,7 @@ extern AnimationHeader D_0600AFE0;
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extern AnimationHeader D_0600B224;
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extern AnimationHeader D_0600B5FC;
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extern Gfx D_0600BAE8[];
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extern SkeletonHeader D_06010D70;
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extern FlexSkeletonHeader D_06010D70;
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void EnZl2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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EnZl2* this = THIS;
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@ -477,7 +476,7 @@ void func_80B4F230(EnZl2* this, s16 arg1, s32 arg2) {
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this->unk_20C[arg2] = arg1;
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}
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s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx,
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s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
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Gfx** gfx) {
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s32 pad;
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EnZl2* this = THIS;
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@ -577,7 +576,7 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
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return 0;
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}
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void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) {
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void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
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EnZl2* this = THIS;
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s32 pad[2];
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@ -610,7 +609,7 @@ void func_80B4FCCC(EnZl2* this, GlobalContext* globalCtx) {
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}
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void func_80B4FD00(EnZl2* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
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f32 frameCount = SkelAnime_GetFrameCount(&animation->genericHeader);
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f32 frameCount = SkelAnime_GetFrameCount(animation);
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f32 playbackSpeed;
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f32 unk0;
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f32 fc;
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@ -1622,7 +1621,7 @@ void func_80B521A0(EnZl2* this, GlobalContext* globalCtx) {
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if (Object_IsLoaded(objectCtx, bankIndex)) {
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this->unk_274 = bankIndex;
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func_80B4FCCC(this, globalCtx);
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this->unk_278 = SkelAnime_GetFrameCount(&D_060022D0.genericHeader);
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this->unk_278 = SkelAnime_GetFrameCount(&D_060022D0);
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func_80B52114(this, globalCtx);
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}
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}
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@ -1644,7 +1643,7 @@ void EnZl2_Init(Actor* thisx, GlobalContext* globalCtx) {
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ActorShape_Init(actorShape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
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actorShape->unk_14 = 0;
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06010D70, NULL, NULL, NULL, 0);
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06010D70, NULL, NULL, NULL, 0);
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switch (thisx->params) {
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case 1:
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@ -1656,7 +1655,7 @@ void EnZl2_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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}
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s32 EnZl2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, Actor* thisx,
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s32 EnZl2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
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Gfx** gfx) {
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EnZl2* this = THIS;
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@ -1692,8 +1691,8 @@ void func_80B523C8(EnZl2* this, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
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gSPSegment(POLY_OPA_DISP++, 0x0B, &D_80116280[2]);
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POLY_OPA_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, &this->actor, POLY_OPA_DISP);
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POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, EnZl2_PostLimbDraw, this, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1648);
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}
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@ -1717,8 +1716,8 @@ void func_80B525D4(EnZl2* this, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
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gSPSegment(POLY_XLU_DISP++, 0x0B, &D_80116280[0]);
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POLY_XLU_DISP = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, NULL, &this->actor, POLY_XLU_DISP);
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POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
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EnZl2_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1692);
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}
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@ -7,8 +7,6 @@
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struct EnZl2;
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typedef void (*EnZl2ActionFunc)(struct EnZl2*, GlobalContext*);
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typedef s32 (*EnZl2PreLimbDrawFunc)(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
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Actor* thisx, Gfx** gfx);
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typedef void (*EnZl2DrawFunc)(struct EnZl2*, GlobalContext*);
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typedef struct EnZl2 {
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