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Colliders: elemType -> elemMaterial (#2189)
* elemType -> elemMaterial * format
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8f0e2fc29c
commit
48780cd2b1
240 changed files with 560 additions and 561 deletions
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@ -33,7 +33,7 @@ static ColliderQuadInit sQuadInit = {
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COLSHAPE_QUAD,
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},
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{
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ELEMTYPE_UNK2,
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ELEM_MATERIAL_UNK2,
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{ 0x00000080, 0x00, 0x01 },
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{ 0xFFCFFFFF, 0x00, 0x00 },
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ATELEM_ON | ATELEM_NEAREST | ATELEM_SFX_NORMAL,
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@ -150,7 +150,7 @@ void ArmsHook_Shoot(ArmsHook* this, PlayState* play) {
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ArmsHook_CheckForCancel(this);
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if ((this->timer != 0) && (this->collider.base.atFlags & AT_HIT) &&
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(this->collider.elem.atHitElem->elemType != ELEMTYPE_UNK4)) {
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(this->collider.elem.atHitElem->elemMaterial != ELEM_MATERIAL_UNK4)) {
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Actor* touchedActor = this->collider.base.at;
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if ((touchedActor->update != NULL) && (touchedActor->flags & (ACTOR_FLAG_9 | ACTOR_FLAG_10))) {
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