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Colliders: elemType -> elemMaterial (#2189)
* elemType -> elemMaterial * format
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240 changed files with 560 additions and 561 deletions
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@ -50,7 +50,7 @@ ActorProfile Obj_Lightswitch_Profile = {
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static ColliderJntSphElementInit sColliderJntSphElementInit[] = {
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{
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{
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ELEMTYPE_UNK0,
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ELEM_MATERIAL_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00200000, 0x00, 0x00 },
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ATELEM_NONE,
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