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Player Docs: public facing csAction things (#1561)
* name public csAction functions * format * adjust function comment * format
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64 changed files with 359 additions and 317 deletions
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@ -5266,11 +5266,11 @@ s32 Camera_Unique9(Camera* camera) {
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} else { // initField is a PlayerCsAction
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if ((camera->player->stateFlags1 & PLAYER_STATE1_27) &&
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(player->currentBoots != PLAYER_BOOTS_IRON)) {
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func_8002DF38(camera->play, camera->target, PLAYER_CSACTION_8);
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Player_SetCsAction(camera->play, camera->target, PLAYER_CSACTION_8);
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osSyncPrintf("camera: demo: player demo set WAIT\n");
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} else {
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osSyncPrintf("camera: demo: player demo set %d\n", rwData->curKeyFrame->initField);
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func_8002DF38(camera->play, camera->target, rwData->curKeyFrame->initField);
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Player_SetCsAction(camera->play, camera->target, rwData->curKeyFrame->initField);
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}
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}
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}
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@ -6236,14 +6236,14 @@ s32 Camera_Demo5(Camera* camera) {
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framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
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if (player->stateFlags1 & PLAYER_STATE1_11) {
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// holding object over head.
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func_8002DF54(camera->play, camera->target, PLAYER_CSACTION_8);
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Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8);
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} else if (ABS(framesDiff) > 3000) {
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func_8002DF54(camera->play, camera->target, PLAYER_CSACTION_12);
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Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_12);
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} else {
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func_8002DF54(camera->play, camera->target, PLAYER_CSACTION_69);
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Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_69);
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}
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} else {
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func_8002DF54(camera->play, camera->target, PLAYER_CSACTION_1);
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Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_1);
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}
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}
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@ -6305,7 +6305,7 @@ s32 Camera_Demo6(Camera* camera) {
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FALLTHROUGH;
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case 1:
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if (stateTimers[camera->animState] < rwData->animTimer) {
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func_8002DF54(camera->play, &camera->player->actor, PLAYER_CSACTION_8);
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Player_SetCsActionWithHaltedActors(camera->play, &camera->player->actor, PLAYER_CSACTION_8);
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Actor_GetWorld(&focusPosRot, camFocus);
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rwData->atTarget.x = focusPosRot.pos.x;
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rwData->atTarget.y = focusPosRot.pos.y - 20.0f;
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@ -7842,7 +7842,7 @@ void Camera_Finish(Camera* camera) {
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player->stateFlags1 &= ~PLAYER_STATE1_29;
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if (player->csAction != PLAYER_CSACTION_NONE) {
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func_8002DF54(camera->play, &player->actor, PLAYER_CSACTION_7);
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Player_SetCsActionWithHaltedActors(camera->play, &player->actor, PLAYER_CSACTION_7);
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osSyncPrintf("camera: player demo end!!\n");
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}
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