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Player Docs: public facing csAction things (#1561)
* name public csAction functions * format * adjust function comment * format
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3475651701
commit
4908b8b37c
64 changed files with 359 additions and 317 deletions
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@ -269,7 +269,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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break;
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case 1:
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Cutscene_StartManual(play, &play->csCtx);
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func_8002DF54(play, &this->actor, PLAYER_CSACTION_1);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
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Play_ClearAllSubCameras(play);
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_WAIT);
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@ -297,11 +297,11 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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}
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if (this->unk_198 == 110) {
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func_8002DF54(play, &this->actor, PLAYER_CSACTION_9);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_9);
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}
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if (this->unk_198 == 5) {
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func_8002DF54(play, &this->actor, PLAYER_CSACTION_12);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_12);
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}
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if (this->unk_198 < 6) {
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@ -416,7 +416,7 @@ void BossDodongo_IntroCutscene(BossDodongo* this, PlayState* play) {
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Play_ReturnToMainCam(play, this->subCamId, 0);
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this->subCamId = SUB_CAM_ID_DONE;
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Cutscene_StopManual(play, &play->csCtx);
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func_8002DF54(play, &this->actor, PLAYER_CSACTION_7);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_7);
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BossDodongo_SetupWalk(this);
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this->unk_1DA = 50;
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this->unk_1BC = 0;
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@ -1302,7 +1302,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) {
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case 0:
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this->csState = 5;
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Cutscene_StartManual(play, &play->csCtx);
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func_8002DF54(play, &this->actor, PLAYER_CSACTION_1);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_1);
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this->subCamId = Play_CreateSubCamera(play);
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_UNK3);
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Play_ChangeCameraStatus(play, this->subCamId, CAM_STAT_ACTIVE);
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@ -1612,7 +1612,7 @@ void BossDodongo_DeathCutscene(BossDodongo* this, PlayState* play) {
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this->csState = 100;
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Play_ChangeCameraStatus(play, CAM_ID_MAIN, CAM_STAT_ACTIVE);
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Cutscene_StopManual(play, &play->csCtx);
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func_8002DF54(play, &this->actor, PLAYER_CSACTION_7);
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_7);
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Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_DOOR_WARP1, -890.0f, -1523.76f, -3304.0f,
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0, 0, 0, WARP_DUNGEON_CHILD);
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this->skelAnime.playSpeed = 0.0f;
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