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Player Docs: public facing csAction things (#1561)
* name public csAction functions * format * adjust function comment * format
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64 changed files with 359 additions and 317 deletions
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@ -266,7 +266,7 @@ void func_80A56994(EnHeishi4* this, PlayState* play) {
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if ((this->unk_282 == Message_GetState(&play->msgCtx)) && Message_ShouldAdvance(play)) {
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Message_CloseTextbox(play);
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SET_INFTABLE(INFTABLE_6C);
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func_8002DF54(play, NULL, PLAYER_CSACTION_8);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_8);
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this->actionFunc = func_80A56A50;
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}
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}
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@ -284,7 +284,7 @@ void func_80A56ACC(EnHeishi4* this, PlayState* play) {
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SkelAnime_Update(&this->skelAnime);
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if (this->unk_288 <= currentFrame) {
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func_8002DF54(play, NULL, PLAYER_CSACTION_7);
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Player_SetCsActionWithHaltedActors(play, NULL, PLAYER_CSACTION_7);
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this->actionFunc = func_80A5673C;
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}
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}
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