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Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
* Decompile code_8006C3A0.c (handling "env" flags) * Decompile code_8006BA00.c (handling sound sources)
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31 changed files with 143 additions and 296 deletions
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@ -3054,7 +3054,7 @@ Actor* Actor_Find(ActorContext* actorCtx, s32 actorId, s32 actorType) {
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void func_80032C7C(GlobalContext* globalCtx, Actor* actor) {
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globalCtx->actorCtx.unk_00 = 5;
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Audio_PlaySoundAtPosition(globalCtx, &actor->posRot.pos, 0x14, NA_SE_EN_LAST_DAMAGE);
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Audio_PlaySoundAtPosition(globalCtx, &actor->posRot.pos, 20, NA_SE_EN_LAST_DAMAGE);
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}
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s16 func_80032CB4(s16* arg0, s16 arg1, s16 arg2, s16 arg3) {
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