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Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) (#101)
* Decompile code_8006C3A0.c (handling "env" flags) * Decompile code_8006BA00.c (handling sound sources)
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31 changed files with 143 additions and 296 deletions
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@ -367,7 +367,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
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TransitionFade_Start(&globalCtx->transitionFade);
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func_800AD000(&D_80161498);
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D_801614B0.a = 0x00;
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func_8006C3A0(globalCtx);
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Flags_UnsetAllEnv(globalCtx);
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osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetSize(&globalCtx->state.tha));
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zAllocSize = THA_GetSize(&globalCtx->state.tha);
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