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Decompile pausemgr.c (#211)

* Decompile pausemgr.c

* rename pausemgr to z_kaleido_setup

* replace 0x4b with SCENE_BOWLING

* fix conflict
This commit is contained in:
Random 2020-06-17 21:23:42 +02:00 committed by GitHub
parent dcdaf850b6
commit 4940621679
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 212 additions and 269 deletions

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@ -1,11 +0,0 @@
#include <ultra64.h>
#include <global.h>
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8006EA30/func_8006EA30.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8006EA30/func_8006ECF4.s")
void func_8006EE48(UNK_TYPE arg0) {
}
#pragma GLOBAL_ASM("asm/non_matchings/code/code_8006EA30/func_8006EE50.s")

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@ -426,7 +426,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
startTime = endTime;
GameState_InitArena(gameState, 0x100000);
SREG(30) = 3;
R_UPDATE_RATE = 3;
init(gameState);
endTime = osGetTime();

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@ -23,7 +23,7 @@ void SysCfb_Init(s32 n64dd) {
osSyncPrintf("RAM4M mode\n");
sSysCfbEnd = 0x80400000;
} else {
LogUtils_HungupThread("../sys_cfb.c", 0x162);
LogUtils_HungupThread("../sys_cfb.c", 354);
}
screenSize = SCREEN_WIDTH * SCREEN_HEIGHT;

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@ -35,13 +35,13 @@ void KaleidoScopeCall_Init(GlobalContext* globalCtx) {
LOG_ADDRESS("kaleido_scope_move_func", sKaleidoScopeUpdateFunc, "../z_kaleido_scope_call.c", 99);
LOG_ADDRESS("kaleido_scope_draw", KaleidoScope_Draw, "../z_kaleido_scope_call.c", 100);
LOG_ADDRESS("kaleido_scope_draw_func", sKaleidoScopeDrawFunc, "../z_kaleido_scope_call.c", 101);
func_8006ECF4(globalCtx);
KaleidoSetup_Init(globalCtx);
}
void KaleidoScopeCall_Destroy(GlobalContext* globalCtx) {
// Kaleidoscope replacement
// Kaleidoscope replacement destruction
osSyncPrintf("カレイド・スコープ入れ替え デストラクト \n");
func_8006EE48(globalCtx);
KaleidoSetup_Destroy(globalCtx);
}
// regalloc

147
src/code/z_kaleido_setup.c Normal file
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@ -0,0 +1,147 @@
#include <global.h>
s16 sKaleidoSetupKscpPos0[] = {
2,
3,
0,
1,
};
f32 sKaleidoSetupEyeX0[] = {
0.0f,
64.0f,
0.0f,
-64.0f,
};
f32 sKaleidoSetupEyeZ0[] = {
-64.0f,
0.0f,
64.0f,
0.0f,
};
s16 sKaleidoSetupKscpPos1[] = {
1,
2,
3,
0,
};
f32 sKaleidoSetupEyeX1[] = {
-64.0f,
0.0f,
64.0f,
0.0f,
};
f32 sKaleidoSetupEyeZ1[] = {
0.0f,
-64.0f,
0.0f,
64.0f,
};
void KaleidoSetup_Update(GlobalContext* globalCtx) {
PauseContext* pauseCtx = &globalCtx->pauseCtx;
Input* input = &globalCtx->state.input[0];
if (pauseCtx->state == 0 && pauseCtx->flag == 0 && globalCtx->unk_10A20 == 0 && globalCtx->sceneLoadFlag == 0 &&
globalCtx->transitionMode == 0 && gSaveContext.cutsceneIndex < 0xFFF0 &&
gSaveContext.nextCutsceneIndex < 0xFFF0 && !Gameplay_InCsMode(globalCtx) && globalCtx->unk_11E5C < 2 &&
gSaveContext.unk_13F0 != 8 && gSaveContext.unk_13F0 != 9 &&
(globalCtx->sceneNum != SCENE_BOWLING || !Flags_GetSwitch(globalCtx, 0x38))) {
if (CHECK_PAD(input->cur, L_TRIG) && CHECK_PAD(input->press, U_CBUTTONS)) {
if (BREG(0)) {
pauseCtx->flag = 3;
}
} else if (CHECK_PAD(input->press, START_BUTTON)) {
gSaveContext.unk_13EE = gSaveContext.unk_13EA;
WREG(16) = -0xAF;
WREG(17) = 0x9B;
pauseCtx->unk_1EA = 0;
pauseCtx->unk_1E4 = 1;
if (ZREG(48) == 0) {
pauseCtx->eye.x = sKaleidoSetupEyeX0[pauseCtx->kscpPos];
pauseCtx->eye.z = sKaleidoSetupEyeZ0[pauseCtx->kscpPos];
pauseCtx->kscpPos = sKaleidoSetupKscpPos0[pauseCtx->kscpPos];
} else {
pauseCtx->eye.x = sKaleidoSetupEyeX1[pauseCtx->kscpPos];
pauseCtx->eye.z = sKaleidoSetupEyeZ1[pauseCtx->kscpPos];
pauseCtx->kscpPos = sKaleidoSetupKscpPos1[pauseCtx->kscpPos];
}
pauseCtx->mode = (u16)(pauseCtx->kscpPos * 2) + 1; // cast required
pauseCtx->state = 1;
osSyncPrintf("=%d eye.x=%f, eye.z=%f kscp_pos=%d\n", pauseCtx->mode, (f64)pauseCtx->eye.x,
(f64)pauseCtx->eye.z, pauseCtx->kscpPos);
}
if (pauseCtx->state == 1) {
WREG(2) = -0x1860;
R_UPDATE_RATE = 2;
if (func_800B3898()) {
func_800B3840(0);
}
func_800F64E0(1);
}
}
}
#ifdef NON_MATCHING
// regalloc
void KaleidoSetup_Init(GlobalContext* globalCtx) {
PauseContext* pauseCtx = &globalCtx->pauseCtx;
s32 temp;
pauseCtx->state = 0;
pauseCtx->flag = 0;
pauseCtx->unk_208 = 0;
pauseCtx->unk_1EA = 0;
pauseCtx->unk_1E4 = 0;
pauseCtx->mode = 0;
pauseCtx->kscpPos = 0;
pauseCtx->unk_218 = 0;
pauseCtx->unk_1F4 = 160.0f;
pauseCtx->unk_1F8 = 160.0f;
pauseCtx->unk_1FC = 160.0f;
pauseCtx->unk_200 = 160.0f;
pauseCtx->eye.z = 64.0f;
pauseCtx->unk_1F0 = 936.0f;
pauseCtx->eye.x = pauseCtx->eye.y = 0.0f;
pauseCtx->unk_204 = -314.0f;
pauseCtx->unk_21A = VREG(30) + 3;
pauseCtx->unk_21C = 0;
pauseCtx->unk_21E = 1;
temp = pauseCtx->unk_21E;
pauseCtx->unk_220 = 10;
pauseCtx->unk_222 = 0;
pauseCtx->unk_22C = 0;
pauseCtx->unk_224 = 0;
pauseCtx->unk_22E = 0;
pauseCtx->unk_226 = 0;
pauseCtx->unk_230 = 0;
pauseCtx->unk_228 = 1;
pauseCtx->unk_232 = 0;
pauseCtx->unk_23E = 999;
pauseCtx->unk_240 = VREG(30) + 3;
pauseCtx->unk_242 = 999;
pauseCtx->unk_244 = 59;
pauseCtx->unk_246 = 0;
pauseCtx->unk_248 = (VREG(30) + 3) & 0xFFFF;
pauseCtx->unk_24A = 0;
pauseCtx->unk_25A = -40;
pauseCtx->unk_25C = 0;
pauseCtx->unk_25E = 0;
pauseCtx->unk_260 = 4;
pauseCtx->unk_264 = -1;
pauseCtx->unk_238 = 0;
pauseCtx->unk_24C = temp;
View_Init(&pauseCtx->view, globalCtx->state.gfxCtx);
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_kaleido_setup/KaleidoSetup_Init.s")
#endif
void KaleidoSetup_Destroy(GlobalContext* globalCtx) {
}
void func_8006EE50(UNK_PTR arg0, s16 arg1, s16 arg2) {
}

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@ -16,6 +16,6 @@ void MsgEvent_SendNullTask() {
task.list.t.type = M_NULTASK;
osCreateMesgQueue(task.msgQ, &msg, 1);
osSendMesg(&gSchedContext.cmdQ, &task, OS_MESG_BLOCK);
Sched_SendEntryMsg(&gSchedContext); // osScKickEntryMsg
Sched_SendEntryMsg(&gSchedContext);
osRecvMesg(&queue, NULL, OS_MESG_BLOCK);
}

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@ -793,7 +793,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == 0) && (globalCtx->unk_10A20 == 0)) {
func_8006EA30(globalCtx);
KaleidoSetup_Update(globalCtx);
}
if (1 && HREG(63)) {

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@ -1,9 +1,6 @@
#include <ultra64.h>
#include <global.h>
// Note : This file is related to z_vismono, the original name was probably z_vis<something before "mono"
// alphabetically>
// (Note: 80 = SCREEN_HEIGHT/3, see VisMono_DrawTexture)
// Did the devs forget to update this? 1+1+1+80*(7+2+2+3)+1+1 makes more sense
#define DLSIZE (1 + 3 + 1 + 1 + 80 * (7 + 2 + 2 + 3) + 1)