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Decompile pausemgr.c (#211)
* Decompile pausemgr.c * rename pausemgr to z_kaleido_setup * replace 0x4b with SCENE_BOWLING * fix conflict
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17 changed files with 212 additions and 269 deletions
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@ -426,7 +426,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
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startTime = endTime;
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GameState_InitArena(gameState, 0x100000);
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SREG(30) = 3;
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R_UPDATE_RATE = 3;
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init(gameState);
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endTime = osGetTime();
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