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Decompile pausemgr.c (#211)
* Decompile pausemgr.c * rename pausemgr to z_kaleido_setup * replace 0x4b with SCENE_BOWLING * fix conflict
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17 changed files with 212 additions and 269 deletions
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@ -793,7 +793,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
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}
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if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == 0) && (globalCtx->unk_10A20 == 0)) {
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func_8006EA30(globalCtx);
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KaleidoSetup_Update(globalCtx);
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}
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if (1 && HREG(63)) {
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