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Decompile pausemgr.c (#211)

* Decompile pausemgr.c

* rename pausemgr to z_kaleido_setup

* replace 0x4b with SCENE_BOWLING

* fix conflict
This commit is contained in:
Random 2020-06-17 21:23:42 +02:00 committed by GitHub
parent dcdaf850b6
commit 4940621679
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GPG key ID: 4AEE18F83AFDEB23
17 changed files with 212 additions and 269 deletions

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@ -793,7 +793,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
}
if ((gSaveContext.gameMode == 0) && (globalCtx->msgCtx.msgMode == 0) && (globalCtx->unk_10A20 == 0)) {
func_8006EA30(globalCtx);
KaleidoSetup_Update(globalCtx);
}
if (1 && HREG(63)) {