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Reduce overlay dependencies on global.h (5) (#2466)

* remove global.h dependency from all actors

* fix compiler error

* fix another build issue

* fix bss
This commit is contained in:
mzxrules 2025-02-12 15:50:46 -05:00 committed by GitHub
parent 1d2c912fbb
commit 494aecc9fc
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437 changed files with 2743 additions and 506 deletions

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@ -5,8 +5,18 @@
*/
#include "z_demo_go.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "regs.h"
#include "segmented_address.h"
#include "sfx.h"
#include "terminal.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64skin_matrix.h"
#include "assets/objects/object_oF1d_map/object_oF1d_map.h"
#define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED

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@ -2,12 +2,12 @@
#define Z_DEMO_GO_H
#include "ultra64.h"
#include "global.h"
#include "z64actor.h"
struct DemoGo;
typedef void (*DemoGoActionFunc)(struct DemoGo*, PlayState*);
typedef void (*DemoGoDrawFunc)(struct DemoGo*, PlayState*);
typedef void (*DemoGoActionFunc)(struct DemoGo*, struct PlayState*);
typedef void (*DemoGoDrawFunc)(struct DemoGo*, struct PlayState*);
typedef struct DemoGo {
/* 0x0000 */ Actor actor;