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Reduce overlay dependencies on global.h (5) (#2466)
* remove global.h dependency from all actors * fix compiler error * fix another build issue * fix bss
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1d2c912fbb
commit
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437 changed files with 2743 additions and 506 deletions
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@ -5,6 +5,18 @@
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*/
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#include "z_eff_dust.h"
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#include "libc64/malloc.h"
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#include "libc64/qrand.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "rand.h"
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#include "segmented_address.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)
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@ -2,12 +2,12 @@
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#define Z_EFF_DUST_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EffDust;
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typedef void (*EffDustActionFunc)(struct EffDust*, PlayState*);
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typedef void (*EffDustDrawFunc)(Actor*, PlayState*);
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typedef void (*EffDustActionFunc)(struct EffDust*, struct PlayState*);
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typedef void (*EffDustDrawFunc)(Actor*, struct PlayState*);
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typedef struct EffDust {
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/* 0x0000 */ Actor actor;
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