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Reduce overlay dependencies on global.h (5) (#2466)

* remove global.h dependency from all actors

* fix compiler error

* fix another build issue

* fix bss
This commit is contained in:
mzxrules 2025-02-12 15:50:46 -05:00 committed by GitHub
parent 1d2c912fbb
commit 494aecc9fc
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437 changed files with 2743 additions and 506 deletions

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@ -5,6 +5,18 @@
*/
#include "z_eff_dust.h"
#include "libc64/malloc.h"
#include "libc64/qrand.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "rand.h"
#include "segmented_address.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64play.h"
#include "z64player.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

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@ -2,12 +2,12 @@
#define Z_EFF_DUST_H
#include "ultra64.h"
#include "global.h"
#include "z64actor.h"
struct EffDust;
typedef void (*EffDustActionFunc)(struct EffDust*, PlayState*);
typedef void (*EffDustDrawFunc)(Actor*, PlayState*);
typedef void (*EffDustActionFunc)(struct EffDust*, struct PlayState*);
typedef void (*EffDustDrawFunc)(Actor*, struct PlayState*);
typedef struct EffDust {
/* 0x0000 */ Actor actor;