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Reduce overlay dependencies on global.h (5) (#2466)
* remove global.h dependency from all actors * fix compiler error * fix another build issue * fix bss
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1d2c912fbb
commit
494aecc9fc
437 changed files with 2743 additions and 506 deletions
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@ -1,5 +1,17 @@
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#include "z_en_sa.h"
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#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
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#include "attributes.h"
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#include "gfx.h"
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#include "segmented_address.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "global.h"
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#include "assets/objects/object_sa/object_sa.h"
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#include "assets/scenes/overworld/spot04/spot04_scene.h"
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#include "assets/scenes/overworld/spot05/spot05_scene.h"
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@ -2,11 +2,11 @@
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#define Z_EN_SA_H
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#include "ultra64.h"
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#include "global.h"
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#include "z64actor.h"
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struct EnSa;
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typedef void (*EnSaActionFunc)(struct EnSa*, PlayState*);
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typedef void (*EnSaActionFunc)(struct EnSa*, struct PlayState*);
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typedef struct EnSa {
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/* 0x0000 */ Actor actor;
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