mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 15:16:13 +00:00
Merge branch 'master' into skelanimeupdates
This commit is contained in:
commit
495582cc94
9 changed files with 80 additions and 28 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -17,6 +17,8 @@ baserom/
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*.elf
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*.sra
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*.z64
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*.n64
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*.v64
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*.map
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*.dump
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out.txt
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6
Jenkinsfile
vendored
6
Jenkinsfile
vendored
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@ -5,13 +5,11 @@ pipeline {
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stage('Setup') {
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steps {
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echo 'Setting up...'
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sh 'cp /usr/local/etc/roms/baserom_oot.z64 baserom.z64'
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sh 'cp /usr/local/etc/roms/baserom_oot.z64 baserom_original.z64'
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sh 'git submodule update --init --recursive'
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sh 'make -C tools'
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sh 'cp -r /usr/local/etc/ido/ido7.1_compiler tools/ido7.1_compiler'
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sh 'chmod +x -R tools/ido*'
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sh 'python3 extract_baserom.py'
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sh 'python3 extract_assets.py'
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sh 'make setup'
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}
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}
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stage('Build') {
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@ -14,8 +14,6 @@ This repo does not include all assets necessary for compiling the ROM. A prior c
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This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)
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It builds the following ROM:
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* zelda_ocarina_mq_dbg.z64 `md5: 717179476af84133b14ff73af87db57a`
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* zelda_ocarina_mq_dbg.z64 `md5: f0b7f35375f9cc8ca1b2d59d78e35405`
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Please refer to the Getting Started guide in the Wiki for setup instructions.
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Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw
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Please refer to the Getting Started guide in the Wiki for setup instructions.
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1
THANKS.md
Normal file
1
THANKS.md
Normal file
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@ -0,0 +1 @@
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Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw
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@ -1 +1 @@
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717179476af84133b14ff73af87db57a zelda_ocarina_mq_dbg.z64
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f0b7f35375f9cc8ca1b2d59d78e35405 zelda_ocarina_mq_dbg.z64
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63
fixbaserom.py
Normal file
63
fixbaserom.py
Normal file
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@ -0,0 +1,63 @@
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import os.path
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from os import path
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import sys
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import struct
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import hashlib
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# Determine if we have a ROM file
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romFileName = ""
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if (path.exists("baserom_original.z64")):
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romFileName = "baserom_original.z64"
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elif (path.exists("baserom_original.n64")):
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romFileName = "baserom_original.n64"
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# Read in the original ROM
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if (romFileName != ""):
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print("File '" + romFileName + "' found.")
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with open(romFileName, mode='rb') as file:
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fileContent = bytearray(file.read())
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# Check if ROM needs to be byte swapped
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if (fileContent[0] == 0x40):
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# Byte Swap ROM
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# TODO: This is pretty slow at the moment. Look into optimizing it later...
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print("ROM needs to be byte swapped...")
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i = 0
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while (i < len(fileContent)):
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tmp = struct.unpack_from("BBBB", fileContent, i)
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struct.pack_into("BBBB", fileContent, i + 0, tmp[3], tmp[2], tmp[1], tmp[0])
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i += 4
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perc = float(i) / float(len(fileContent))
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if (i % (1024 * 1024 * 4) == 0):
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print(str(perc * 100) + "%")
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print("Byte swapping done.")
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else:
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print("Error: Could not find baserom_original.z64/baserom_original.n64.")
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sys.exit(1)
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# Strip the overdump
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print("Stripping overdump...")
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strippedContent = list(fileContent[0:0x3600000])
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# Patch the header
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print("Patching header...")
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strippedContent[0x3E] = 0x50
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# Check to see if the ROM is a "vanilla" Debug ROM
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md5Hash = hashlib.md5(bytearray(strippedContent)).hexdigest()
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if (str(md5Hash) != "f0b7f35375f9cc8ca1b2d59d78e35405"):
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print("Error: Expected a hash of f0b7f35375f9cc8ca1b2d59d78e35405 but got " + str(md5Hash) + ". The baserom is probably not \"vanilla\"")
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sys.exit(1)
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# Write out our new ROM
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print("Writing new ROM 'baserom.z64'.")
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with open("baserom.z64", mode="wb") as file:
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file.write(bytes(strippedContent))
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print("Done!")
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5
makefile
5
makefile
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@ -129,6 +129,11 @@ build/undefined_syms.txt: undefined_syms.txt
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clean:
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$(RM) $(ROM) $(ELF) -r build
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setup:
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make -C tools
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python3 fixbaserom.py
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python3 extract_baserom.py
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python3 extract_assets.py
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#### Various Recipes ####
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@ -58,20 +58,12 @@ void BgSpot15Saku_Destroy(BgSpot15Saku* this, GlobalContext* globalCtx) {
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DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
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}
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#ifdef NON_MATCHING
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// regalloc differences
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void func_808B4930(BgSpot15Saku* this, GlobalContext* globalCtx) {
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void* temp = this->unk_168;
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void* temp2 = this->unk_16C;
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if ((temp != NULL || temp2 != NULL) && !(gSaveContext.inf_table[7] & 2)) {
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if (this->unk_168 && !(gSaveContext.inf_table[7] & 2)) {
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this->unk_17C = 2;
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this->actionFunc = func_808B4978;
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot15_Saku/func_808B4930.s")
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#endif
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void func_808B4978(BgSpot15Saku* this, GlobalContext* globalCtx) {
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Actor* thisx = &this->dyna.actor;
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}
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}
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#ifdef NON_MATCHING
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// single regalloc difference
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void func_808B4A04(BgSpot15Saku* this, GlobalContext* globalCtx) {
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if (this->unk_17C == 0) {
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this->unk_168 = 0 & 0xFFFFFFFFFFFFFFFF;
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this->unk_16C = 0 & 0xFFFFFFFFFFFFFFFF;
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if (!this->unk_17C) {
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this->unk_168 = 0;
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this->actionFunc = func_808B4930;
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot15_Saku/func_808B4A04.s")
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#endif
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void BgSpot15Saku_Update(BgSpot15Saku* this, GlobalContext* globalCtx) {
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DECR(this->unk_17C);
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@ -7,8 +7,7 @@
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typedef struct {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ ActorFunc actionFunc;
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/* 0x0168 */ UNK_PTR unk_168;
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/* 0x016C */ UNK_PTR unk_16C;
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/* 0x0168 */ u64 unk_168;
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/* 0x0170 */ f32 unk_170;
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/* 0x0174 */ f32 unk_174;
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/* 0x0174 */ f32 unk_178;
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