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Merge branch 'master' into skelanimeupdates

This commit is contained in:
KrimtonZ 2020-04-01 14:05:17 -05:00
commit 495582cc94
9 changed files with 80 additions and 28 deletions

2
.gitignore vendored
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@ -17,6 +17,8 @@ baserom/
*.elf
*.sra
*.z64
*.n64
*.v64
*.map
*.dump
out.txt

6
Jenkinsfile vendored
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@ -5,13 +5,11 @@ pipeline {
stage('Setup') {
steps {
echo 'Setting up...'
sh 'cp /usr/local/etc/roms/baserom_oot.z64 baserom.z64'
sh 'cp /usr/local/etc/roms/baserom_oot.z64 baserom_original.z64'
sh 'git submodule update --init --recursive'
sh 'make -C tools'
sh 'cp -r /usr/local/etc/ido/ido7.1_compiler tools/ido7.1_compiler'
sh 'chmod +x -R tools/ido*'
sh 'python3 extract_baserom.py'
sh 'python3 extract_assets.py'
sh 'make setup'
}
}
stage('Build') {

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@ -14,8 +14,6 @@ This repo does not include all assets necessary for compiling the ROM. A prior c
This is a disassembly and decompilation of Legend of Zelda: Ocarina of Time Master Quest (debug)
It builds the following ROM:
* zelda_ocarina_mq_dbg.z64 `md5: 717179476af84133b14ff73af87db57a`
* zelda_ocarina_mq_dbg.z64 `md5: f0b7f35375f9cc8ca1b2d59d78e35405`
Please refer to the Getting Started guide in the Wiki for setup instructions.
Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw
Please refer to the Getting Started guide in the Wiki for setup instructions.

1
THANKS.md Normal file
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@ -0,0 +1 @@
Thanks to z64me and CrookedPoe for their actor documentation. https://github.com/CrookedPoe/z64-rw

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@ -1 +1 @@
717179476af84133b14ff73af87db57a zelda_ocarina_mq_dbg.z64
f0b7f35375f9cc8ca1b2d59d78e35405 zelda_ocarina_mq_dbg.z64

63
fixbaserom.py Normal file
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@ -0,0 +1,63 @@
import os.path
from os import path
import sys
import struct
import hashlib
# Determine if we have a ROM file
romFileName = ""
if (path.exists("baserom_original.z64")):
romFileName = "baserom_original.z64"
elif (path.exists("baserom_original.n64")):
romFileName = "baserom_original.n64"
# Read in the original ROM
if (romFileName != ""):
print("File '" + romFileName + "' found.")
with open(romFileName, mode='rb') as file:
fileContent = bytearray(file.read())
# Check if ROM needs to be byte swapped
if (fileContent[0] == 0x40):
# Byte Swap ROM
# TODO: This is pretty slow at the moment. Look into optimizing it later...
print("ROM needs to be byte swapped...")
i = 0
while (i < len(fileContent)):
tmp = struct.unpack_from("BBBB", fileContent, i)
struct.pack_into("BBBB", fileContent, i + 0, tmp[3], tmp[2], tmp[1], tmp[0])
i += 4
perc = float(i) / float(len(fileContent))
if (i % (1024 * 1024 * 4) == 0):
print(str(perc * 100) + "%")
print("Byte swapping done.")
else:
print("Error: Could not find baserom_original.z64/baserom_original.n64.")
sys.exit(1)
# Strip the overdump
print("Stripping overdump...")
strippedContent = list(fileContent[0:0x3600000])
# Patch the header
print("Patching header...")
strippedContent[0x3E] = 0x50
# Check to see if the ROM is a "vanilla" Debug ROM
md5Hash = hashlib.md5(bytearray(strippedContent)).hexdigest()
if (str(md5Hash) != "f0b7f35375f9cc8ca1b2d59d78e35405"):
print("Error: Expected a hash of f0b7f35375f9cc8ca1b2d59d78e35405 but got " + str(md5Hash) + ". The baserom is probably not \"vanilla\"")
sys.exit(1)
# Write out our new ROM
print("Writing new ROM 'baserom.z64'.")
with open("baserom.z64", mode="wb") as file:
file.write(bytes(strippedContent))
print("Done!")

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@ -129,6 +129,11 @@ build/undefined_syms.txt: undefined_syms.txt
clean:
$(RM) $(ROM) $(ELF) -r build
setup:
make -C tools
python3 fixbaserom.py
python3 extract_baserom.py
python3 extract_assets.py
#### Various Recipes ####

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@ -58,20 +58,12 @@ void BgSpot15Saku_Destroy(BgSpot15Saku* this, GlobalContext* globalCtx) {
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
}
#ifdef NON_MATCHING
// regalloc differences
void func_808B4930(BgSpot15Saku* this, GlobalContext* globalCtx) {
void* temp = this->unk_168;
void* temp2 = this->unk_16C;
if ((temp != NULL || temp2 != NULL) && !(gSaveContext.inf_table[7] & 2)) {
if (this->unk_168 && !(gSaveContext.inf_table[7] & 2)) {
this->unk_17C = 2;
this->actionFunc = func_808B4978;
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot15_Saku/func_808B4930.s")
#endif
void func_808B4978(BgSpot15Saku* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
@ -86,18 +78,12 @@ void func_808B4978(BgSpot15Saku* this, GlobalContext* globalCtx) {
}
}
#ifdef NON_MATCHING
// single regalloc difference
void func_808B4A04(BgSpot15Saku* this, GlobalContext* globalCtx) {
if (this->unk_17C == 0) {
this->unk_168 = 0 & 0xFFFFFFFFFFFFFFFF;
this->unk_16C = 0 & 0xFFFFFFFFFFFFFFFF;
if (!this->unk_17C) {
this->unk_168 = 0;
this->actionFunc = func_808B4930;
}
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Bg_Spot15_Saku/func_808B4A04.s")
#endif
void BgSpot15Saku_Update(BgSpot15Saku* this, GlobalContext* globalCtx) {
DECR(this->unk_17C);

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@ -7,8 +7,7 @@
typedef struct {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ ActorFunc actionFunc;
/* 0x0168 */ UNK_PTR unk_168;
/* 0x016C */ UNK_PTR unk_16C;
/* 0x0168 */ u64 unk_168;
/* 0x0170 */ f32 unk_170;
/* 0x0174 */ f32 unk_174;
/* 0x0174 */ f32 unk_178;