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SkelAnime Updates (#78)

* update naming, minor updates

* rename postLimbUpdate to postLimbDraw

* recently decompiled actor naming update
This commit is contained in:
krimtonz 2020-04-18 13:08:12 -05:00 committed by GitHub
parent cb5a604ea7
commit 4961eb0a90
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 259 additions and 275 deletions

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@ -3869,8 +3869,8 @@ Gfx* func_80034B54(GraphicsContext* gfxCtx) {
#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_80034B54.s")
#endif
void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_LimbUpdateMatrix2 unkFunc1,
SkelAnime_LimbAppendDlist2 unkFunc2, Actor* actor, s16 alpha) {
void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw,
PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
@ -3883,14 +3883,14 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_Lim
gDPPipeSync(gfxCtx->polyOpa.p++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl,
skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, actor, gfxCtx->polyOpa.p);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8860);
}
void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_LimbUpdateMatrix2 unkFunc1,
SkelAnime_LimbAppendDlist2 unkFunc2, Actor* actor, s16 alpha) {
void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw,
PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha) {
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
Gfx* dispRefs[4];
@ -3902,8 +3902,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_Lim
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl,
skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
overrideLimbDraw, postLimbDraw, actor, gfxCtx->polyXlu.p);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 8904);
}