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SkelAnime Updates (#78)
* update naming, minor updates * rename postLimbUpdate to postLimbDraw * recently decompiled actor naming update
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19 changed files with 259 additions and 275 deletions
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@ -342,7 +342,7 @@ void func_8097D29C(DemoGo* this, GlobalContext* globalCtx) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(srcSegment8));
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gSPSegment(gfxCtx->polyOpa.p++, 0x09, SEGMENTED_TO_VIRTUAL(srcSegment9));
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SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl, skelAnime->dListCount, NULL, NULL,
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SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
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&this->actor);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_demo_go.c", 746);
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