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SkelAnime Updates (#78)
* update naming, minor updates * rename postLimbUpdate to postLimbDraw * recently decompiled actor naming update
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19 changed files with 259 additions and 275 deletions
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@ -462,7 +462,7 @@ void EnDog_Draw(EnDog* this, GlobalContext* globalCtx) {
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gDPSetEnvColor(gfxCtx->polyOpa.p++, colors[this->actor.params & 0xF].r, colors[this->actor.params & 0xF].g,
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colors[this->actor.params & 0xF].b, colors[this->actor.params & 0xF].a);
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
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SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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EnDog_Callback1, EnDog_Callback2, &this->actor);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_dog.c", 994);
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}
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