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SkelAnime Updates (#78)

* update naming, minor updates

* rename postLimbUpdate to postLimbDraw

* recently decompiled actor naming update
This commit is contained in:
krimtonz 2020-04-18 13:08:12 -05:00 committed by GitHub
parent cb5a604ea7
commit 4961eb0a90
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GPG key ID: 4AEE18F83AFDEB23
19 changed files with 259 additions and 275 deletions

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@ -462,7 +462,7 @@ void EnDog_Draw(EnDog* this, GlobalContext* globalCtx) {
gDPSetEnvColor(gfxCtx->polyOpa.p++, colors[this->actor.params & 0xF].r, colors[this->actor.params & 0xF].g,
colors[this->actor.params & 0xF].b, colors[this->actor.params & 0xF].a);
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.actorDrawTbl, this->skelAnime.dListCount,
SkelAnime_DrawSV(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
EnDog_Callback1, EnDog_Callback2, &this->actor);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_dog.c", 994);
}