1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-06 22:30:15 +00:00

SkelAnime Updates (#78)

* update naming, minor updates

* rename postLimbUpdate to postLimbDraw

* recently decompiled actor naming update
This commit is contained in:
krimtonz 2020-04-18 13:08:12 -05:00 committed by GitHub
parent cb5a604ea7
commit 4961eb0a90
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
19 changed files with 259 additions and 275 deletions

View file

@ -479,8 +479,8 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, this->unk_2B4);
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, &D_80116280[0]);
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl,
skelAnime->dListCount, NULL, NULL, NULL, gfxCtx->polyXlu.p);
gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount,
NULL, NULL, NULL, gfxCtx->polyXlu.p);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 291);
}
@ -757,7 +757,8 @@ void EnRu2_Update(EnRu2* this, GlobalContext* globalCtx) {
void EnRu2_Init(EnRu2* this, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawFunc_Circle, 30.0f);
func_80AF2550(this, globalCtx);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600C700, NULL, &this->actorDrawTable, &this->transitionDrawTable, 23);
SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_0600C700, NULL, &this->limbDrawTable, &this->transitionDrawTable,
23);
switch (func_80AF26A0(this)) {
case 2:
@ -797,7 +798,7 @@ void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) {
gDPSetEnvColor(gfxCtx->polyOpa.p++, 0x00, 0x00, 0x00, 0xFF);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, &D_80116280[2]);
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->actorDrawTbl, skelAnime->dListCount, NULL, NULL,
SkelAnime_DrawSV(globalCtx, skelAnime->skeleton, skelAnime->limbDrawTbl, skelAnime->dListCount, NULL, NULL,
&this->actor);
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_ru2.c", 663);
}

View file

@ -7,7 +7,7 @@
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s actorDrawTable[23];
/* 0x0190 */ Vec3s limbDrawTable[23];
/* 0x021A */ Vec3s transitionDrawTable[23];
/* 0x02A4 */ s16 unk_2A4;
/* 0x02A6 */ s16 unk_2A6;