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SkelAnime Updates (#78)
* update naming, minor updates * rename postLimbUpdate to postLimbDraw * recently decompiled actor naming update
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19 changed files with 259 additions and 275 deletions
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@ -759,7 +759,7 @@ void EnTk_Draw(EnTk* this, GlobalContext* globalCtx) {
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gSPSegment(gfxCtx->polyOpa.p++, 0x08, SEGMENTED_TO_VIRTUAL(eyeImages[thisAgain->eyeImageIdx]));
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SkelAnime_DrawSV(globalCtx, thisAgain->skelAnim.skeleton, thisAgain->skelAnim.actorDrawTbl,
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SkelAnime_DrawSV(globalCtx, thisAgain->skelAnim.skeleton, thisAgain->skelAnim.limbDrawTbl,
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thisAgain->skelAnim.dListCount, func_80B1D278, func_80B1D2E4, &thisAgain->actor);
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Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_en_tk.c", 1312);
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