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Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE
(#2237)
* document x rot carry flag * tweak comment * typo * review * flag tweak
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3 changed files with 18 additions and 16 deletions
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@ -77,7 +77,7 @@ void BgHeavyBlock_InitPiece(BgHeavyBlock* this, f32 scale) {
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void BgHeavyBlock_SetupDynapoly(BgHeavyBlock* this, PlayState* play) {
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s32 pad[2];
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CollisionHeader* colHeader = NULL;
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this->dyna.actor.flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_17;
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this->dyna.actor.flags |= ACTOR_FLAG_4 | ACTOR_FLAG_5 | ACTOR_FLAG_CARRY_X_ROT_INFLUENCE;
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DynaPolyActor_Init(&this->dyna, 0);
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CollisionHeader_GetVirtual(&gHeavyBlockCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
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