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Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
(#1583)
* 7 -> `ACTOR_FLAG_REACT_TO_LENS` * move comment above actor flag * 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS` * newlines between flags --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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22 changed files with 109 additions and 53 deletions
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@ -147,7 +147,7 @@ void EnFirefly_Init(Actor* thisx, PlayState* play) {
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CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
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if ((this->actor.params & 0x8000) != 0) {
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this->actor.flags |= ACTOR_FLAG_7;
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this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS;
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if (1) {}
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this->actor.draw = EnFirefly_DrawInvisible;
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this->actor.params &= 0x7FFF;
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