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Name actor flags 1: ACTOR_FLAG_REACT_TO_LENS
, ACTOR_FLAG_IGNORE_POINT_LIGHTS
(#1583)
* 7 -> `ACTOR_FLAG_REACT_TO_LENS` * move comment above actor flag * 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS` * newlines between flags --------- Co-authored-by: fig02 <fig02srl@gmail.com>
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22 changed files with 109 additions and 53 deletions
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@ -790,7 +790,7 @@ void EnSt_Init(Actor* thisx, PlayState* play) {
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this->blureIdx = EnSt_CreateBlureEffect(play);
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EnSt_InitColliders(this, play);
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if (thisx->params == 2) {
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this->actor.flags |= ACTOR_FLAG_7;
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this->actor.flags |= ACTOR_FLAG_REACT_TO_LENS;
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}
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if (this->actor.params == 1) {
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this->actor.naviEnemyId = NAVI_ENEMY_BIG_SKULLTULA;
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