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Cleanup asset xmls (#1044)

* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
This commit is contained in:
Dragorn421 2021-12-01 21:28:23 +01:00 committed by GitHub
parent 1cf11907fa
commit 4a3809d4d2
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GPG key ID: 4AEE18F83AFDEB23
65 changed files with 1735 additions and 1735 deletions

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@ -13,39 +13,39 @@
<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
<!-- Head -->
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440" />
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/>
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/>
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/>
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/>
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/>
<!-- Body -->
<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0" />
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0" />
<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />
<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0"/>
<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0"/>
<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0"/>
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0"/>
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0"/>
<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8"/>
<!-- Saddle -->
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0" />
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0" />
<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0"/>
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0"/>
<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858"/>
<!-- Hooves -->
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0" />
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640" />
<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" />
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0"/>
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640"/>
<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838"/>
<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948"/>
<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8"/>
<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8"/>
<!-- Gerudo saddle -->
<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30" />
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030" />
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30"/>
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030"/>
<!-- Eye texture -->
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0" />
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
</File>
</Root>