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Cleanup asset xmls (#1044)

* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
This commit is contained in:
Dragorn421 2021-12-01 21:28:23 +01:00 committed by GitHub
parent 1cf11907fa
commit 4a3809d4d2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
65 changed files with 1735 additions and 1735 deletions

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@ -4,21 +4,21 @@
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Cucco Lady Skeleton Limbs --> <!-- Cucco Lady Skeleton Limbs -->
<Limb Name="gCuccoLadyRootLimb" Type="Standard" Offset="0x000"/> <Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" Type="Standard" Offset="0x00C"/> <Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" Type="Standard" Offset="0x018"/> <Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" Type="Standard" Offset="0x024"/> <Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" Type="Standard" Offset="0x030"/> <Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" Type="Standard" Offset="0x03C"/> <Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" Type="Standard" Offset="0x048"/> <Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" Type="Standard" Offset="0x054"/> <Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" Type="Standard" Offset="0x060"/> <Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" Type="Standard" Offset="0x06C"/> <Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" Type="Standard" Offset="0x078"/> <Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" Type="Standard" Offset="0x084"/> <Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" Type="Standard" Offset="0x090"/> <Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" Type="Standard" Offset="0x09C"/> <Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" Type="Standard" Offset="0x0A8"/> <Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Cucco Lady Limb DisplayLists --> <!-- Cucco Lady Limb DisplayLists -->
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/> <DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>

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@ -4,21 +4,21 @@
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs --> <!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" Type="Standard" Offset="0x0"/> <Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" Type="Standard" Offset="0xC"/> <Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" Type="Standard" Offset="0x18"/> <Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" Type="Standard" Offset="0x24"/> <Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" Type="Standard" Offset="0x30"/> <Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" Type="Standard" Offset="0x3C"/> <Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" Type="Standard" Offset="0x48"/> <Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" Type="Standard" Offset="0x54"/> <Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" Type="Standard" Offset="0x60"/> <Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" Type="Standard" Offset="0x6C"/> <Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" Type="Standard" Offset="0x78"/> <Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" Type="Standard" Offset="0x84"/> <Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" Type="Standard" Offset="0x90"/> <Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" Type="Standard" Offset="0x9C"/> <Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" Type="Standard" Offset="0xA8"/> <Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
<!-- Kakariko Roof Man Limb DisplayLists --> <!-- Kakariko Roof Man Limb DisplayLists -->
<DList Name="gRoofManWaistDL" Offset="0x61C8"/> <DList Name="gRoofManWaistDL" Offset="0x61C8"/>

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@ -4,21 +4,21 @@
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Dog Lady Limbs --> <!-- Dog Lady Limbs -->
<Limb Name="gDogLadyRootLimb" Type="Standard" Offset="0x000"/> <Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" Type="Standard" Offset="0x00C"/> <Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" Type="Standard" Offset="0x018"/> <Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" Type="Standard" Offset="0x024"/> <Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" Type="Standard" Offset="0x030"/> <Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" Type="Standard" Offset="0x03C"/> <Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" Type="Standard" Offset="0x048"/> <Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" Type="Standard" Offset="0x054"/> <Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" Type="Standard" Offset="0x060"/> <Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" Type="Standard" Offset="0x06C"/> <Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" Type="Standard" Offset="0x078"/> <Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" Type="Standard" Offset="0x084"/> <Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" Type="Standard" Offset="0x090"/> <Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" Type="Standard" Offset="0x09C"/> <Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" Type="Standard" Offset="0x0A8"/> <Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Dog Lady Limb DisplayLists --> <!-- Dog Lady Limb DisplayLists -->

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@ -23,10 +23,10 @@
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/> <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton --> <!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/> <Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/> <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/> <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/> <Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/> <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File> </File>
</Root> </Root>

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@ -4,11 +4,11 @@
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/> <Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
<!-- Cow Body Limbs --> <!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" Type="Standard" Offset="0x3FC0"/> <Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" Type="Standard" Offset="0x3FCC"/> <Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" Type="Standard" Offset="0x3FD8"/> <Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" Type="Standard" Offset="0x3FE4"/> <Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" Type="Standard" Offset="0x3FF0"/> <Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists --> <!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/> <DList Name="gCowTorsoDL" Offset="0x1A80"/>
@ -21,11 +21,11 @@
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/> <Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
<!-- Cow Tail Limbs --> <!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" Type="Standard" Offset="0x4BE0"/> <Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" Type="Standard" Offset="0x4BEC"/> <Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" Type="Standard" Offset="0x4BF8"/> <Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" Type="Standard" Offset="0x4C04"/> <Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" Type="Standard" Offset="0x4C10"/> <Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists --> <!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/> <DList Name="gCowTailConnectionDL" Offset="0x46F0"/>

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@ -4,11 +4,11 @@
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/> <Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
<!-- Potion Shop Lady Limbs --> <!-- Potion Shop Lady Limbs -->
<Limb Name="gPotionShopLadyRootLimb" Type="Standard" Offset="0x4718"/> <Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gPotionShopLadyCatLimb" Type="Standard" Offset="0x4724"/> <Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gPotionShopLadyTorsoLimb" Type="Standard" Offset="0x4730"/> <Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gPotionShopLadyArmLimb" Type="Standard" Offset="0x473C"/> <Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gPotionShopLadyHeadLimb" Type="Standard" Offset="0x4748"/> <Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
<!-- Potion Shop Lady Limb DisplayLists --> <!-- Potion Shop Lady Limb DisplayLists -->
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/> <DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>

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@ -5,33 +5,33 @@
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/> <Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
<!-- Great Fairy Limbs --> <!-- Great Fairy Limbs -->
<Limb Name="gGreatFairyRootLimb" Type="Standard" Offset="0x1C2A0"/> <Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" Type="Standard" Offset="0x1C2AC"/> <Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" Type="Standard" Offset="0x1C2B8"/> <Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" Type="Standard" Offset="0x1C2C4"/> <Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" Type="Standard" Offset="0x1C2D0"/> <Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" Type="Standard" Offset="0x1C2DC"/> <Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" Type="Standard" Offset="0x1C2E8"/> <Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" Type="Standard" Offset="0x1C2F4"/> <Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" Type="Standard" Offset="0x1C300"/> <Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" Type="Standard" Offset="0x1C30C"/> <Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" Type="Standard" Offset="0x1C318"/> <Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" Type="Standard" Offset="0x1C324"/> <Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" Type="Standard" Offset="0x1C330"/> <Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" Type="Standard" Offset="0x1C33C"/> <Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" Type="Standard" Offset="0x1C348"/> <Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" Type="Standard" Offset="0x1C354"/> <Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" Type="Standard" Offset="0x1C360"/> <Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" Type="Standard" Offset="0x1C36C"/> <Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" Type="Standard" Offset="0x1C378"/> <Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" Type="Standard" Offset="0x1C384"/> <Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" Type="Standard" Offset="0x1C390"/> <Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" Type="Standard" Offset="0x1C39C"/> <Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" Type="Standard" Offset="0x1C3A8"/> <Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" Type="Standard" Offset="0x1C3B4"/> <Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" Type="Standard" Offset="0x1C3C0"/> <Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" Type="Standard" Offset="0x1C3CC"/> <Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" Type="Standard" Offset="0x1C3D8"/> <Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
<!-- Great Fairy Limb DisplayLists --> <!-- Great Fairy Limb DisplayLists -->
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/> <DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>

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@ -4,24 +4,24 @@
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/> <Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
<!-- Stinger Limbs --> <!-- Stinger Limbs -->
<Limb Name="gStingerRootLimb" Type="Standard" Offset="0x32F0"/> <Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
<Limb Name="gStingerBodyRootLimb" Type="Standard" Offset="0x32FC"/> <Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
<Limb Name="gStingerBodyLimb" Type="Standard" Offset="0x3308"/> <Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
<Limb Name="gStingerTailRootLimb" Type="Standard" Offset="0x3314"/> <Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
<Limb Name="gStingerTailUpperLimb" Type="Standard" Offset="0x3320"/> <Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
<Limb Name="gStingerTailLowerLimb" Type="Standard" Offset="0x332C"/> <Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
<Limb Name="gStingerLimb_3338" Type="Standard" Offset="0x3338"/> <Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
<Limb Name="gStingerFinRootLimb" Type="Standard" Offset="0x3344"/> <Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
<Limb Name="gStingerFinUpperLimb" Type="Standard" Offset="0x3350"/> <Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
<Limb Name="gStingerFinLowerLimb" Type="Standard" Offset="0x335C"/> <Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
<Limb Name="gStingerHeadRootLimb" Type="Standard" Offset="0x3368"/> <Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
<Limb Name="gStingerHeadLimb" Type="Standard" Offset="0x3374"/> <Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
<Limb Name="gStingerLeftWingRootLimb" Type="Standard" Offset="0x3380"/> <Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
<Limb Name="gStingerLeftWingBaseLimb" Type="Standard" Offset="0x338C"/> <Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
<Limb Name="gStingerLeftWingEndLimb" Type="Standard" Offset="0x3398"/> <Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
<Limb Name="gStingerRightWingRootLimb" Type="Standard" Offset="0x33A4"/> <Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
<Limb Name="gStingerRightWingBaseLimb" Type="Standard" Offset="0x33B0"/> <Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
<Limb Name="gStingerRightWingEndLimb" Type="Standard" Offset="0x33BC"/> <Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
<!-- Stinger Limb DisplayLists --> <!-- Stinger Limb DisplayLists -->
<DList Name="gStingerBodyDL" Offset="0x2BD0"/> <DList Name="gStingerBodyDL" Offset="0x2BD0"/>

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@ -1,15 +1,15 @@
<Root> <Root>
<File Name="object_fa" Segment="6"> <File Name="object_fa" Segment="6">
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/> <Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/> <Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/> <Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/> <Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/> <Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/> <Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/> <Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/> <Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/> <Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/> <Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<DList Name="gFaDL" Offset="0x2940"/> <DList Name="gFaDL" Offset="0x2940"/>
</File> </File>
</Root> </Root>

View file

@ -3,32 +3,32 @@
<!-- Flare Dancer Enflamed Skeleton --> <!-- Flare Dancer Enflamed Skeleton -->
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/> <Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
<Limb Name="gFlareDancerRootLimb" Type="Standard" Offset="0x5670"/> <Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/>
<Limb Name="gFlareDancerLowerBodyRootLimb" Type="Standard" Offset="0x567C"/> <Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/>
<Limb Name="gFlareDancerUpperRightLegLimb" Type="Standard" Offset="0x5688"/> <Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/>
<Limb Name="gFlareDancerLowerRightLegBaseLimb" Type="Standard" Offset="0x5694"/> <Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/>
<Limb Name="gFlareDancerRightStiltLimb" Type="Standard" Offset="0x56A0"/> <Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/>
<Limb Name="gFlareDancerLowerRightLegLimb" Type="Standard" Offset="0x56AC"/> <Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/>
<Limb Name="gFlareDancerUpperLeftLegLimb" Type="Standard" Offset="0x56B8"/> <Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/>
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" Type="Standard" Offset="0x56C4"/> <Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/>
<Limb Name="gFlareDancerLeftStiltLimb" Type="Standard" Offset="0x56D0"/> <Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/>
<Limb Name="gFlareDancerLowerLeftLegLimb" Type="Standard" Offset="0x56DC"/> <Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/>
<Limb Name="gFlareDancerUpperBodyRootLimb" Type="Standard" Offset="0x56E8"/> <Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/>
<Limb Name="gFlareDancerDressLimb" Type="Standard" Offset="0x56F4"/> <Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/>
<Limb Name="gFlareDancerFuseLimb" Type="Standard" Offset="0x5700"/> <Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/>
<Limb Name="gFlareDancerRightUpperArmLimb" Type="Standard" Offset="0x570C"/> <Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/>
<Limb Name="gFlareDancerRightForearmLimb" Type="Standard" Offset="0x5718"/> <Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/>
<Limb Name="gFlareDancerRightSwordLimb" Type="Standard" Offset="0x5724"/> <Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/>
<Limb Name="gFlareDancerLeftUpperArmLimb" Type="Standard" Offset="0x5730"/> <Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/>
<Limb Name="gFlareDancerLeftForearmLimb" Type="Standard" Offset="0x573C"/> <Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/>
<Limb Name="gFlareDancerLeftSwordLimb" Type="Standard" Offset="0x5748"/> <Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/>
<Limb Name="gFlareDancerHeadLimb" Type="Standard" Offset="0x5754"/> <Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/>
<Limb Name="gFlareDancerTorsoLimb" Type="Standard" Offset="0x5760"/> <Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/>
<Limb Name="gFlareDancerUpperFireHairLimb" Type="Standard" Offset="0x576C"/> <Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/>
<Limb Name="gFlareDancerMiddleFireHair1Limb" Type="Standard" Offset="0x5778"/> <Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/>
<Limb Name="gFlareDancerMiddleFireHair2Limb" Type="Standard" Offset="0x5784"/> <Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/>
<Limb Name="gFlareDancerMiddleFireHair3Limb" Type="Standard" Offset="0x5790"/> <Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/>
<Limb Name="gFlareDancerLowerFireHairLimb" Type="Standard" Offset="0x579C"/> <Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/>
<!-- Flare Dancer Enflamed DisplayLists --> <!-- Flare Dancer Enflamed DisplayLists -->
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/> <DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
@ -57,16 +57,16 @@
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/> <Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
<!-- Flare Dancer Core Limbs --> <!-- Flare Dancer Core Limbs -->
<Limb Name="gFlareDancerCoreRootLimb" Type="Standard" Offset="0x7B90"/> <Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/>
<Limb Name="gFlareDancerCoreBodyLimb" Type="Standard" Offset="0x7B9C"/> <Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/>
<Limb Name="gFlareDancerCoreFuseLimb" Type="Standard" Offset="0x7BA8"/> <Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/>
<Limb Name="gFlareDancerCoreLegsRootLimb" Type="Standard" Offset="0x7BB4"/> <Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/>
<Limb Name="gFlareDancerCoreUpperRightLegLimb" Type="Standard" Offset="0x7BC0"/> <Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/>
<Limb Name="gFlareDancerCoreLowerRightLegLimb" Type="Standard" Offset="0x7BCC"/> <Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/>
<Limb Name="gFlareDancerCoreRightFootLimb" Type="Standard" Offset="0x7BD8"/> <Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/>
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" Type="Standard" Offset="0x7BE4"/> <Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/>
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" Type="Standard" Offset="0x7BF0"/> <Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/>
<Limb Name="gFlareDancerCoreLeftFootLimb" Type="Standard" Offset="0x7BFC"/> <Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/>
<!-- Flare Dancer Core DisplayLists --> <!-- Flare Dancer Core DisplayLists -->
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/> <DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>

View file

@ -5,21 +5,21 @@
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/> <Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
<!-- White-clothed Gerudo Limbs --> <!-- White-clothed Gerudo Limbs -->
<Limb Name="gGerudoWhiteWaistLimb" Type="Standard" Offset="0x0240"/> <Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" Type="Standard" Offset="0x024C"/> <Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" Type="Standard" Offset="0x0258"/> <Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" Type="Standard" Offset="0x0264"/> <Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" Type="Standard" Offset="0x0270"/> <Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" Type="Standard" Offset="0x027C"/> <Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" Type="Standard" Offset="0x0288"/> <Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" Type="Standard" Offset="0x0294"/> <Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" Type="Standard" Offset="0x02A0"/> <Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" Type="Standard" Offset="0x02AC"/> <Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" Type="Standard" Offset="0x02B8"/> <Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" Type="Standard" Offset="0x02C4"/> <Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" Type="Standard" Offset="0x02D0"/> <Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" Type="Standard" Offset="0x02DC"/> <Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" Type="Standard" Offset="0x02E8"/> <Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
<!-- White-clothed Gerudo Limb DisplayLists --> <!-- White-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/> <DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>

View file

@ -4,27 +4,27 @@
<Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/> <Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/>
<!-- Purple-clothed Gerudo Limbs --> <!-- Purple-clothed Gerudo Limbs -->
<Limb Name="gGerudoPurpleRootLimb" Type="Standard" Offset="0x8818"/> <Limb Name="gGerudoPurpleRootLimb" LimbType="Standard" Offset="0x8818"/>
<Limb Name="gGerudoPurpleTorsoLimb" Type="Standard" Offset="0x8824"/> <Limb Name="gGerudoPurpleTorsoLimb" LimbType="Standard" Offset="0x8824"/>
<Limb Name="gGerudoPurpleNeckLimb" Type="Standard" Offset="0x8830"/> <Limb Name="gGerudoPurpleNeckLimb" LimbType="Standard" Offset="0x8830"/>
<Limb Name="gGerudoPurplePonytailLimb" Type="Standard" Offset="0x883C"/> <Limb Name="gGerudoPurplePonytailLimb" LimbType="Standard" Offset="0x883C"/>
<Limb Name="gGerudoPurpleVeilLimb" Type="Standard" Offset="0x8848"/> <Limb Name="gGerudoPurpleVeilLimb" LimbType="Standard" Offset="0x8848"/>
<Limb Name="gGerudoPurpleHeadLimb" Type="Standard" Offset="0x8854"/> <Limb Name="gGerudoPurpleHeadLimb" LimbType="Standard" Offset="0x8854"/>
<Limb Name="gGerudoPurpleRightUpperArmLimb" Type="Standard" Offset="0x8860"/> <Limb Name="gGerudoPurpleRightUpperArmLimb" LimbType="Standard" Offset="0x8860"/>
<Limb Name="gGerudoPurpleRightForearmLimb" Type="Standard" Offset="0x886C"/> <Limb Name="gGerudoPurpleRightForearmLimb" LimbType="Standard" Offset="0x886C"/>
<Limb Name="gGerudoPurpleRightWristLimb" Type="Standard" Offset="0x8878"/> <Limb Name="gGerudoPurpleRightWristLimb" LimbType="Standard" Offset="0x8878"/>
<Limb Name="gGerudoPurpleRightHandLimb" Type="Standard" Offset="0x8884"/> <Limb Name="gGerudoPurpleRightHandLimb" LimbType="Standard" Offset="0x8884"/>
<Limb Name="gGerudoPurpleGlaiveLimb" Type="Standard" Offset="0x8890"/> <Limb Name="gGerudoPurpleGlaiveLimb" LimbType="Standard" Offset="0x8890"/>
<Limb Name="gGerudoPurpleLeftUpperArmLimb" Type="Standard" Offset="0x889C"/> <Limb Name="gGerudoPurpleLeftUpperArmLimb" LimbType="Standard" Offset="0x889C"/>
<Limb Name="gGerudoPurpleLeftForearmLimb" Type="Standard" Offset="0x88A8"/> <Limb Name="gGerudoPurpleLeftForearmLimb" LimbType="Standard" Offset="0x88A8"/>
<Limb Name="gGerudoPurpleLeftHandLimb" Type="Standard" Offset="0x88B4"/> <Limb Name="gGerudoPurpleLeftHandLimb" LimbType="Standard" Offset="0x88B4"/>
<Limb Name="gGerudoPurpleLeftThighLimb" Type="Standard" Offset="0x88C0"/> <Limb Name="gGerudoPurpleLeftThighLimb" LimbType="Standard" Offset="0x88C0"/>
<Limb Name="gGerudoPurpleLeftShinLimb" Type="Standard" Offset="0x88CC"/> <Limb Name="gGerudoPurpleLeftShinLimb" LimbType="Standard" Offset="0x88CC"/>
<Limb Name="gGerudoPurpleLeftFootLimb" Type="Standard" Offset="0x88D8"/> <Limb Name="gGerudoPurpleLeftFootLimb" LimbType="Standard" Offset="0x88D8"/>
<Limb Name="gGerudoPurpleRightThighLimb" Type="Standard" Offset="0x88E4"/> <Limb Name="gGerudoPurpleRightThighLimb" LimbType="Standard" Offset="0x88E4"/>
<Limb Name="gGerudoPurpleRightShinLimb" Type="Standard" Offset="0x88F0"/> <Limb Name="gGerudoPurpleRightShinLimb" LimbType="Standard" Offset="0x88F0"/>
<Limb Name="gGerudoPurpleRightFootLimb" Type="Standard" Offset="0x88FC"/> <Limb Name="gGerudoPurpleRightFootLimb" LimbType="Standard" Offset="0x88FC"/>
<Limb Name="gGerudoPurpleWaistLimb" Type="Standard" Offset="0x8908"/> <Limb Name="gGerudoPurpleWaistLimb" LimbType="Standard" Offset="0x8908"/>
<!-- Purple-clothed Gerudo Limb DisplayLists --> <!-- Purple-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/> <DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/>

View file

@ -61,7 +61,7 @@
<DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/> <DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/>
<DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/> <DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/>
<Blob Name="gEponaBlob_000000" Offset="0x0" Size="0x380" /> <Blob Name="gEponaBlob_000000" Size="0x380" Offset="0x0"/>
<Blob Name="gEponaBlob_0007C0" Offset="0x7C0" Size="0xB0" /> <Blob Name="gEponaBlob_0007C0" Size="0xB0" Offset="0x7C0"/>
</File> </File>
</Root> </Root>

View file

@ -1,48 +1,48 @@
<Root> <Root>
<File Name="object_human" Segment="6"> <File Name="object_human" Segment="6">
<!-- Facial textures --> <!-- Facial textures -->
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x0"/> <Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x400"/> <Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x800"/> <Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0xC00"/> <Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1000"/> <Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1400"/> <Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1800"/> <Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1C00"/> <Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2000"/> <Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2400"/> <Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" Offset="0x2400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2600"/> <Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2800"/> <Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eye textures --> <!-- Those are exaclty the same are above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2A00"/> <Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2E00"/> <Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3200"/> <Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3600"/> <Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3A00"/> <Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3E00"/> <Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4200"/> <Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4600"/> <Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4A00"/> <Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eyebrow textures --> <!-- Those are exaclty the same are above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x4E00"/> <Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5000"/> <Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5200"/> <Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5400"/> <Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5500"/> <Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5600"/> <Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5A00"/> <Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5E00"/> <Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6200"/> <Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6600"/> <Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6A00"/> <Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6E00"/> <Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7200"/> <Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7600"/> <Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/> <Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>

View file

@ -32,7 +32,7 @@
<Texture Name="gIngoHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x4790" TlutOffset="0x3408"/> <Texture Name="gIngoHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x4790" TlutOffset="0x3408"/>
<Texture Name="gIngoEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3590" TlutOffset="0x3210"/> <Texture Name="gIngoEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3590" TlutOffset="0x3210"/>
<Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x3210" Offset="0x4350"/> <Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x4350" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x47D0" TlutOffset="0x3210"/> <Texture Name="gIngoEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x47D0" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/> <Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/> <Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/>

View file

@ -4,18 +4,18 @@
<Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/> <Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/>
<!-- Carpet Merchant Limbs --> <!-- Carpet Merchant Limbs -->
<Limb Name="gCarpetMerchantRootLimb" Type="Standard" Offset="0x5DE0"/> <Limb Name="gCarpetMerchantRootLimb" LimbType="Standard" Offset="0x5DE0"/>
<Limb Name="gCarpetMerchantTopRootLimb" Type="Standard" Offset="0x5DEC"/> <Limb Name="gCarpetMerchantTopRootLimb" LimbType="Standard" Offset="0x5DEC"/>
<Limb Name="gCarpetMerchantLowerHairLimb" Type="Standard" Offset="0x5DF8"/> <Limb Name="gCarpetMerchantLowerHairLimb" LimbType="Standard" Offset="0x5DF8"/>
<Limb Name="gCarpetMerchantUpperHairLimb" Type="Standard" Offset="0x5E04"/> <Limb Name="gCarpetMerchantUpperHairLimb" LimbType="Standard" Offset="0x5E04"/>
<Limb Name="gCarpetMerchantTorsoLimb" Type="Standard" Offset="0x5E10"/> <Limb Name="gCarpetMerchantTorsoLimb" LimbType="Standard" Offset="0x5E10"/>
<Limb Name="gCarpetMerchantUpperArmLeftLimb" Type="Standard" Offset="0x5E1C"/> <Limb Name="gCarpetMerchantUpperArmLeftLimb" LimbType="Standard" Offset="0x5E1C"/>
<Limb Name="gCarpetMerchantForearmLeftLimb" Type="Standard" Offset="0x5E28"/> <Limb Name="gCarpetMerchantForearmLeftLimb" LimbType="Standard" Offset="0x5E28"/>
<Limb Name="gCarpetMerchantLeftHandLimb" Type="Standard" Offset="0x5E34"/> <Limb Name="gCarpetMerchantLeftHandLimb" LimbType="Standard" Offset="0x5E34"/>
<Limb Name="gCarpetMerchantUpperArmRightLimb" Type="Standard" Offset="0x5E40"/> <Limb Name="gCarpetMerchantUpperArmRightLimb" LimbType="Standard" Offset="0x5E40"/>
<Limb Name="gCarpetMerchantForearmRightLimb" Type="Standard" Offset="0x5E4C"/> <Limb Name="gCarpetMerchantForearmRightLimb" LimbType="Standard" Offset="0x5E4C"/>
<Limb Name="gCarpetMerchantRightHandLimb" Type="Standard" Offset="0x5E58"/> <Limb Name="gCarpetMerchantRightHandLimb" LimbType="Standard" Offset="0x5E58"/>
<Limb Name="gCarpetMerchantHeadLimb" Type="Standard" Offset="0x5E64"/> <Limb Name="gCarpetMerchantHeadLimb" LimbType="Standard" Offset="0x5E64"/>
<!-- Carpet Merchant Limb DisplayLists --> <!-- Carpet Merchant Limb DisplayLists -->
<DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/> <DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/>

View file

@ -24,16 +24,16 @@
<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/> <Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/> <Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/> <Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x37C" /> <Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/> <Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/>
<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" TlutOffset="0xFC" Width="16" Height="32" Offset="0x5BC" /> <Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7BC"/> <Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/>
<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7FC" /> <Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/> <Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/>
<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x8FC"/> <Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x93C" /> <Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
<Texture Name="gKm1HairTex" OutName="hair" Format="ci8" TlutOffset="0x83C" Width="16" Height="32" Offset="0x97C" /> <Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/>
<DList Name="gKm1DL" Offset="0x1890"/> <DList Name="gKm1DL" Offset="0x1890"/>
</File> </File>
</Root> </Root>

View file

@ -24,25 +24,25 @@
<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/> <Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
<Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC"/> <Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC"/>
<!-- Arm/neck texture--> <!-- Arm/neck texture-->
<Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x3FC" /> <Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C"/> <Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C"/>
<!-- Possibly a skin gradient texture --> <!-- Possibly a skin gradient texture -->
<Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x47C" /> <Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/> <Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="gKw1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCBC" /> <Texture Name="gKw1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0xCBC" TlutOffset="0xFC"/>
<Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCFC" /> <Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0xCFC" TlutOffset="0xFC"/>
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/> <Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/>
<Texture Name="gKw1EarTex" OutName="ear" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0xF0C"/> <Texture Name="gKw1EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0xF0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0xF4C"/> <Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xF4C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1A0C"/> <Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1A0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1E0C"/> <Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1E0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1HairTex" OutName="hair" Format="ci8" TlutOffset="0xD3C" Width="16" Height="32" Offset="0x134C" /> <Texture Name="gKw1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x134C" TlutOffset="0xD3C"/>
<Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0x154C" /> <Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x154C" TlutOffset="0xD3C"/>
<Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" TlutOffset="0xD3C" Width="16" Height="8" Offset="0x158C" /> <Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" Width="16" Height="8" Offset="0x158C" TlutOffset="0xD3C"/>
<Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x160C" /> <Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x160C" TlutOffset="0xD3C"/>
<DList Name="object_kw1_DL_002C10" Offset="0x2C10"/> <DList Name="object_kw1_DL_002C10" Offset="0x2C10"/>
<DList Name="object_kw1_DL_0053F8" Offset="0x53F8"/> <DList Name="object_kw1_DL_0053F8" Offset="0x53F8"/>

View file

@ -43,27 +43,27 @@
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/> <DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/>
<!--Limbs--> <!--Limbs-->
<Limb Name="gLinkChildLimb_02CDC8" Type="LOD" Offset="0x2CDC8"/> <Limb Name="gLinkChildLimb_02CDC8" LimbType="LOD" Offset="0x2CDC8"/>
<Limb Name="gLinkChildWaistLimb" Type="LOD" Offset="0x2CDD8"/> <Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
<Limb Name="gLinkChildLimb_02CDE8" Type="LOD" Offset="0x2CDE8"/> <Limb Name="gLinkChildLimb_02CDE8" LimbType="LOD" Offset="0x2CDE8"/>
<Limb Name="gLinkChildLeftThighLimb" Type="LOD" Offset="0x2CDF8"/> <Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
<Limb Name="gLinkChildLeftShinLimb" Type="LOD" Offset="0x2CE08"/> <Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE08"/>
<Limb Name="gLinkChildLeftFootLimb" Type="LOD" Offset="0x2CE18"/> <Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE18"/>
<Limb Name="gLinkChildRightThighLimb" Type="LOD" Offset="0x2CE28"/> <Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CE28"/>
<Limb Name="gLinkChildRightShinLimb" Type="LOD" Offset="0x2CE38"/> <Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE38"/>
<Limb Name="gLinkChildRightFootLimb" Type="LOD" Offset="0x2CE48"/> <Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE48"/>
<Limb Name="gLinkChildLimb_02CE58" Type="LOD" Offset="0x2CE58"/> <Limb Name="gLinkChildLimb_02CE58" LimbType="LOD" Offset="0x2CE58"/>
<Limb Name="gLinkChildHandLimb" Type="LOD" Offset="0x2CE68"/> <Limb Name="gLinkChildHandLimb" LimbType="LOD" Offset="0x2CE68"/>
<Limb Name="gLinkChildHatLimb" Type="LOD" Offset="0x2CE78"/> <Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/>
<Limb Name="gLinkChildCollarLimb" Type="LOD" Offset="0x2CE88"/> <Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/>
<Limb Name="gLinkChildRightSholderLimb" Type="LOD" Offset="0x2CE98"/> <Limb Name="gLinkChildRightSholderLimb" LimbType="LOD" Offset="0x2CE98"/>
<Limb Name="gLinkChildRightForearmLimb" Type="LOD" Offset="0x2CEA8"/> <Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
<Limb Name="gLinkChildLeftHandLimb" Type="LOD" Offset="0x2CEB8"/> <Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/>
<Limb Name="gLinkChildLeftSholderLimb" Type="LOD" Offset="0x2CEC8"/> <Limb Name="gLinkChildLeftSholderLimb" LimbType="LOD" Offset="0x2CEC8"/>
<Limb Name="gLinkChildLeftForearmLimb" Type="LOD" Offset="0x2CED8"/> <Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
<Limb Name="gLinkChildRightHandLimb" Type="LOD" Offset="0x2CEE8"/> <Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
<Limb Name="gLinkChildSwordAndSheathLimb" Type="LOD" Offset="0x2CEF8"/> <Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
<Limb Name="gLinkChildTorsoLimb" Type="LOD" Offset="0x2CF08"/> <Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
<!--General DLists--> <!--General DLists-->
<DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/> <DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/>
@ -123,24 +123,24 @@
<Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/> <Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/> <Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/> <Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Height="16" Width="16" Offset="0x5C00" TlutOffset="0x5300"/> <Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify--> <Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Width="24" Height="32" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/> <Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
<Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/> <Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/> <Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/> <Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/> <Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/> <Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Width="32" Height="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/> <Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/> <Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Width="16" Height="32" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/> <Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/> <Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/> <Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Width="16" Height="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/> <Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Width="32" Height="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/> <Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/> <Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>

View file

@ -4,22 +4,22 @@
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/> <Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/>
<!-- Mido Limbs --> <!-- Mido Limbs -->
<Limb Name="gMidoRootLimb" Type="Standard" Offset="0x7EB8"/> <Limb Name="gMidoRootLimb" LimbType="Standard" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" Type="Standard" Offset="0x7EC4"/> <Limb Name="gMidoWaistLimb" LimbType="Standard" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" Type="Standard" Offset="0x7ED0"/> <Limb Name="gMidoLeftThighLimb" LimbType="Standard" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" Type="Standard" Offset="0x7EDC"/> <Limb Name="gMidoLeftLegLimb" LimbType="Standard" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" Type="Standard" Offset="0x7EE8"/> <Limb Name="gMidoLeftFootLimb" LimbType="Standard" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" Type="Standard" Offset="0x7EF4"/> <Limb Name="gMidoRightThighLimb" LimbType="Standard" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" Type="Standard" Offset="0x7F00"/> <Limb Name="gMidoRightLegLimb" LimbType="Standard" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" Type="Standard" Offset="0x7F0C"/> <Limb Name="gMidoRightFootLimb" LimbType="Standard" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" Type="Standard" Offset="0x7F18"/> <Limb Name="gMidoTorsoLimb" LimbType="Standard" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" Type="Standard" Offset="0x7F24"/> <Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" Type="Standard" Offset="0x7F30"/> <Limb Name="gMidoLeftForearmLimb" LimbType="Standard" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" Type="Standard" Offset="0x7F3C"/> <Limb Name="gMidoLeftHandLimb" LimbType="Standard" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" Type="Standard" Offset="0x7F48"/> <Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" Type="Standard" Offset="0x7F54"/> <Limb Name="gMidoRightForearmLimb" LimbType="Standard" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" Type="Standard" Offset="0x7F60"/> <Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" Type="Standard" Offset="0x7F6C"/> <Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/>
<!-- Mido Limb DisplayLists --> <!-- Mido Limb DisplayLists -->
<DList Name="gMidoWaistDL" Offset="0x4218"/> <DList Name="gMidoWaistDL" Offset="0x4218"/>

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@ -1,9 +1,9 @@
<Root> <Root>
<File Name="object_mori_objects" Segment="6"> <File Name="object_mori_objects" Segment="6">
<Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgba16" Offset="0x0000"/> <Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0" TlutOffset="0x0000"/> <Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>
<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgba16" Offset="0x3810"/> <Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Format="rgba16" Width="112" Height="1" Offset="0x3810"/>
<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0" TlutOffset="0x3810"/> <Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Format="ci8" Width="32" Height="32" Offset="0x38F0" TlutOffset="0x3810"/>
<Collision Name="gMoriBigstCol" Offset="0x221C"/> <Collision Name="gMoriBigstCol" Offset="0x221C"/>
<DList Name="gMoriBigstDL" Offset="0x1E50"/> <DList Name="gMoriBigstDL" Offset="0x1E50"/>
<Collision Name="gMoriElevatorCol" Offset="0x35F8"/> <Collision Name="gMoriElevatorCol" Offset="0x35F8"/>

View file

@ -4,14 +4,14 @@
<Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/> <Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/>
<!-- Bean Salesman Limbs --> <!-- Bean Salesman Limbs -->
<Limb Name="gBeanSalesmanRootLimb" Type="Standard" Offset="0x3D40"/> <Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/>
<Limb Name="gBeanSalesmanLeftUpperArmLimb" Type="Standard" Offset="0x3D4C"/> <Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/>
<Limb Name="gBeanSalesmanLeftForearmLimb" Type="Standard" Offset="0x3D58"/> <Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x3D58"/>
<Limb Name="gBeanSalesmanLeftHandLimb" Type="Standard" Offset="0x3D64"/> <Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" Offset="0x3D64"/>
<Limb Name="gBeanSalesmanHeadLimb" Type="Standard" Offset="0x3D70"/> <Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" Offset="0x3D70"/>
<Limb Name="gBeanSalesmanMouthLimb" Type="Standard" Offset="0x3D7C"/> <Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" Offset="0x3D7C"/>
<Limb Name="gBeanSalesmanBodyLimb" Type="Standard" Offset="0x3D88"/> <Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/>
<Limb Name="gBeanSalesmanBeanbagLimb" Type="Standard" Offset="0x3D94"/> <Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/>
<!-- Bean Salesman Limb DisplayLists --> <!-- Bean Salesman Limb DisplayLists -->
<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/> <DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>

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@ -5,24 +5,24 @@
<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/> <Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/>
<!-- Nabooru Limbs --> <!-- Nabooru Limbs -->
<Limb Name="gNabooruRootLimb" Type="Standard" Offset="0x180A8"/> <Limb Name="gNabooruRootLimb" LimbType="Standard" Offset="0x180A8"/>
<Limb Name="gNabooruLeftThighLimb" Type="Standard" Offset="0x180B4"/> <Limb Name="gNabooruLeftThighLimb" LimbType="Standard" Offset="0x180B4"/>
<Limb Name="gNabooruLeftShinLimb" Type="Standard" Offset="0x180C0"/> <Limb Name="gNabooruLeftShinLimb" LimbType="Standard" Offset="0x180C0"/>
<Limb Name="gNabooruLeftFootLimb" Type="Standard" Offset="0x180CC"/> <Limb Name="gNabooruLeftFootLimb" LimbType="Standard" Offset="0x180CC"/>
<Limb Name="gNabooruRightThighLimb" Type="Standard" Offset="0x180D8"/> <Limb Name="gNabooruRightThighLimb" LimbType="Standard" Offset="0x180D8"/>
<Limb Name="gNabooruRightShinLimb" Type="Standard" Offset="0x180E4"/> <Limb Name="gNabooruRightShinLimb" LimbType="Standard" Offset="0x180E4"/>
<Limb Name="gNabooruRightFootLimb" Type="Standard" Offset="0x180F0"/> <Limb Name="gNabooruRightFootLimb" LimbType="Standard" Offset="0x180F0"/>
<Limb Name="gNabooruTorsoLimb" Type="Standard" Offset="0x180FC"/> <Limb Name="gNabooruTorsoLimb" LimbType="Standard" Offset="0x180FC"/>
<Limb Name="gNabooruLeftUpperArmLimb" Type="Standard" Offset="0x18108"/> <Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" Offset="0x18108"/>
<Limb Name="gNabooruLeftForearmLimb" Type="Standard" Offset="0x18114"/> <Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" Offset="0x18114"/>
<Limb Name="gNabooruLeftHandLimb" Type="Standard" Offset="0x18120"/> <Limb Name="gNabooruLeftHandLimb" LimbType="Standard" Offset="0x18120"/>
<Limb Name="gNabooruRightUpperArmLimb" Type="Standard" Offset="0x1812C"/> <Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" Offset="0x1812C"/>
<Limb Name="gNabooruRightForearmLimb" Type="Standard" Offset="0x18138"/> <Limb Name="gNabooruRightForearmLimb" LimbType="Standard" Offset="0x18138"/>
<Limb Name="gNabooruRightHandLimb" Type="Standard" Offset="0x18144"/> <Limb Name="gNabooruRightHandLimb" LimbType="Standard" Offset="0x18144"/>
<Limb Name="gNabooruHeadLimb" Type="Standard" Offset="0x18150"/> <Limb Name="gNabooruHeadLimb" LimbType="Standard" Offset="0x18150"/>
<Limb Name="gNabooruBlankLimb" Type="Standard" Offset="0x1815C"/> <Limb Name="gNabooruBlankLimb" LimbType="Standard" Offset="0x1815C"/>
<Limb Name="gNabooruPonytailLimb" Type="Standard" Offset="0x18168"/> <Limb Name="gNabooruPonytailLimb" LimbType="Standard" Offset="0x18168"/>
<Limb Name="gNabooruWaistLimb" Type="Standard" Offset="0x18174"/> <Limb Name="gNabooruWaistLimb" LimbType="Standard" Offset="0x18174"/>
<!-- Nabooru Limb DisplayLists --> <!-- Nabooru Limb DisplayLists -->
<DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/> <DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/>

View file

@ -4,21 +4,21 @@
<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/> <Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
<!-- Cucco Limbs --> <!-- Cucco Limbs -->
<Limb Name="gCuccoRootLimb" Type="Standard" Offset="0x2440"/> <Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
<Limb Name="gCuccoLimb_244C" Type="Standard" Offset="0x244C"/> <Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
<Limb Name="gCuccoLimb_2458" Type="Standard" Offset="0x2458"/> <Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
<Limb Name="gCuccoTailAndUndersideLimb" Type="Standard" Offset="0x2464"/> <Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
<Limb Name="gCuccoLeftFootRootLimb" Type="Standard" Offset="0x2470"/> <Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
<Limb Name="gCuccoLeftFootLimb" Type="Standard" Offset="0x247C"/> <Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
<Limb Name="gCuccoLeftWingRootLimb" Type="Standard" Offset="0x2488"/> <Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
<Limb Name="gCuccoLeftWingLimb" Type="Standard" Offset="0x2494"/> <Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
<Limb Name="gCuccoRightFootRootLimb" Type="Standard" Offset="0x24A0"/> <Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
<Limb Name="gCuccoRightFootLimb" Type="Standard" Offset="0x24AC"/> <Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
<Limb Name="gCuccoRightWingRootLimb" Type="Standard" Offset="0x24B8"/> <Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
<Limb Name="gCuccoRightWingLimb" Type="Standard" Offset="0x24C4"/> <Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
<Limb Name="gCuccoUpperBodyRootLimb" Type="Standard" Offset="0x24D0"/> <Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
<Limb Name="gCuccoNeckLimb" Type="Standard" Offset="0x24DC"/> <Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
<Limb Name="gCuccoHeadLimb" Type="Standard" Offset="0x24E8"/> <Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
<!-- Cucco Limb DisplayLists --> <!-- Cucco Limb DisplayLists -->
<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/> <DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>

View file

@ -4,26 +4,26 @@
<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/> <Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
<!-- Default Owl Limbs --> <!-- Default Owl Limbs -->
<Limb Name="gOwlRootLimb" Type="Standard" Offset="0xBFA8"/> <Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/>
<Limb Name="gOwlNeckLimb" Type="Standard" Offset="0xBFB4"/> <Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/>
<Limb Name="gOwlHeadLimb" Type="Standard" Offset="0xBFC0"/> <Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/>
<Limb Name="gOwlRightEyebrowLimb" Type="Standard" Offset="0xBFCC"/> <Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/>
<Limb Name="gOwlLeftEyebrowLimb" Type="Standard" Offset="0xBFD8"/> <Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/>
<Limb Name="gOwlLowerLeftWingLimb" Type="Standard" Offset="0xBFE4"/> <Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/>
<Limb Name="gOwlMiddleLeftWing1Limb" Type="Standard" Offset="0xBFF0"/> <Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/>
<Limb Name="gOwlMiddleLeftWing2Limb" Type="Standard" Offset="0xBFFC"/> <Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/>
<Limb Name="gOwlUpperLeftWingLimb" Type="Standard" Offset="0xC008"/> <Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/>
<Limb Name="gOwlLowerRightWingLimb" Type="Standard" Offset="0xC014"/> <Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/>
<Limb Name="gOwlMiddleRightWing1Limb" Type="Standard" Offset="0xC020"/> <Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/>
<Limb Name="gOwlMiddleRightWing2Limb" Type="Standard" Offset="0xC02C"/> <Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/>
<Limb Name="gOwlUpperRightWingLimb" Type="Standard" Offset="0xC038"/> <Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/>
<Limb Name="gOwlUpperRightLegLimb" Type="Standard" Offset="0xC044"/> <Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/>
<Limb Name="gOwlLowerRightLegLimb" Type="Standard" Offset="0xC050"/> <Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/>
<Limb Name="gOwlRightClawLimb" Type="Standard" Offset="0xC05C"/> <Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/>
<Limb Name="gOwlUpperLeftLegLimb" Type="Standard" Offset="0xC068"/> <Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/>
<Limb Name="gOwlLowerLeftLegLimb" Type="Standard" Offset="0xC074"/> <Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/>
<Limb Name="gOwlLeftClawLimb" Type="Standard" Offset="0xC080"/> <Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
<Limb Name="gOwlTailLimb" Type="Standard" Offset="0xC08C"/> <Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
<!-- Default Owl Limb DisplayLists --> <!-- Default Owl Limb DisplayLists -->
<DList Name="gOwlTorsoDL" Offset="0x4B40"/> <DList Name="gOwlTorsoDL" Offset="0x4B40"/>

View file

@ -4,29 +4,29 @@
<Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/> <Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/>
<!-- Peehat Limbs --> <!-- Peehat Limbs -->
<Limb Name="gPeehatRootLimb" Type="Standard" Offset="0x1B10"/> <Limb Name="gPeehatRootLimb" LimbType="Standard" Offset="0x1B10"/>
<Limb Name="gPeehatBodyRootLimb" Type="Standard" Offset="0x1B1C"/> <Limb Name="gPeehatBodyRootLimb" LimbType="Standard" Offset="0x1B1C"/>
<Limb Name="gPeehatBodyLimb" Type="Standard" Offset="0x1B28"/> <Limb Name="gPeehatBodyLimb" LimbType="Standard" Offset="0x1B28"/>
<Limb Name="gPeehatWingStructureRootLimb" Type="Standard" Offset="0x1B34"/> <Limb Name="gPeehatWingStructureRootLimb" LimbType="Standard" Offset="0x1B34"/>
<Limb Name="gPeehatWing1RootLimb" Type="Standard" Offset="0x1B40"/> <Limb Name="gPeehatWing1RootLimb" LimbType="Standard" Offset="0x1B40"/>
<Limb Name="gPeehatLimb_1B4C" Type="Standard" Offset="0x1B4C"/> <Limb Name="gPeehatLimb_1B4C" LimbType="Standard" Offset="0x1B4C"/>
<Limb Name="gPeehatWing1Limb" Type="Standard" Offset="0x1B58"/> <Limb Name="gPeehatWing1Limb" LimbType="Standard" Offset="0x1B58"/>
<Limb Name="gPeehatWing2RootLimb" Type="Standard" Offset="0x1B64"/> <Limb Name="gPeehatWing2RootLimb" LimbType="Standard" Offset="0x1B64"/>
<Limb Name="gPeehatLimb_1B70" Type="Standard" Offset="0x1B70"/> <Limb Name="gPeehatLimb_1B70" LimbType="Standard" Offset="0x1B70"/>
<Limb Name="gPeehatWing2Limb" Type="Standard" Offset="0x1B7C"/> <Limb Name="gPeehatWing2Limb" LimbType="Standard" Offset="0x1B7C"/>
<Limb Name="gPeehatWing3RootLimb" Type="Standard" Offset="0x1B88"/> <Limb Name="gPeehatWing3RootLimb" LimbType="Standard" Offset="0x1B88"/>
<Limb Name="gPeehatLimb_1B94" Type="Standard" Offset="0x1B94"/> <Limb Name="gPeehatLimb_1B94" LimbType="Standard" Offset="0x1B94"/>
<Limb Name="gPeehatWing3Limb" Type="Standard" Offset="0x1BA0"/> <Limb Name="gPeehatWing3Limb" LimbType="Standard" Offset="0x1BA0"/>
<Limb Name="gPeehatWing4RootLimb" Type="Standard" Offset="0x1BAC"/> <Limb Name="gPeehatWing4RootLimb" LimbType="Standard" Offset="0x1BAC"/>
<Limb Name="gPeehatLimb_1BB8" Type="Standard" Offset="0x1BB8"/> <Limb Name="gPeehatLimb_1BB8" LimbType="Standard" Offset="0x1BB8"/>
<Limb Name="gPeehatWing4Limb" Type="Standard" Offset="0x1BC4"/> <Limb Name="gPeehatWing4Limb" LimbType="Standard" Offset="0x1BC4"/>
<Limb Name="gPeehatWing5RootLimb" Type="Standard" Offset="0x1BD0"/> <Limb Name="gPeehatWing5RootLimb" LimbType="Standard" Offset="0x1BD0"/>
<Limb Name="gPeehatLimb_1BDC" Type="Standard" Offset="0x1BDC"/> <Limb Name="gPeehatLimb_1BDC" LimbType="Standard" Offset="0x1BDC"/>
<Limb Name="gPeehatWing5Limb" Type="Standard" Offset="0x1BE8"/> <Limb Name="gPeehatWing5Limb" LimbType="Standard" Offset="0x1BE8"/>
<Limb Name="gPeehatWing6RootLimb" Type="Standard" Offset="0x1BF4"/> <Limb Name="gPeehatWing6RootLimb" LimbType="Standard" Offset="0x1BF4"/>
<Limb Name="gPeehatLimb_1C00" Type="Standard" Offset="0x1C00"/> <Limb Name="gPeehatLimb_1C00" LimbType="Standard" Offset="0x1C00"/>
<Limb Name="gPeehatWing6Limb" Type="Standard" Offset="0x1C0C"/> <Limb Name="gPeehatWing6Limb" LimbType="Standard" Offset="0x1C0C"/>
<Limb Name="gPeehatTopLimb" Type="Standard" Offset="0x1C18"/> <Limb Name="gPeehatTopLimb" LimbType="Standard" Offset="0x1C18"/>
<!-- Peehat Limb DisplayLists --> <!-- Peehat Limb DisplayLists -->
<DList Name="gPeehatBodyDL" Offset="0x12F0"/> <DList Name="gPeehatBodyDL" Offset="0x12F0"/>

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@ -6,8 +6,8 @@
<Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/> <Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/>
<Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/> <Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/>
<Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/> <Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/>
<Texture Name="gBigPoeSoulTex" Offset="0x1370" OutName="big_poe_soul" Format="i8" Width="32" Height="64"/> <Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/>
<Texture Name="gPoeFieldSoulTex" Offset="0x1B70" OutName="poe_field_soul" Format="i8" Width="32" Height="64"/> <Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/>
<DList Name="gPoeFieldSoulDL" Offset="0x23B0"/> <DList Name="gPoeFieldSoulDL" Offset="0x23B0"/>
<DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/> <DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/>
<DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/> <DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/>

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@ -4,28 +4,28 @@
<Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" Offset="0xC700"/> <Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" Offset="0xC700"/>
<!-- Adult Ruto Limbs --> <!-- Adult Ruto Limbs -->
<Limb Name="gAdultRutoRootLimb" Type="Standard" Offset="0xC5A0"/> <Limb Name="gAdultRutoRootLimb" LimbType="Standard" Offset="0xC5A0"/>
<Limb Name="gAdultRutoLeftThighLimb" Type="Standard" Offset="0xC5AC"/> <Limb Name="gAdultRutoLeftThighLimb" LimbType="Standard" Offset="0xC5AC"/>
<Limb Name="gAdultRutoLeftLegLimb" Type="Standard" Offset="0xC5B8"/> <Limb Name="gAdultRutoLeftLegLimb" LimbType="Standard" Offset="0xC5B8"/>
<Limb Name="gAdultRutoLeftFootLimb" Type="Standard" Offset="0xC5C4"/> <Limb Name="gAdultRutoLeftFootLimb" LimbType="Standard" Offset="0xC5C4"/>
<Limb Name="gAdultRutoLeftTailLimb" Type="Standard" Offset="0xC5D0"/> <Limb Name="gAdultRutoLeftTailLimb" LimbType="Standard" Offset="0xC5D0"/>
<Limb Name="gAdultRutoRightThighLimb" Type="Standard" Offset="0xC5DC"/> <Limb Name="gAdultRutoRightThighLimb" LimbType="Standard" Offset="0xC5DC"/>
<Limb Name="gAdultRutoRightLegLimb" Type="Standard" Offset="0xC5E8"/> <Limb Name="gAdultRutoRightLegLimb" LimbType="Standard" Offset="0xC5E8"/>
<Limb Name="gAdultRutoRightFootLimb" Type="Standard" Offset="0xC5F4"/> <Limb Name="gAdultRutoRightFootLimb" LimbType="Standard" Offset="0xC5F4"/>
<Limb Name="gAdultRutoRightTailLimb" Type="Standard" Offset="0xC600"/> <Limb Name="gAdultRutoRightTailLimb" LimbType="Standard" Offset="0xC600"/>
<Limb Name="gAdultRutoTorsoLimb" Type="Standard" Offset="0xC60C"/> <Limb Name="gAdultRutoTorsoLimb" LimbType="Standard" Offset="0xC60C"/>
<Limb Name="gAdultRutoLeftUpperArmLimb" Type="Standard" Offset="0xC618"/> <Limb Name="gAdultRutoLeftUpperArmLimb" LimbType="Standard" Offset="0xC618"/>
<Limb Name="gAdultRutoLeftUpperWingLimb" Type="Standard" Offset="0xC624"/> <Limb Name="gAdultRutoLeftUpperWingLimb" LimbType="Standard" Offset="0xC624"/>
<Limb Name="gAdultRutoLeftLowerWingLimb" Type="Standard" Offset="0xC630"/> <Limb Name="gAdultRutoLeftLowerWingLimb" LimbType="Standard" Offset="0xC630"/>
<Limb Name="gAdultRutoLeftForearmLimb" Type="Standard" Offset="0xC63C"/> <Limb Name="gAdultRutoLeftForearmLimb" LimbType="Standard" Offset="0xC63C"/>
<Limb Name="gAdultRutoLeftHandLimb" Type="Standard" Offset="0xC648"/> <Limb Name="gAdultRutoLeftHandLimb" LimbType="Standard" Offset="0xC648"/>
<Limb Name="gAdultRutoRightUpperArmLimb" Type="Standard" Offset="0xC654"/> <Limb Name="gAdultRutoRightUpperArmLimb" LimbType="Standard" Offset="0xC654"/>
<Limb Name="gAdultRutoRightUpperWingLimb" Type="Standard" Offset="0xC660"/> <Limb Name="gAdultRutoRightUpperWingLimb" LimbType="Standard" Offset="0xC660"/>
<Limb Name="gAdultRutoRightLowerWingLimb" Type="Standard" Offset="0xC66C"/> <Limb Name="gAdultRutoRightLowerWingLimb" LimbType="Standard" Offset="0xC66C"/>
<Limb Name="gAdultRutoRightForearmLimb" Type="Standard" Offset="0xC678"/> <Limb Name="gAdultRutoRightForearmLimb" LimbType="Standard" Offset="0xC678"/>
<Limb Name="gAdultRutoRightHandLimb" Type="Standard" Offset="0xC684"/> <Limb Name="gAdultRutoRightHandLimb" LimbType="Standard" Offset="0xC684"/>
<Limb Name="gAdultRutoHeadLimb" Type="Standard" Offset="0xC690"/> <Limb Name="gAdultRutoHeadLimb" LimbType="Standard" Offset="0xC690"/>
<Limb Name="gAdultRutoWaistLimb" Type="Standard" Offset="0xC69C"/> <Limb Name="gAdultRutoWaistLimb" LimbType="Standard" Offset="0xC69C"/>
<!-- Adult Ruto Limb DisplayLists --> <!-- Adult Ruto Limb DisplayLists -->
<DList Name="gAdultRutoLeftThighDL" Offset="0xB8E0"/> <DList Name="gAdultRutoLeftThighDL" Offset="0xB8E0"/>

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@ -4,23 +4,23 @@
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/> <Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/>
<!-- Business Scrub Limbs --> <!-- Business Scrub Limbs -->
<Limb Name="gBusinessScrubRootLimb" Type="Standard" Offset="0x4098"/> <Limb Name="gBusinessScrubRootLimb" LimbType="Standard" Offset="0x4098"/>
<Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" Offset="0x40A4"/> <Limb Name="gBusinessScrubLeftThighLimb" LimbType="Standard" Offset="0x40A4"/>
<Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" Offset="0x40B0"/> <Limb Name="gBusinessScrubLeftShinLimb" LimbType="Standard" Offset="0x40B0"/>
<Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" Offset="0x40BC"/> <Limb Name="gBusinessScrubLeftFootLimb" LimbType="Standard" Offset="0x40BC"/>
<Limb Name="gBusinessScrubRightThighLimb" Type="Standard" Offset="0x40C8"/> <Limb Name="gBusinessScrubRightThighLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gBusinessScrubRightShinLimb" Type="Standard" Offset="0x40D4"/> <Limb Name="gBusinessScrubRightShinLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gBusinessScrubRightFootLimb" Type="Standard" Offset="0x40E0"/> <Limb Name="gBusinessScrubRightFootLimb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gBusinessScrubTopLeafLimb" Type="Standard" Offset="0x40EC"/> <Limb Name="gBusinessScrubTopLeafLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gBusinessScrubNoseLimb" Type="Standard" Offset="0x40F8"/> <Limb Name="gBusinessScrubNoseLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" Offset="0x4104"/> <Limb Name="gBusinessScrubLeftUpperArmLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" Offset="0x4110"/> <Limb Name="gBusinessScrubLeftForearmLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" Offset="0x411C"/> <Limb Name="gBusinessScrubLeftHandLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" Offset="0x4128"/> <Limb Name="gBusinessScrubRightUpperArmLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" Offset="0x4134"/> <Limb Name="gBusinessScrubRightForearmLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gBusinessScrubRightHandLimb" Type="Standard" Offset="0x4140"/> <Limb Name="gBusinessScrubRightHandLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gBusinessScrubEyesLimb" Type="Standard" Offset="0x414C"/> <Limb Name="gBusinessScrubEyesLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gBusinessScrubBodyLimb" Type="Standard" Offset="0x4158"/> <Limb Name="gBusinessScrubBodyLimb" LimbType="Standard" Offset="0x4158"/>
<!-- Business Scrub Limb DisplayLists --> <!-- Business Scrub Limb DisplayLists -->
<DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/> <DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/>

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@ -4,25 +4,25 @@
<Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/> <Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/>
<!-- Stalchild Limbs --> <!-- Stalchild Limbs -->
<Limb Name="gStalchildRootLimb" Type="Standard" Offset="0x40C8"/> <Limb Name="gStalchildRootLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gStalchildWaistLimb" Type="Standard" Offset="0x40D4"/> <Limb Name="gStalchildWaistLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gStalchildRoot2Limb" Type="Standard" Offset="0x40E0"/> <Limb Name="gStalchildRoot2Limb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gStalchildRightFemurLimb" Type="Standard" Offset="0x40EC"/> <Limb Name="gStalchildRightFemurLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gStalchildRightShinLimb" Type="Standard" Offset="0x40F8"/> <Limb Name="gStalchildRightShinLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gStalchildRightFootLimb" Type="Standard" Offset="0x4104"/> <Limb Name="gStalchildRightFootLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gStalchildLeftFemurLimb" Type="Standard" Offset="0x4110"/> <Limb Name="gStalchildLeftFemurLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gStalchildLeftShinLimb" Type="Standard" Offset="0x411C"/> <Limb Name="gStalchildLeftShinLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gStalchildLeftFootLimb" Type="Standard" Offset="0x4128"/> <Limb Name="gStalchildLeftFootLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gStalchildRibCageLimb" Type="Standard" Offset="0x4134"/> <Limb Name="gStalchildRibCageLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gStalchildHeadLimb" Type="Standard" Offset="0x4140"/> <Limb Name="gStalchildHeadLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gStalchildJawLimb" Type="Standard" Offset="0x414C"/> <Limb Name="gStalchildJawLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gStalchildRightHumerusLimb" Type="Standard" Offset="0x4158"/> <Limb Name="gStalchildRightHumerusLimb" LimbType="Standard" Offset="0x4158"/>
<Limb Name="gStalchildRightForearmLimb" Type="Standard" Offset="0x4164"/> <Limb Name="gStalchildRightForearmLimb" LimbType="Standard" Offset="0x4164"/>
<Limb Name="gStalchildRightHandLimb" Type="Standard" Offset="0x4170"/> <Limb Name="gStalchildRightHandLimb" LimbType="Standard" Offset="0x4170"/>
<Limb Name="gStalchildLeftHumerusLimb" Type="Standard" Offset="0x417C"/> <Limb Name="gStalchildLeftHumerusLimb" LimbType="Standard" Offset="0x417C"/>
<Limb Name="gStalchildLeftForearmLimb" Type="Standard" Offset="0x4188"/> <Limb Name="gStalchildLeftForearmLimb" LimbType="Standard" Offset="0x4188"/>
<Limb Name="gStalchildLeftHandLimb" Type="Standard" Offset="0x4194"/> <Limb Name="gStalchildLeftHandLimb" LimbType="Standard" Offset="0x4194"/>
<Limb Name="gStalchildSpineLimb" Type="Standard" Offset="0x41A0"/> <Limb Name="gStalchildSpineLimb" LimbType="Standard" Offset="0x41A0"/>
<!-- Stalchild DisplayLists --> <!-- Stalchild DisplayLists -->
<DList Name="gStalchildHeadDL" Offset="0x3230"/> <DList Name="gStalchildHeadDL" Offset="0x3230"/>

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@ -45,7 +45,7 @@
<Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/> <Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/> <Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/> <Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/>
<Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x6AC0" Offset="0x7AC0"/> <Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x7AC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used --> <Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used -->
<Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/> <Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/> <Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/>

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@ -4,9 +4,9 @@
<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/> <Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
<Animation Name="gDampeRestAnim" Offset="0x2F84"/> <Animation Name="gDampeRestAnim" Offset="0x2F84"/>
<Animation Name="gDampeFloatAnim" Offset="0x3768"/> <Animation Name="gDampeFloatAnim" Offset="0x3768"/>
<Texture Name="gDampeEyeOpenTex" Offset="0x3B40" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32"/> <Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
<Texture Name="gDampeEyeHalfTex" Offset="0x4340" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32"/> <Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
<Texture Name="gDampeEyeClosedTex" Offset="0x4B40" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32"/> <Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
<Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540"/> <Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540"/>
<DList Name="gDampeShovelDL" Offset="0xACE0"/> <DList Name="gDampeShovelDL" Offset="0xACE0"/>
<DList Name="gDampeLanternDL" Offset="0xB838"/> <DList Name="gDampeLanternDL" Offset="0xB838"/>

View file

@ -30,34 +30,34 @@
<Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/> <Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
<!-- Bari Limbs and Skeleton --> <!-- Bari Limbs and Skeleton -->
<Limb Name="gBariNucleusBaseLimb" Type="Standard" Offset="0x4688"/> <Limb Name="gBariNucleusBaseLimb" LimbType="Standard" Offset="0x4688"/>
<Limb Name="gBariNucleusLimb" Type="Standard" Offset="0x4694"/> <Limb Name="gBariNucleusLimb" LimbType="Standard" Offset="0x4694"/>
<Limb Name="gBariRightMandibleBaseBaseLimb" Type="Standard" Offset="0x46A0"/> <Limb Name="gBariRightMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46A0"/>
<Limb Name="gBariRightMandibleBaseLimb" Type="Standard" Offset="0x46AC"/> <Limb Name="gBariRightMandibleBaseLimb" LimbType="Standard" Offset="0x46AC"/>
<Limb Name="gBariRightMandibleLimb" Type="Standard" Offset="0x46B8"/> <Limb Name="gBariRightMandibleLimb" LimbType="Standard" Offset="0x46B8"/>
<Limb Name="gBariLeftMandibleBaseBaseLimb" Type="Standard" Offset="0x46C4"/> <Limb Name="gBariLeftMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46C4"/>
<Limb Name="gBariLeftMandibleBaseLimb" Type="Standard" Offset="0x46D0"/> <Limb Name="gBariLeftMandibleBaseLimb" LimbType="Standard" Offset="0x46D0"/>
<Limb Name="gBariLeftMandibleLimb" Type="Standard" Offset="0x46DC"/> <Limb Name="gBariLeftMandibleLimb" LimbType="Standard" Offset="0x46DC"/>
<Limb Name="gBariLeftArmBaseLimb" Type="Standard" Offset="0x46E8"/> <Limb Name="gBariLeftArmBaseLimb" LimbType="Standard" Offset="0x46E8"/>
<Limb Name="gBariLeftUpperArmBaseLimb" Type="Standard" Offset="0x46F4"/> <Limb Name="gBariLeftUpperArmBaseLimb" LimbType="Standard" Offset="0x46F4"/>
<Limb Name="gBariLeftForearmBaseLimb" Type="Standard" Offset="0x4700"/> <Limb Name="gBariLeftForearmBaseLimb" LimbType="Standard" Offset="0x4700"/>
<Limb Name="gBariLeftClawBodyBaseLimb" Type="Standard" Offset="0x470C"/> <Limb Name="gBariLeftClawBodyBaseLimb" LimbType="Standard" Offset="0x470C"/>
<Limb Name="gBariLeftClawTipBaseLimb" Type="Standard" Offset="0x4718"/> <Limb Name="gBariLeftClawTipBaseLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gBariLeftClawTipLimb" Type="Standard" Offset="0x4724"/> <Limb Name="gBariLeftClawTipLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gBariLeftClawBodyLimb" Type="Standard" Offset="0x4730"/> <Limb Name="gBariLeftClawBodyLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gBariLeftForearmLimb" Type="Standard" Offset="0x473C"/> <Limb Name="gBariLeftForearmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gBariLeftUpperArmLimb" Type="Standard" Offset="0x4748"/> <Limb Name="gBariLeftUpperArmLimb" LimbType="Standard" Offset="0x4748"/>
<Limb Name="gBariRightArmBaseLimb" Type="Standard" Offset="0x4754"/> <Limb Name="gBariRightArmBaseLimb" LimbType="Standard" Offset="0x4754"/>
<Limb Name="gBariRightUpperArmBaseLimb" Type="Standard" Offset="0x4760"/> <Limb Name="gBariRightUpperArmBaseLimb" LimbType="Standard" Offset="0x4760"/>
<Limb Name="gBariRightForearmBaseLimb" Type="Standard" Offset="0x476C"/> <Limb Name="gBariRightForearmBaseLimb" LimbType="Standard" Offset="0x476C"/>
<Limb Name="gBariRightClawBodyBaseLimb" Type="Standard" Offset="0x4778"/> <Limb Name="gBariRightClawBodyBaseLimb" LimbType="Standard" Offset="0x4778"/>
<Limb Name="gBariRightClawTipBaseLimb" Type="Standard" Offset="0x4784"/> <Limb Name="gBariRightClawTipBaseLimb" LimbType="Standard" Offset="0x4784"/>
<Limb Name="gBariRightClawTipLimb" Type="Standard" Offset="0x4790"/> <Limb Name="gBariRightClawTipLimb" LimbType="Standard" Offset="0x4790"/>
<Limb Name="gBariRightClawBodyLimb" Type="Standard" Offset="0x479C"/> <Limb Name="gBariRightClawBodyLimb" LimbType="Standard" Offset="0x479C"/>
<Limb Name="gBariRightForearmLimb" Type="Standard" Offset="0x47A8"/> <Limb Name="gBariRightForearmLimb" LimbType="Standard" Offset="0x47A8"/>
<Limb Name="gBariRightUpperArmLimb" Type="Standard" Offset="0x47B4"/> <Limb Name="gBariRightUpperArmLimb" LimbType="Standard" Offset="0x47B4"/>
<Limb Name="gBariInnerHoodLimb" Type="Standard" Offset="0x47C0"/> <Limb Name="gBariInnerHoodLimb" LimbType="Standard" Offset="0x47C0"/>
<Limb Name="gBariOuterHoodLimb" Type="Standard" Offset="0x47CC"/> <Limb Name="gBariOuterHoodLimb" LimbType="Standard" Offset="0x47CC"/>
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/> <Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
</File> </File>
</Root> </Root>

View file

@ -4,16 +4,16 @@
<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/> <Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
<!-- Beamos Skeleton Limbs --> <!-- Beamos Skeleton Limbs -->
<Limb Name="gBeamosRootLimb" Type="Standard" Offset="0x3EC0"/> <Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/>
<Limb Name="gBeamosLimb_3ECC" Type="Standard" Offset="0x3ECC"/> <Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/>
<Limb Name="gBeamosLimb_3ED8" Type="Standard" Offset="0x3ED8"/> <Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/>
<Limb Name="gBeamosLimb_3EE4" Type="Standard" Offset="0x3EE4"/> <Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/>
<Limb Name="gBeamosTopEyelidLimb" Type="Standard" Offset="0x3EF0"/> <Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/>
<Limb Name="gBeamosLimb_3EFC" Type="Standard" Offset="0x3EFC"/> <Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/>
<Limb Name="gBeamosLimb_3F08" Type="Standard" Offset="0x3F08"/> <Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/>
<Limb Name="gBeamosBottomEyelidLimb" Type="Standard" Offset="0x3F14"/> <Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/>
<Limb Name="gBeamosEyeLimb" Type="Standard" Offset="0x3F20"/> <Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/>
<Limb Name="gBeamosBodyLimb" Type="Standard" Offset="0x3F2C"/> <Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/>
<!-- Beamos Limb DisplayLists --> <!-- Beamos Limb DisplayLists -->
<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/> <DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>

View file

@ -13,27 +13,27 @@
<DList Name="gWarp1DL_001A48" Offset="0x1A48"/> <DList Name="gWarp1DL_001A48" Offset="0x1A48"/>
<DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/> <DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/>
<Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/> <Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
<Limb Name="gWarpCrystalLimb_002B58" Type="Standard" Offset="0x2B58"/> <Limb Name="gWarpCrystalLimb_002B58" LimbType="Standard" Offset="0x2B58"/>
<Limb Name="gWarpCrystalLimb_002B64" Type="Standard" Offset="0x2B64"/> <Limb Name="gWarpCrystalLimb_002B64" LimbType="Standard" Offset="0x2B64"/>
<Limb Name="gWarpCrystalLimb_002B70" Type="Standard" Offset="0x2B70"/> <Limb Name="gWarpCrystalLimb_002B70" LimbType="Standard" Offset="0x2B70"/>
<Limb Name="gWarpCrystalLimb_002B7C" Type="Standard" Offset="0x2B7C"/> <Limb Name="gWarpCrystalLimb_002B7C" LimbType="Standard" Offset="0x2B7C"/>
<Limb Name="gWarpCrystalLimb_002B88" Type="Standard" Offset="0x2B88"/> <Limb Name="gWarpCrystalLimb_002B88" LimbType="Standard" Offset="0x2B88"/>
<Limb Name="gWarpCrystalLimb_002B94" Type="Standard" Offset="0x2B94"/> <Limb Name="gWarpCrystalLimb_002B94" LimbType="Standard" Offset="0x2B94"/>
<Limb Name="gWarpCrystalLimb_002BA0" Type="Standard" Offset="0x2BA0"/> <Limb Name="gWarpCrystalLimb_002BA0" LimbType="Standard" Offset="0x2BA0"/>
<Limb Name="gWarpCrystalLimb_002BAC" Type="Standard" Offset="0x2BAC"/> <Limb Name="gWarpCrystalLimb_002BAC" LimbType="Standard" Offset="0x2BAC"/>
<Limb Name="gWarpCrystalLimb_002BB8" Type="Standard" Offset="0x2BB8"/> <Limb Name="gWarpCrystalLimb_002BB8" LimbType="Standard" Offset="0x2BB8"/>
<Limb Name="gWarpCrystalLimb_002BC4" Type="Standard" Offset="0x2BC4"/> <Limb Name="gWarpCrystalLimb_002BC4" LimbType="Standard" Offset="0x2BC4"/>
<Limb Name="gWarpCrystalLimb_002BD0" Type="Standard" Offset="0x2BD0"/> <Limb Name="gWarpCrystalLimb_002BD0" LimbType="Standard" Offset="0x2BD0"/>
<Limb Name="gWarpCrystalLimb_002BDC" Type="Standard" Offset="0x2BDC"/> <Limb Name="gWarpCrystalLimb_002BDC" LimbType="Standard" Offset="0x2BDC"/>
<Limb Name="gWarpCrystalLimb_002BE8" Type="Standard" Offset="0x2BE8"/> <Limb Name="gWarpCrystalLimb_002BE8" LimbType="Standard" Offset="0x2BE8"/>
<Limb Name="gWarpCrystalLimb_002BF4" Type="Standard" Offset="0x2BF4"/> <Limb Name="gWarpCrystalLimb_002BF4" LimbType="Standard" Offset="0x2BF4"/>
<Limb Name="gWarpCrystalLimb_002C00" Type="Standard" Offset="0x2C00"/> <Limb Name="gWarpCrystalLimb_002C00" LimbType="Standard" Offset="0x2C00"/>
<Limb Name="gWarpCrystalLimb_002C0C" Type="Standard" Offset="0x2C0C"/> <Limb Name="gWarpCrystalLimb_002C0C" LimbType="Standard" Offset="0x2C0C"/>
<Limb Name="gWarpCrystalLimb_002C18" Type="Standard" Offset="0x2C18"/> <Limb Name="gWarpCrystalLimb_002C18" LimbType="Standard" Offset="0x2C18"/>
<Limb Name="gWarpCrystalLimb_002C24" Type="Standard" Offset="0x2C24"/> <Limb Name="gWarpCrystalLimb_002C24" LimbType="Standard" Offset="0x2C24"/>
<Limb Name="gWarpCrystalLimb_002C30" Type="Standard" Offset="0x2C30"/> <Limb Name="gWarpCrystalLimb_002C30" LimbType="Standard" Offset="0x2C30"/>
<Limb Name="gWarpCrystalLimb_002C3C" Type="Standard" Offset="0x2C3C"/> <Limb Name="gWarpCrystalLimb_002C3C" LimbType="Standard" Offset="0x2C3C"/>
<Limb Name="gWarpCrystalLimb_002C48" Type="Standard" Offset="0x2C48"/> <Limb Name="gWarpCrystalLimb_002C48" LimbType="Standard" Offset="0x2C48"/>
<Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/> <Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
</File> </File>
</Root> </Root>

View file

@ -4,23 +4,23 @@
<Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/> <Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/>
<!-- Child Zelda 1 Limbs --> <!-- Child Zelda 1 Limbs -->
<Limb Name="gChildZelda1RootLimb" Type="Standard" Offset="0xF4C8"/> <Limb Name="gChildZelda1RootLimb" LimbType="Standard" Offset="0xF4C8"/>
<Limb Name="gChildZelda1WaistLimb" Type="Standard" Offset="0xF4D4"/> <Limb Name="gChildZelda1WaistLimb" LimbType="Standard" Offset="0xF4D4"/>
<Limb Name="gChildZelda1LeftLegLimb" Type="Standard" Offset="0xF4E0"/> <Limb Name="gChildZelda1LeftLegLimb" LimbType="Standard" Offset="0xF4E0"/>
<Limb Name="gChildZelda1LeftFootLimb" Type="Standard" Offset="0xF4EC"/> <Limb Name="gChildZelda1LeftFootLimb" LimbType="Standard" Offset="0xF4EC"/>
<Limb Name="gChildZelda1RightLegLimb" Type="Standard" Offset="0xF4F8"/> <Limb Name="gChildZelda1RightLegLimb" LimbType="Standard" Offset="0xF4F8"/>
<Limb Name="gChildZelda1RightFootLimb" Type="Standard" Offset="0xF504"/> <Limb Name="gChildZelda1RightFootLimb" LimbType="Standard" Offset="0xF504"/>
<Limb Name="gChildZelda1Dress1Limb" Type="Standard" Offset="0xF510"/> <Limb Name="gChildZelda1Dress1Limb" LimbType="Standard" Offset="0xF510"/>
<Limb Name="gChildZelda1Dress2Limb" Type="Standard" Offset="0xF51C"/> <Limb Name="gChildZelda1Dress2Limb" LimbType="Standard" Offset="0xF51C"/>
<Limb Name="gChildZelda1Dress3Limb" Type="Standard" Offset="0xF528"/> <Limb Name="gChildZelda1Dress3Limb" LimbType="Standard" Offset="0xF528"/>
<Limb Name="gChildZelda1TorsoLimb" Type="Standard" Offset="0xF534"/> <Limb Name="gChildZelda1TorsoLimb" LimbType="Standard" Offset="0xF534"/>
<Limb Name="gChildZelda1LeftUpperArmLimb" Type="Standard" Offset="0xF540"/> <Limb Name="gChildZelda1LeftUpperArmLimb" LimbType="Standard" Offset="0xF540"/>
<Limb Name="gChildZelda1LeftForearmLimb" Type="Standard" Offset="0xF54C"/> <Limb Name="gChildZelda1LeftForearmLimb" LimbType="Standard" Offset="0xF54C"/>
<Limb Name="gChildZelda1LeftHandLimb" Type="Standard" Offset="0xF558"/> <Limb Name="gChildZelda1LeftHandLimb" LimbType="Standard" Offset="0xF558"/>
<Limb Name="gChildZelda1RightUpperArmLimb" Type="Standard" Offset="0xF564"/> <Limb Name="gChildZelda1RightUpperArmLimb" LimbType="Standard" Offset="0xF564"/>
<Limb Name="gChildZelda1RightForearmLimb" Type="Standard" Offset="0xF570"/> <Limb Name="gChildZelda1RightForearmLimb" LimbType="Standard" Offset="0xF570"/>
<Limb Name="gChildZelda1RightHandLimb" Type="Standard" Offset="0xF57C"/> <Limb Name="gChildZelda1RightHandLimb" LimbType="Standard" Offset="0xF57C"/>
<Limb Name="gChildZelda1HeadLimb" Type="Standard" Offset="0xF588"/> <Limb Name="gChildZelda1HeadLimb" LimbType="Standard" Offset="0xF588"/>
<!-- Child Zelda 1 Limb DisplayLists --> <!-- Child Zelda 1 Limb DisplayLists -->
<DList Name="gChildZelda1WaistDL" Offset="0x6008"/> <DList Name="gChildZelda1WaistDL" Offset="0x6008"/>

View file

@ -18,7 +18,7 @@
</Array> </Array>
<DList Name="sPlatformSideDL" Offset="0x1B40"/> <DList Name="sPlatformSideDL" Offset="0x1B40"/>
<Texture Name="sFlashTex" Format="i8" OutName="flash_tex" Width="32" Height="64" Offset="0x1B58"/> <Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x1B58"/>
<Array Name="sFlashVtx" Count="8" Offset="0x2358"> <Array Name="sFlashVtx" Count="8" Offset="0x2358">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -2,9 +2,9 @@
<File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98"> <File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98">
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/> <Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/>
<CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/> <CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/>
<Limb Name="sRootLimb" Type="Curve" Offset="0x1C60"/> <Limb Name="sRootLimb" LimbType="Curve" Offset="0x1C60"/>
<Limb Name="sInnerCylinderLimb" Type="Curve" Offset="0x1C6C"/> <Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x1C6C"/>
<Limb Name="sOuterCylinderLimb" Type="Curve" Offset="0x1C78"/> <Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x1C78"/>
<Array Name="sCylinderVtx" Count="36" Offset="0x780"> <Array Name="sCylinderVtx" Count="36" Offset="0x780">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -7,7 +7,7 @@
<Scene Name="miharigoya_scene" Offset="0x0"/> <Scene Name="miharigoya_scene" Offset="0x0"/>
</File> </File>
<File Name="miharigoya_room_0" Segment="3"> <File Name="miharigoya_room_0" Segment="3">
<Blob Name="gMiharigoyaBlob_0038D8" Offset="0x38D8" Size="0x68"/> <Blob Name="gMiharigoyaBlob_0038D8" Size="0x68" Offset="0x38D8"/>
<Room Name="miharigoya_room_0" Offset="0x0"/> <Room Name="miharigoya_room_0" Offset="0x0"/>
<DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/> <DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/>
</File> </File>

View file

@ -227,16 +227,16 @@ Therefore, we end up with the following:
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/> <DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
<!-- Bombchu Bowling Girl limbs --> <!-- Bombchu Bowling Girl limbs -->
<Limb Name="gChuGirlWaistLimb" Type="Standard" Offset="0x6E10"/> <Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
<Limb Name="gChuGirlTorsoLimb" Type="Standard" Offset="0x6E1C"/> <Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
<Limb Name="gChuGirlNeckLimb" Type="Standard" Offset="0x6E28"/> <Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
<Limb Name="gChuGirlHeadLimb" Type="Standard" Offset="0x6E34"/> <Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
<Limb Name="gChuGirlLeftUpperArmLimb" Type="Standard" Offset="0x6E40"/> <Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
<Limb Name="gChuGirlLeftForearmLimb" Type="Standard" Offset="0x6E4C"/> <Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
<Limb Name="gChuGirlLeftHandLimb" Type="Standard" Offset="0x6E58"/> <Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
<Limb Name="gChuGirlRightUpperArmLimb" Type="Standard" Offset="0x6E64"/> <Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
<Limb Name="gChuGirlRightForearmLimb" Type="Standard" Offset="0x6E70"/> <Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
<Limb Name="gChuGirlRightHandLimb" Type="Standard" Offset="0x6E7C"/> <Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures --> <!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/> <Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>