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Cleanup asset xmls (#1044)

* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
This commit is contained in:
Dragorn421 2021-12-01 21:28:23 +01:00 committed by GitHub
parent 1cf11907fa
commit 4a3809d4d2
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
65 changed files with 1735 additions and 1735 deletions

View file

@ -15,16 +15,16 @@
<Vector Type="s16" Dimensions="3"/> <Vector Type="s16" Dimensions="3"/>
</Array> </Array>
<Array Name="D_040020D0" Count="24" Offset="0x20D0"> <Array Name="D_040020D0" Count="24" Offset="0x20D0">
<Vector Type="s16" Dimensions="3" /> <Vector Type="s16" Dimensions="3"/>
</Array> </Array>
<Array Name="D_04002160" Count="24" Offset="0x2160"> <Array Name="D_04002160" Count="24" Offset="0x2160">
<Vector Type="s16" Dimensions="3" /> <Vector Type="s16" Dimensions="3"/>
</Array> </Array>
<Array Name="D_040021F0" Count="24" Offset="0x21F0"> <Array Name="D_040021F0" Count="24" Offset="0x21F0">
<Vector Type="s16" Dimensions="3" /> <Vector Type="s16" Dimensions="3"/>
</Array> </Array>
<Array Name="D_04002280" Count="24" Offset="0x2280"> <Array Name="D_04002280" Count="24" Offset="0x2280">
<Vector Type="s16" Dimensions="3" /> <Vector Type="s16" Dimensions="3"/>
</Array> </Array>
<PlayerAnimation Name="gPlayerAnim_002310" Offset="0x2310"/> <PlayerAnimation Name="gPlayerAnim_002310" Offset="0x2310"/>

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@ -2,66 +2,66 @@
<File Name="object_ahg" Segment="6"> <File Name="object_ahg" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!-- <!--
<Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
--> -->
<!-- <!--
<Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> <Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
--> -->
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<!-- <!--
<Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> <Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" /> <Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/>
<Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" /> <Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/>
<Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" /> <Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/>
<Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" /> <Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/>
<Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C" /> <Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C"/>
<Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" /> <Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/>
<Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C" /> <Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/>
<Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC" /> <Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/>
<Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" /> <Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/>
<Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" /> <Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/>
--> -->
<!-- <!--
<DList Name="object_ahg_DL_0030F0" Offset="0x30F0" /> <DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/>
<DList Name="object_ahg_DL_003500" Offset="0x3500" /> <DList Name="object_ahg_DL_003500" Offset="0x3500"/>
<DList Name="object_ahg_DL_003670" Offset="0x3670" /> <DList Name="object_ahg_DL_003670" Offset="0x3670"/>
<DList Name="object_ahg_DL_0037A0" Offset="0x37A0" /> <DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/>
<DList Name="object_ahg_DL_0038D8" Offset="0x38D8" /> <DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/>
<DList Name="object_ahg_DL_003A48" Offset="0x3A48" /> <DList Name="object_ahg_DL_003A48" Offset="0x3A48"/>
<DList Name="object_ahg_DL_003B78" Offset="0x3B78" /> <DList Name="object_ahg_DL_003B78" Offset="0x3B78"/>
<DList Name="object_ahg_DL_003CB0" Offset="0x3CB0" /> <DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/>
<DList Name="object_ahg_DL_003ED8" Offset="0x3ED8" /> <DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/>
<DList Name="object_ahg_DL_004018" Offset="0x4018" /> <DList Name="object_ahg_DL_004018" Offset="0x4018"/>
<DList Name="object_ahg_DL_004148" Offset="0x4148" /> <DList Name="object_ahg_DL_004148" Offset="0x4148"/>
<DList Name="object_ahg_DL_004280" Offset="0x4280" /> <DList Name="object_ahg_DL_004280" Offset="0x4280"/>
<DList Name="object_ahg_DL_0043C0" Offset="0x43C0" /> <DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/>
<DList Name="object_ahg_DL_0044F0" Offset="0x44F0" /> <DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/>
<DList Name="object_ahg_DL_004628" Offset="0x4628" /> <DList Name="object_ahg_DL_004628" Offset="0x4628"/>
--> -->
<!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8" /> --> <!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8"/> -->
<Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" /> <Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/>
<Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" /> <Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/>
<Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" /> <Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/>
<Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" /> <Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/>
<DList Name="object_ahg_DL_005508" Offset="0x5508" /> <DList Name="object_ahg_DL_005508" Offset="0x5508"/>
<DList Name="object_ahg_DL_005728" Offset="0x5728" /> <DList Name="object_ahg_DL_005728" Offset="0x5728"/>
</File> </File>
</Root> </Root>

View file

@ -4,21 +4,21 @@
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Cucco Lady Skeleton Limbs --> <!-- Cucco Lady Skeleton Limbs -->
<Limb Name="gCuccoLadyRootLimb" Type="Standard" Offset="0x000"/> <Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" Type="Standard" Offset="0x00C"/> <Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" Type="Standard" Offset="0x018"/> <Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" Type="Standard" Offset="0x024"/> <Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" Type="Standard" Offset="0x030"/> <Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" Type="Standard" Offset="0x03C"/> <Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" Type="Standard" Offset="0x048"/> <Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" Type="Standard" Offset="0x054"/> <Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" Type="Standard" Offset="0x060"/> <Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" Type="Standard" Offset="0x06C"/> <Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" Type="Standard" Offset="0x078"/> <Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" Type="Standard" Offset="0x084"/> <Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" Type="Standard" Offset="0x090"/> <Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" Type="Standard" Offset="0x09C"/> <Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" Type="Standard" Offset="0x0A8"/> <Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Cucco Lady Limb DisplayLists --> <!-- Cucco Lady Limb DisplayLists -->
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/> <DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>

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@ -4,21 +4,21 @@
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs --> <!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" Type="Standard" Offset="0x0"/> <Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" Type="Standard" Offset="0xC"/> <Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" Type="Standard" Offset="0x18"/> <Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" Type="Standard" Offset="0x24"/> <Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" Type="Standard" Offset="0x30"/> <Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" Type="Standard" Offset="0x3C"/> <Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" Type="Standard" Offset="0x48"/> <Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" Type="Standard" Offset="0x54"/> <Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" Type="Standard" Offset="0x60"/> <Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" Type="Standard" Offset="0x6C"/> <Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" Type="Standard" Offset="0x78"/> <Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" Type="Standard" Offset="0x84"/> <Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" Type="Standard" Offset="0x90"/> <Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" Type="Standard" Offset="0x9C"/> <Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" Type="Standard" Offset="0xA8"/> <Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
<!-- Kakariko Roof Man Limb DisplayLists --> <!-- Kakariko Roof Man Limb DisplayLists -->
<DList Name="gRoofManWaistDL" Offset="0x61C8"/> <DList Name="gRoofManWaistDL" Offset="0x61C8"/>

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@ -4,21 +4,21 @@
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Dog Lady Limbs --> <!-- Dog Lady Limbs -->
<Limb Name="gDogLadyRootLimb" Type="Standard" Offset="0x000"/> <Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" Type="Standard" Offset="0x00C"/> <Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" Type="Standard" Offset="0x018"/> <Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" Type="Standard" Offset="0x024"/> <Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" Type="Standard" Offset="0x030"/> <Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" Type="Standard" Offset="0x03C"/> <Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" Type="Standard" Offset="0x048"/> <Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" Type="Standard" Offset="0x054"/> <Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" Type="Standard" Offset="0x060"/> <Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" Type="Standard" Offset="0x06C"/> <Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" Type="Standard" Offset="0x078"/> <Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" Type="Standard" Offset="0x084"/> <Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" Type="Standard" Offset="0x090"/> <Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" Type="Standard" Offset="0x09C"/> <Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" Type="Standard" Offset="0x0A8"/> <Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Dog Lady Limb DisplayLists --> <!-- Dog Lady Limb DisplayLists -->

View file

@ -2,61 +2,61 @@
<File Name="object_bji" Segment="6"> <File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!-- <!--
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
--> -->
<!-- <!--
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> <Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
--> -->
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<!-- <!--
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> <Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" /> <Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" /> <Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" /> <Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" /> <Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" /> <Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC" /> <Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC" /> <Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC" /> <Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
--> -->
<!-- <!--
<DList Name="object_bji_DL_002560" Offset="0x2560" /> <DList Name="object_bji_DL_002560" Offset="0x2560"/>
<DList Name="object_bji_DL_002B88" Offset="0x2B88" /> <DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
<DList Name="object_bji_DL_002C50" Offset="0x2C50" /> <DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
<DList Name="object_bji_DL_002D40" Offset="0x2D40" /> <DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
<DList Name="object_bji_DL_002E40" Offset="0x2E40" /> <DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
<DList Name="object_bji_DL_002F08" Offset="0x2F08" /> <DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8" /> <DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
<DList Name="object_bji_DL_0030F8" Offset="0x30F8" /> <DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
<DList Name="object_bji_DL_003328" Offset="0x3328" /> <DList Name="object_bji_DL_003328" Offset="0x3328"/>
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" /> <DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
<DList Name="object_bji_DL_0034B8" Offset="0x34B8" /> <DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
<DList Name="object_bji_DL_003580" Offset="0x3580" /> <DList Name="object_bji_DL_003580" Offset="0x3580"/>
<DList Name="object_bji_DL_003648" Offset="0x3648" /> <DList Name="object_bji_DL_003648" Offset="0x3648"/>
<DList Name="object_bji_DL_003710" Offset="0x3710" /> <DList Name="object_bji_DL_003710" Offset="0x3710"/>
<DList Name="object_bji_DL_0037D8" Offset="0x37D8" /> <DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
--> -->
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908" /> <Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988" /> <Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08" /> <Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<DList Name="object_bji_DL_003F68" Offset="0x3F68" /> <DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
</File> </File>
</Root> </Root>

View file

@ -23,10 +23,10 @@
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/> <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton --> <!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/> <Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/> <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/> <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/> <Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/> <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File> </File>
</Root> </Root>

View file

@ -2,68 +2,68 @@
<File Name="object_boj" Segment="6"> <File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!-- <!--
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
--> -->
<!-- <!--
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> <Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
--> -->
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<!-- <!--
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> <Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" /> <Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" /> <Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" /> <Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" /> <Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/>
<Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC" /> <Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" /> <Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C" /> <Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" /> <Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C" /> <Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0" /> <DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8" /> <DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
<DList Name="object_boj_DL_002C10" Offset="0x2C10" /> <DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
<DList Name="object_boj_DL_002D18" Offset="0x2D18" /> <DList Name="object_boj_DL_002D18" Offset="0x2D18"/>
<DList Name="object_boj_DL_002E20" Offset="0x2E20" /> <DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
<DList Name="object_boj_DL_002F68" Offset="0x2F68" /> <DList Name="object_boj_DL_002F68" Offset="0x2F68"/>
<DList Name="object_boj_DL_003070" Offset="0x3070" /> <DList Name="object_boj_DL_003070" Offset="0x3070"/>
<DList Name="object_boj_DL_003178" Offset="0x3178" /> <DList Name="object_boj_DL_003178" Offset="0x3178"/>
<DList Name="object_boj_DL_003350" Offset="0x3350" /> <DList Name="object_boj_DL_003350" Offset="0x3350"/>
<DList Name="object_boj_DL_003468" Offset="0x3468" /> <DList Name="object_boj_DL_003468" Offset="0x3468"/>
<DList Name="object_boj_DL_003578" Offset="0x3578" /> <DList Name="object_boj_DL_003578" Offset="0x3578"/>
<DList Name="object_boj_DL_003680" Offset="0x3680" /> <DList Name="object_boj_DL_003680" Offset="0x3680"/>
<DList Name="object_boj_DL_003798" Offset="0x3798" /> <DList Name="object_boj_DL_003798" Offset="0x3798"/>
<DList Name="object_boj_DL_0038A8" Offset="0x38A8" /> <DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0" /> <DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
--> -->
<!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98" /> --> <!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98"/> -->
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" /> <Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" /> <Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" /> <Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" /> <Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" /> <Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" /> <Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" /> <Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0" /> <DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528" /> <DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738" /> <DList Name="object_boj_DL_005738" Offset="0x5738"/>
<DList Name="object_boj_DL_0059B0" Offset="0x59B0" /> <DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8" /> <DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
</File> </File>
</Root> </Root>

View file

@ -2,60 +2,60 @@
<File Name="object_cne" Segment="6"> <File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!-- <!--
<Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
--> -->
<!-- <!--
<Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> <Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
--> -->
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<!-- <!--
<Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> <Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" /> <Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" /> <Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" /> <Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/>
<Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" /> <Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/>
<Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" /> <Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/>
<Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" /> <Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" /> <Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
--> -->
<!-- <!--
<DList Name="object_cne_DL_001300" Offset="0x1300" /> <DList Name="object_cne_DL_001300" Offset="0x1300"/>
<DList Name="object_cne_DL_001608" Offset="0x1608" /> <DList Name="object_cne_DL_001608" Offset="0x1608"/>
<DList Name="object_cne_DL_0016E8" Offset="0x16E8" /> <DList Name="object_cne_DL_0016E8" Offset="0x16E8"/>
<DList Name="object_cne_DL_001808" Offset="0x1808" /> <DList Name="object_cne_DL_001808" Offset="0x1808"/>
<DList Name="object_cne_DL_0018C8" Offset="0x18C8" /> <DList Name="object_cne_DL_0018C8" Offset="0x18C8"/>
<DList Name="object_cne_DL_0019A8" Offset="0x19A8" /> <DList Name="object_cne_DL_0019A8" Offset="0x19A8"/>
<DList Name="object_cne_DL_001AC8" Offset="0x1AC8" /> <DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/>
<DList Name="object_cne_DL_001B88" Offset="0x1B88" /> <DList Name="object_cne_DL_001B88" Offset="0x1B88"/>
<DList Name="object_cne_DL_001E50" Offset="0x1E50" /> <DList Name="object_cne_DL_001E50" Offset="0x1E50"/>
<DList Name="object_cne_DL_001F18" Offset="0x1F18" /> <DList Name="object_cne_DL_001F18" Offset="0x1F18"/>
<DList Name="object_cne_DL_001FE0" Offset="0x1FE0" /> <DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/>
<DList Name="object_cne_DL_0020A8" Offset="0x20A8" /> <DList Name="object_cne_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_cne_DL_002170" Offset="0x2170" /> <DList Name="object_cne_DL_002170" Offset="0x2170"/>
<DList Name="object_cne_DL_002238" Offset="0x2238" /> <DList Name="object_cne_DL_002238" Offset="0x2238"/>
<DList Name="object_cne_DL_002300" Offset="0x2300" /> <DList Name="object_cne_DL_002300" Offset="0x2300"/>
--> -->
<Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" /> <Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" /> <Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="object_cne_DL_002860" Offset="0x2860" /> <DList Name="object_cne_DL_002860" Offset="0x2860"/>
</File> </File>
</Root> </Root>

View file

@ -4,11 +4,11 @@
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/> <Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
<!-- Cow Body Limbs --> <!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" Type="Standard" Offset="0x3FC0"/> <Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" Type="Standard" Offset="0x3FCC"/> <Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" Type="Standard" Offset="0x3FD8"/> <Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" Type="Standard" Offset="0x3FE4"/> <Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" Type="Standard" Offset="0x3FF0"/> <Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists --> <!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/> <DList Name="gCowTorsoDL" Offset="0x1A80"/>
@ -21,11 +21,11 @@
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/> <Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
<!-- Cow Tail Limbs --> <!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" Type="Standard" Offset="0x4BE0"/> <Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" Type="Standard" Offset="0x4BEC"/> <Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" Type="Standard" Offset="0x4BF8"/> <Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" Type="Standard" Offset="0x4C04"/> <Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" Type="Standard" Offset="0x4C10"/> <Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists --> <!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/> <DList Name="gCowTailConnectionDL" Offset="0x46F0"/>

View file

@ -1,41 +1,41 @@
<Root> <Root>
<File Name="object_dog" Segment="6"> <File Name="object_dog" Segment="6">
<Animation Name="object_dog_Anim_000278" Offset="0x278" /> <Animation Name="object_dog_Anim_000278" Offset="0x278"/>
<Animation Name="object_dog_Anim_000928" Offset="0x928" /> <Animation Name="object_dog_Anim_000928" Offset="0x928"/>
<Animation Name="object_dog_Anim_000C28" Offset="0xC28" /> <Animation Name="object_dog_Anim_000C28" Offset="0xC28"/>
<Animation Name="object_dog_Anim_000D78" Offset="0xD78" /> <Animation Name="object_dog_Anim_000D78" Offset="0xD78"/>
<Animation Name="object_dog_Anim_001150" Offset="0x1150" /> <Animation Name="object_dog_Anim_001150" Offset="0x1150"/>
<Animation Name="object_dog_Anim_001368" Offset="0x1368" /> <Animation Name="object_dog_Anim_001368" Offset="0x1368"/>
<Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380" /> <Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380"/>
<Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80" /> <Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/>
<Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380" /> <Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380"/>
<Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80" /> <Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/>
<Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380" /> <Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380"/>
<Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80" /> <Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/>
<Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380" /> <Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380"/>
<Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580" /> <Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580"/>
<DList Name="object_dog_DL_0060E0" Offset="0x60E0" /> <DList Name="object_dog_DL_0060E0" Offset="0x60E0"/>
<DList Name="object_dog_DL_006448" Offset="0x6448" /> <DList Name="object_dog_DL_006448" Offset="0x6448"/>
<DList Name="object_dog_DL_0064E8" Offset="0x64E8" /> <DList Name="object_dog_DL_0064E8" Offset="0x64E8"/>
<DList Name="object_dog_DL_006588" Offset="0x6588" /> <DList Name="object_dog_DL_006588" Offset="0x6588"/>
<DList Name="object_dog_DL_0067A0" Offset="0x67A0" /> <DList Name="object_dog_DL_0067A0" Offset="0x67A0"/>
<DList Name="object_dog_DL_006950" Offset="0x6950" /> <DList Name="object_dog_DL_006950" Offset="0x6950"/>
<DList Name="object_dog_DL_006B00" Offset="0x6B00" /> <DList Name="object_dog_DL_006B00" Offset="0x6B00"/>
<DList Name="object_dog_DL_006CA0" Offset="0x6CA0" /> <DList Name="object_dog_DL_006CA0" Offset="0x6CA0"/>
<DList Name="object_dog_DL_006E50" Offset="0x6E50" /> <DList Name="object_dog_DL_006E50" Offset="0x6E50"/>
<DList Name="object_dog_DL_007000" Offset="0x7000" /> <DList Name="object_dog_DL_007000" Offset="0x7000"/>
<Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0" /> <Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0"/>
<Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC" /> <Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC"/>
<Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8" /> <Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8"/>
<Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4" /> <Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4"/>
<Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200" /> <Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200"/>
<Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C" /> <Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C"/>
<Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218" /> <Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218"/>
<Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224" /> <Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224"/>
<Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230" /> <Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230"/>
<Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C" /> <Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C"/>
<Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248" /> <Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248"/>
<Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254" /> <Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254"/>
<Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290" /> <Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290"/>
</File> </File>
</Root> </Root>

View file

@ -12,6 +12,6 @@
<DList Name="object_door_killer_DL_001550" Offset="0x1550"/> <DList Name="object_door_killer_DL_001550" Offset="0x1550"/>
<DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/> <DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/>
<DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/> <DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/>
<Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8" /> <Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/>
</File> </File>
</Root> </Root>

View file

@ -4,11 +4,11 @@
<Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/> <Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/>
<!-- Potion Shop Lady Limbs --> <!-- Potion Shop Lady Limbs -->
<Limb Name="gPotionShopLadyRootLimb" Type="Standard" Offset="0x4718"/> <Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gPotionShopLadyCatLimb" Type="Standard" Offset="0x4724"/> <Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gPotionShopLadyTorsoLimb" Type="Standard" Offset="0x4730"/> <Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gPotionShopLadyArmLimb" Type="Standard" Offset="0x473C"/> <Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gPotionShopLadyHeadLimb" Type="Standard" Offset="0x4748"/> <Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/>
<!-- Potion Shop Lady Limb DisplayLists --> <!-- Potion Shop Lady Limb DisplayLists -->
<DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/> <DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/>

View file

@ -5,33 +5,33 @@
<Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/> <Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/>
<!-- Great Fairy Limbs --> <!-- Great Fairy Limbs -->
<Limb Name="gGreatFairyRootLimb" Type="Standard" Offset="0x1C2A0"/> <Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/>
<Limb Name="gGreatFairyLeftThighLimb" Type="Standard" Offset="0x1C2AC"/> <Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/>
<Limb Name="gGreatFairyLeftLegLimb" Type="Standard" Offset="0x1C2B8"/> <Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/>
<Limb Name="gGreatFairyLeftFootLimb" Type="Standard" Offset="0x1C2C4"/> <Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/>
<Limb Name="gGreatFairyRightThighLimb" Type="Standard" Offset="0x1C2D0"/> <Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/>
<Limb Name="gGreatFairyRightLegLimb" Type="Standard" Offset="0x1C2DC"/> <Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/>
<Limb Name="gGreatFairyRightFootLimb" Type="Standard" Offset="0x1C2E8"/> <Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/>
<Limb Name="gGreatFairyTorsoLimb" Type="Standard" Offset="0x1C2F4"/> <Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/>
<Limb Name="gGreatFairyLeftUpperArmLimb" Type="Standard" Offset="0x1C300"/> <Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/>
<Limb Name="gGreatFairyLeftForearmLimb" Type="Standard" Offset="0x1C30C"/> <Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/>
<Limb Name="gGreatFairyLeftHandLimb" Type="Standard" Offset="0x1C318"/> <Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/>
<Limb Name="gGreatFairyRightUpperArmLimb" Type="Standard" Offset="0x1C324"/> <Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/>
<Limb Name="gGreatFairyRightForearmLimb" Type="Standard" Offset="0x1C330"/> <Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/>
<Limb Name="gGreatFairyRightHandLimb" Type="Standard" Offset="0x1C33C"/> <Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/>
<Limb Name="gGreatFairyHeadLimb" Type="Standard" Offset="0x1C348"/> <Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/>
<Limb Name="gGreatFairyMiddleHairLowerPartLimb" Type="Standard" Offset="0x1C354"/> <Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/>
<Limb Name="gGreatFairyMiddleHairMiddlePartLimb" Type="Standard" Offset="0x1C360"/> <Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/>
<Limb Name="gGreatFairyMiddleHairUpperPartLimb" Type="Standard" Offset="0x1C36C"/> <Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/>
<Limb Name="gGreatFairyMiddleHairTipLimb" Type="Standard" Offset="0x1C378"/> <Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/>
<Limb Name="gGreatFairyLeftHairLowerPartLimb" Type="Standard" Offset="0x1C384"/> <Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/>
<Limb Name="gGreatFairyLeftHairMiddlePartLimb" Type="Standard" Offset="0x1C390"/> <Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/>
<Limb Name="gGreatFairyLeftHairUpperPartLimb" Type="Standard" Offset="0x1C39C"/> <Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/>
<Limb Name="gGreatFairyLeftHairTipLimb" Type="Standard" Offset="0x1C3A8"/> <Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/>
<Limb Name="gGreatFairyRightHairLowerPartLimb" Type="Standard" Offset="0x1C3B4"/> <Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/>
<Limb Name="gGreatFairyRightHairMiddlePartLimb" Type="Standard" Offset="0x1C3C0"/> <Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/>
<Limb Name="gGreatFairyRightHairUpperPartLimb" Type="Standard" Offset="0x1C3CC"/> <Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/>
<Limb Name="gGreatFairyRightHairTipLimb" Type="Standard" Offset="0x1C3D8"/> <Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/>
<!-- Great Fairy Limb DisplayLists --> <!-- Great Fairy Limb DisplayLists -->
<DList Name="gGreatFairyWaistDL" Offset="0x136D0"/> <DList Name="gGreatFairyWaistDL" Offset="0x136D0"/>

View file

@ -4,24 +4,24 @@
<Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/> <Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/>
<!-- Stinger Limbs --> <!-- Stinger Limbs -->
<Limb Name="gStingerRootLimb" Type="Standard" Offset="0x32F0"/> <Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/>
<Limb Name="gStingerBodyRootLimb" Type="Standard" Offset="0x32FC"/> <Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/>
<Limb Name="gStingerBodyLimb" Type="Standard" Offset="0x3308"/> <Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/>
<Limb Name="gStingerTailRootLimb" Type="Standard" Offset="0x3314"/> <Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/>
<Limb Name="gStingerTailUpperLimb" Type="Standard" Offset="0x3320"/> <Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/>
<Limb Name="gStingerTailLowerLimb" Type="Standard" Offset="0x332C"/> <Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/>
<Limb Name="gStingerLimb_3338" Type="Standard" Offset="0x3338"/> <Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/>
<Limb Name="gStingerFinRootLimb" Type="Standard" Offset="0x3344"/> <Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/>
<Limb Name="gStingerFinUpperLimb" Type="Standard" Offset="0x3350"/> <Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/>
<Limb Name="gStingerFinLowerLimb" Type="Standard" Offset="0x335C"/> <Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/>
<Limb Name="gStingerHeadRootLimb" Type="Standard" Offset="0x3368"/> <Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/>
<Limb Name="gStingerHeadLimb" Type="Standard" Offset="0x3374"/> <Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/>
<Limb Name="gStingerLeftWingRootLimb" Type="Standard" Offset="0x3380"/> <Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/>
<Limb Name="gStingerLeftWingBaseLimb" Type="Standard" Offset="0x338C"/> <Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/>
<Limb Name="gStingerLeftWingEndLimb" Type="Standard" Offset="0x3398"/> <Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/>
<Limb Name="gStingerRightWingRootLimb" Type="Standard" Offset="0x33A4"/> <Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/>
<Limb Name="gStingerRightWingBaseLimb" Type="Standard" Offset="0x33B0"/> <Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/>
<Limb Name="gStingerRightWingEndLimb" Type="Standard" Offset="0x33BC"/> <Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/>
<!-- Stinger Limb DisplayLists --> <!-- Stinger Limb DisplayLists -->
<DList Name="gStingerBodyDL" Offset="0x2BD0"/> <DList Name="gStingerBodyDL" Offset="0x2BD0"/>

View file

@ -1,15 +1,15 @@
<Root> <Root>
<File Name="object_fa" Segment="6"> <File Name="object_fa" Segment="6">
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/> <Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/> <Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/> <Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/> <Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/> <Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/> <Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/> <Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/> <Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/> <Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/> <Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<DList Name="gFaDL" Offset="0x2940"/> <DList Name="gFaDL" Offset="0x2940"/>
</File> </File>
</Root> </Root>

View file

@ -3,32 +3,32 @@
<!-- Flare Dancer Enflamed Skeleton --> <!-- Flare Dancer Enflamed Skeleton -->
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/> <Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
<Limb Name="gFlareDancerRootLimb" Type="Standard" Offset="0x5670"/> <Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/>
<Limb Name="gFlareDancerLowerBodyRootLimb" Type="Standard" Offset="0x567C"/> <Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/>
<Limb Name="gFlareDancerUpperRightLegLimb" Type="Standard" Offset="0x5688"/> <Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/>
<Limb Name="gFlareDancerLowerRightLegBaseLimb" Type="Standard" Offset="0x5694"/> <Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/>
<Limb Name="gFlareDancerRightStiltLimb" Type="Standard" Offset="0x56A0"/> <Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/>
<Limb Name="gFlareDancerLowerRightLegLimb" Type="Standard" Offset="0x56AC"/> <Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/>
<Limb Name="gFlareDancerUpperLeftLegLimb" Type="Standard" Offset="0x56B8"/> <Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/>
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" Type="Standard" Offset="0x56C4"/> <Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/>
<Limb Name="gFlareDancerLeftStiltLimb" Type="Standard" Offset="0x56D0"/> <Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/>
<Limb Name="gFlareDancerLowerLeftLegLimb" Type="Standard" Offset="0x56DC"/> <Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/>
<Limb Name="gFlareDancerUpperBodyRootLimb" Type="Standard" Offset="0x56E8"/> <Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/>
<Limb Name="gFlareDancerDressLimb" Type="Standard" Offset="0x56F4"/> <Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/>
<Limb Name="gFlareDancerFuseLimb" Type="Standard" Offset="0x5700"/> <Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/>
<Limb Name="gFlareDancerRightUpperArmLimb" Type="Standard" Offset="0x570C"/> <Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/>
<Limb Name="gFlareDancerRightForearmLimb" Type="Standard" Offset="0x5718"/> <Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/>
<Limb Name="gFlareDancerRightSwordLimb" Type="Standard" Offset="0x5724"/> <Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/>
<Limb Name="gFlareDancerLeftUpperArmLimb" Type="Standard" Offset="0x5730"/> <Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/>
<Limb Name="gFlareDancerLeftForearmLimb" Type="Standard" Offset="0x573C"/> <Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/>
<Limb Name="gFlareDancerLeftSwordLimb" Type="Standard" Offset="0x5748"/> <Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/>
<Limb Name="gFlareDancerHeadLimb" Type="Standard" Offset="0x5754"/> <Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/>
<Limb Name="gFlareDancerTorsoLimb" Type="Standard" Offset="0x5760"/> <Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/>
<Limb Name="gFlareDancerUpperFireHairLimb" Type="Standard" Offset="0x576C"/> <Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/>
<Limb Name="gFlareDancerMiddleFireHair1Limb" Type="Standard" Offset="0x5778"/> <Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/>
<Limb Name="gFlareDancerMiddleFireHair2Limb" Type="Standard" Offset="0x5784"/> <Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/>
<Limb Name="gFlareDancerMiddleFireHair3Limb" Type="Standard" Offset="0x5790"/> <Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/>
<Limb Name="gFlareDancerLowerFireHairLimb" Type="Standard" Offset="0x579C"/> <Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/>
<!-- Flare Dancer Enflamed DisplayLists --> <!-- Flare Dancer Enflamed DisplayLists -->
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/> <DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
@ -57,16 +57,16 @@
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/> <Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
<!-- Flare Dancer Core Limbs --> <!-- Flare Dancer Core Limbs -->
<Limb Name="gFlareDancerCoreRootLimb" Type="Standard" Offset="0x7B90"/> <Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/>
<Limb Name="gFlareDancerCoreBodyLimb" Type="Standard" Offset="0x7B9C"/> <Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/>
<Limb Name="gFlareDancerCoreFuseLimb" Type="Standard" Offset="0x7BA8"/> <Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/>
<Limb Name="gFlareDancerCoreLegsRootLimb" Type="Standard" Offset="0x7BB4"/> <Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/>
<Limb Name="gFlareDancerCoreUpperRightLegLimb" Type="Standard" Offset="0x7BC0"/> <Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/>
<Limb Name="gFlareDancerCoreLowerRightLegLimb" Type="Standard" Offset="0x7BCC"/> <Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/>
<Limb Name="gFlareDancerCoreRightFootLimb" Type="Standard" Offset="0x7BD8"/> <Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/>
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" Type="Standard" Offset="0x7BE4"/> <Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/>
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" Type="Standard" Offset="0x7BF0"/> <Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/>
<Limb Name="gFlareDancerCoreLeftFootLimb" Type="Standard" Offset="0x7BFC"/> <Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/>
<!-- Flare Dancer Core DisplayLists --> <!-- Flare Dancer Core DisplayLists -->
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/> <DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>

View file

@ -5,21 +5,21 @@
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/> <Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
<!-- White-clothed Gerudo Limbs --> <!-- White-clothed Gerudo Limbs -->
<Limb Name="gGerudoWhiteWaistLimb" Type="Standard" Offset="0x0240"/> <Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" Type="Standard" Offset="0x024C"/> <Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" Type="Standard" Offset="0x0258"/> <Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" Type="Standard" Offset="0x0264"/> <Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" Type="Standard" Offset="0x0270"/> <Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" Type="Standard" Offset="0x027C"/> <Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" Type="Standard" Offset="0x0288"/> <Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" Type="Standard" Offset="0x0294"/> <Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" Type="Standard" Offset="0x02A0"/> <Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" Type="Standard" Offset="0x02AC"/> <Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" Type="Standard" Offset="0x02B8"/> <Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" Type="Standard" Offset="0x02C4"/> <Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" Type="Standard" Offset="0x02D0"/> <Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" Type="Standard" Offset="0x02DC"/> <Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" Type="Standard" Offset="0x02E8"/> <Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
<!-- White-clothed Gerudo Limb DisplayLists --> <!-- White-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/> <DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>

View file

@ -4,27 +4,27 @@
<Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/> <Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/>
<!-- Purple-clothed Gerudo Limbs --> <!-- Purple-clothed Gerudo Limbs -->
<Limb Name="gGerudoPurpleRootLimb" Type="Standard" Offset="0x8818"/> <Limb Name="gGerudoPurpleRootLimb" LimbType="Standard" Offset="0x8818"/>
<Limb Name="gGerudoPurpleTorsoLimb" Type="Standard" Offset="0x8824"/> <Limb Name="gGerudoPurpleTorsoLimb" LimbType="Standard" Offset="0x8824"/>
<Limb Name="gGerudoPurpleNeckLimb" Type="Standard" Offset="0x8830"/> <Limb Name="gGerudoPurpleNeckLimb" LimbType="Standard" Offset="0x8830"/>
<Limb Name="gGerudoPurplePonytailLimb" Type="Standard" Offset="0x883C"/> <Limb Name="gGerudoPurplePonytailLimb" LimbType="Standard" Offset="0x883C"/>
<Limb Name="gGerudoPurpleVeilLimb" Type="Standard" Offset="0x8848"/> <Limb Name="gGerudoPurpleVeilLimb" LimbType="Standard" Offset="0x8848"/>
<Limb Name="gGerudoPurpleHeadLimb" Type="Standard" Offset="0x8854"/> <Limb Name="gGerudoPurpleHeadLimb" LimbType="Standard" Offset="0x8854"/>
<Limb Name="gGerudoPurpleRightUpperArmLimb" Type="Standard" Offset="0x8860"/> <Limb Name="gGerudoPurpleRightUpperArmLimb" LimbType="Standard" Offset="0x8860"/>
<Limb Name="gGerudoPurpleRightForearmLimb" Type="Standard" Offset="0x886C"/> <Limb Name="gGerudoPurpleRightForearmLimb" LimbType="Standard" Offset="0x886C"/>
<Limb Name="gGerudoPurpleRightWristLimb" Type="Standard" Offset="0x8878"/> <Limb Name="gGerudoPurpleRightWristLimb" LimbType="Standard" Offset="0x8878"/>
<Limb Name="gGerudoPurpleRightHandLimb" Type="Standard" Offset="0x8884"/> <Limb Name="gGerudoPurpleRightHandLimb" LimbType="Standard" Offset="0x8884"/>
<Limb Name="gGerudoPurpleGlaiveLimb" Type="Standard" Offset="0x8890"/> <Limb Name="gGerudoPurpleGlaiveLimb" LimbType="Standard" Offset="0x8890"/>
<Limb Name="gGerudoPurpleLeftUpperArmLimb" Type="Standard" Offset="0x889C"/> <Limb Name="gGerudoPurpleLeftUpperArmLimb" LimbType="Standard" Offset="0x889C"/>
<Limb Name="gGerudoPurpleLeftForearmLimb" Type="Standard" Offset="0x88A8"/> <Limb Name="gGerudoPurpleLeftForearmLimb" LimbType="Standard" Offset="0x88A8"/>
<Limb Name="gGerudoPurpleLeftHandLimb" Type="Standard" Offset="0x88B4"/> <Limb Name="gGerudoPurpleLeftHandLimb" LimbType="Standard" Offset="0x88B4"/>
<Limb Name="gGerudoPurpleLeftThighLimb" Type="Standard" Offset="0x88C0"/> <Limb Name="gGerudoPurpleLeftThighLimb" LimbType="Standard" Offset="0x88C0"/>
<Limb Name="gGerudoPurpleLeftShinLimb" Type="Standard" Offset="0x88CC"/> <Limb Name="gGerudoPurpleLeftShinLimb" LimbType="Standard" Offset="0x88CC"/>
<Limb Name="gGerudoPurpleLeftFootLimb" Type="Standard" Offset="0x88D8"/> <Limb Name="gGerudoPurpleLeftFootLimb" LimbType="Standard" Offset="0x88D8"/>
<Limb Name="gGerudoPurpleRightThighLimb" Type="Standard" Offset="0x88E4"/> <Limb Name="gGerudoPurpleRightThighLimb" LimbType="Standard" Offset="0x88E4"/>
<Limb Name="gGerudoPurpleRightShinLimb" Type="Standard" Offset="0x88F0"/> <Limb Name="gGerudoPurpleRightShinLimb" LimbType="Standard" Offset="0x88F0"/>
<Limb Name="gGerudoPurpleRightFootLimb" Type="Standard" Offset="0x88FC"/> <Limb Name="gGerudoPurpleRightFootLimb" LimbType="Standard" Offset="0x88FC"/>
<Limb Name="gGerudoPurpleWaistLimb" Type="Standard" Offset="0x8908"/> <Limb Name="gGerudoPurpleWaistLimb" LimbType="Standard" Offset="0x8908"/>
<!-- Purple-clothed Gerudo Limb DisplayLists --> <!-- Purple-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/> <DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/>

View file

@ -13,39 +13,39 @@
<Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/> <Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>
<!-- Head --> <!-- Head -->
<Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" /> <Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/>
<Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440" /> <Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/>
<Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" /> <Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/>
<Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" /> <Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/>
<Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" /> <Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/>
<!-- Body --> <!-- Body -->
<Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" /> <Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0"/>
<Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" /> <Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0"/>
<Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" /> <Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0"/>
<Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0" /> <Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0"/>
<Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0" /> <Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0"/>
<Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" /> <Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8"/>
<!-- Saddle --> <!-- Saddle -->
<Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0" /> <Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0"/>
<Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0" /> <Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0"/>
<Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" /> <Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858"/>
<!-- Hooves --> <!-- Hooves -->
<Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0" /> <Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0"/>
<Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640" /> <Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640"/>
<Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" /> <Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838"/>
<Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" /> <Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948"/>
<Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" /> <Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8"/>
<Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" /> <Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8"/>
<!-- Gerudo saddle --> <!-- Gerudo saddle -->
<DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/> <DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
<Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30" /> <Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30"/>
<Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030" /> <Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030"/>
<!-- Eye texture --> <!-- Eye texture -->
<Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0" /> <Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0"/>
</File> </File>
</Root> </Root>

View file

@ -12,45 +12,45 @@
<Animation Name="gEponaJumpingAnim" Offset="0x2470"/> <Animation Name="gEponaJumpingAnim" Offset="0x2470"/>
<Animation Name="gEponaJumpingHighAnim" Offset="0x2C38"/> <Animation Name="gEponaJumpingHighAnim" Offset="0x2C38"/>
<Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgba16" Width="16" Height="16" Offset="0xBF10" /> <Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgba16" Width="16" Height="16" Offset="0xBF10"/>
<Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgba16" Width="8" Height="8" Offset="0xC190" /> <Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgba16" Width="8" Height="8" Offset="0xC190"/>
<!-- Head --> <!-- Head -->
<Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgba16" Width="16" Height="8" Offset="0xCA10" /> <Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgba16" Width="16" Height="8" Offset="0xCA10"/>
<Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgba16" Width="16" Height="16" Offset="0xC810" /> <Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgba16" Width="16" Height="16" Offset="0xC810"/>
<Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgba16" Width="16" Height="32" Offset="0xC410" /> <Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgba16" Width="16" Height="32" Offset="0xC410"/>
<Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgba16" Width="8" Height="32" Offset="0xC210" /> <Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgba16" Width="8" Height="32" Offset="0xC210"/>
<Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98" /> <Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98"/>
<!-- Body --> <!-- Body -->
<Texture Name="gEponaNeckTex" OutName="epona_neck" Format="i8" Width="16" Height="16" Offset="0xDC10" /> <Texture Name="gEponaNeckTex" OutName="epona_neck" Format="i8" Width="16" Height="16" Offset="0xDC10"/>
<Texture Name="gEponaChestTex" OutName="epona_chest" Format="i8" Width="16" Height="16" Offset="0xDB10" /> <Texture Name="gEponaChestTex" OutName="epona_chest" Format="i8" Width="16" Height="16" Offset="0xDB10"/>
<Texture Name="gEponaShoulderTex" OutName="epona_shoulder" Format="i8" Width="16" Height="16" Offset="0xDE10" /> <Texture Name="gEponaShoulderTex" OutName="epona_shoulder" Format="i8" Width="16" Height="16" Offset="0xDE10"/>
<Texture Name="gEponaThighTex" OutName="epona_thigh" Format="i8" Width="16" Height="16" Offset="0xDD10" /> <Texture Name="gEponaThighTex" OutName="epona_thigh" Format="i8" Width="16" Height="16" Offset="0xDD10"/>
<Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18" /> <Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18"/>
<!-- Saddle --> <!-- Saddle -->
<Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgba16" Width="32" Height="32" Offset="0xCB10" /> <Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgba16" Width="32" Height="32" Offset="0xCB10"/>
<Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0xD510" /> <Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0xD510"/>
<Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgba16" Width="16" Height="16" Offset="0xD310" /> <Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgba16" Width="16" Height="16" Offset="0xD310"/>
<Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgba16" Width="32" Height="16" Offset="0xD710" /> <Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgba16" Width="32" Height="16" Offset="0xD710"/>
<Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8" /> <Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8"/>
<!-- Cannons --> <!-- Cannons -->
<Limb Name="gEponaCannon1Limb" LimbType="Skin" Offset="0x9B18" /> <Limb Name="gEponaCannon1Limb" LimbType="Skin" Offset="0x9B18"/>
<Limb Name="gEponaCannon2Limb" LimbType="Skin" Offset="0x9B98" /> <Limb Name="gEponaCannon2Limb" LimbType="Skin" Offset="0x9B98"/>
<Limb Name="gEponaCannon3Limb" LimbType="Skin" Offset="0x9C28" /> <Limb Name="gEponaCannon3Limb" LimbType="Skin" Offset="0x9C28"/>
<Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8" /> <Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8"/>
<!-- Hooves --> <!-- Hooves -->
<Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0xC110" /> <Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0xC110"/>
<Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08" /> <Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08"/>
<Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88" /> <Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88"/>
<Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18" /> <Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18"/>
<Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98" /> <Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98"/>
<!-- Eyes textures --> <!-- Eyes textures -->
<Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9D80" /> <Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9D80"/>
<Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" TlutOffset="0x9D80"/> <Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" TlutOffset="0x9D80"/>
<Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" TlutOffset="0x9D80"/> <Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" TlutOffset="0x9D80"/>
<Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" TlutOffset="0x9D80"/> <Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" TlutOffset="0x9D80"/>
@ -61,7 +61,7 @@
<DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/> <DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/>
<DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/> <DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/>
<Blob Name="gEponaBlob_000000" Offset="0x0" Size="0x380" /> <Blob Name="gEponaBlob_000000" Size="0x380" Offset="0x0"/>
<Blob Name="gEponaBlob_0007C0" Offset="0x7C0" Size="0xB0" /> <Blob Name="gEponaBlob_0007C0" Size="0xB0" Offset="0x7C0"/>
</File> </File>
</Root> </Root>

View file

@ -15,8 +15,8 @@
<!-- Stand in two legs for a moment. --> <!-- Stand in two legs for a moment. -->
<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/> <Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10" /> <Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10"/>
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10" /> <Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10"/>
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370" /> <Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370"/>
</File> </File>
</Root> </Root>

View file

@ -13,7 +13,7 @@
<!-- Running. --> <!-- Running. -->
<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/> <Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
<Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728" /> <Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728"/>
<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/> <Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/> <Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/> <Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>

View file

@ -5,10 +5,10 @@
<!-- Running. --> <!-- Running. -->
<Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/> <Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/>
<Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8" /> <Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8"/>
<Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688" /> <Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688"/>
<Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488" /> <Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488"/>
<Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8" /> <Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8"/>
</File> </File>
</Root> </Root>

View file

@ -1,48 +1,48 @@
<Root> <Root>
<File Name="object_human" Segment="6"> <File Name="object_human" Segment="6">
<!-- Facial textures --> <!-- Facial textures -->
<Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x0"/> <Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x400"/> <Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x800"/> <Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0xC00"/> <Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1000"/> <Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1400"/> <Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1800"/> <Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1C00"/> <Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2000"/> <Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2400"/> <Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" Offset="0x2400" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2600"/> <Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2800"/> <Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eye textures --> <!-- Those are exaclty the same are above eye textures -->
<Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2A00"/> <Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2E00"/> <Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3200"/> <Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3600"/> <Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3A00"/> <Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3E00"/> <Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4200"/> <Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4600"/> <Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4A00"/> <Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/>
<!-- Those are exaclty the same are above eyebrow textures --> <!-- Those are exaclty the same are above eyebrow textures -->
<Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x4E00"/> <Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5000"/> <Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/>
<Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5200"/> <Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5400"/> <Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5500"/> <Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5600"/> <Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5A00"/> <Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5E00"/> <Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6200"/> <Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6600"/> <Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6A00"/> <Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6E00"/> <Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7200"/> <Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/>
<Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7600"/> <Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/>
<Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/> <Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/>
@ -66,79 +66,79 @@
<LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/> <LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/>
<!-- Arm --> <!-- Arm -->
<DList Name="gHumanArmLeftDL" Offset="0xAF40" /> <DList Name="gHumanArmLeftDL" Offset="0xAF40"/>
<DList Name="gHumanArmLeftWrapperDL" Offset="0xB040" /> <DList Name="gHumanArmLeftWrapperDL" Offset="0xB040"/>
<DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050" /> <DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/>
<!-- Forearm --> <!-- Forearm -->
<DList Name="gHumanForearmLeftDL" Offset="0xB1A8" /> <DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/>
<DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288" /> <DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/>
<DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298" /> <DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/>
<!-- Foot? Shoe? --> <!-- Foot? Shoe? -->
<DList Name="gHumanFootLeftDL" Offset="0xB3B0" /> <DList Name="gHumanFootLeftDL" Offset="0xB3B0"/>
<DList Name="gHumanFootLeftWrapperDL" Offset="0xB488" /> <DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/>
<DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498" /> <DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/>
<!-- Left hand --> <!-- Left hand -->
<DList Name="gHumanHandLeftDL" Offset="0xB610" /> <DList Name="gHumanHandLeftDL" Offset="0xB610"/>
<DList Name="gHumanHandLeftWrapperDL" Offset="0xB750" /> <DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/>
<DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760" /> <DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/>
<!-- Leg --> <!-- Leg -->
<DList Name="gHumanLegLeftDL" Offset="0xB918" /> <DList Name="gHumanLegLeftDL" Offset="0xB918"/>
<DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0" /> <DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/>
<DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0" /> <DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/>
<!-- Arm --> <!-- Arm -->
<DList Name="gHumanArmRightDL" Offset="0xBAF8" /> <DList Name="gHumanArmRightDL" Offset="0xBAF8"/>
<DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8" /> <DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/>
<DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08" /> <DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/>
<!-- Forearm --> <!-- Forearm -->
<DList Name="gHumanForearmRightDL" Offset="0xBD40" /> <DList Name="gHumanForearmRightDL" Offset="0xBD40"/>
<DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20" /> <DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/>
<DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30" /> <DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/>
<!-- Foot? Shoe? --> <!-- Foot? Shoe? -->
<DList Name="gHumanFootRightDL" Offset="0xBF38" /> <DList Name="gHumanFootRightDL" Offset="0xBF38"/>
<DList Name="gHumanFootRightWrapperDL" Offset="0xC010" /> <DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/>
<DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020" /> <DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/>
<!-- Right hand --> <!-- Right hand -->
<DList Name="gHumanHandRightDL" Offset="0xC178" /> <DList Name="gHumanHandRightDL" Offset="0xC178"/>
<DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8" /> <DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/>
<DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8" /> <DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/>
<!-- Leg --> <!-- Leg -->
<DList Name="object_human_DL_00C450" Offset="0xC450" /> <DList Name="object_human_DL_00C450" Offset="0xC450"/>
<DList Name="object_human_DL_00C518" Offset="0xC518" /> <DList Name="object_human_DL_00C518" Offset="0xC518"/>
<DList Name="object_human_DL_00C528" Offset="0xC528" /> <DList Name="object_human_DL_00C528" Offset="0xC528"/>
<!-- Torso --> <!-- Torso -->
<DList Name="object_human_DL_00C620" Offset="0xC620" /> <DList Name="object_human_DL_00C620" Offset="0xC620"/>
<DList Name="object_human_DL_00C8B0" Offset="0xC8B0" /> <DList Name="object_human_DL_00C8B0" Offset="0xC8B0"/>
<DList Name="object_human_DL_00C8C0" Offset="0xC8C0" /> <DList Name="object_human_DL_00C8C0" Offset="0xC8C0"/>
<!-- Hair --> <!-- Hair -->
<DList Name="gHumanHairDL" Offset="0xCCF8" /> <DList Name="gHumanHairDL" Offset="0xCCF8"/>
<DList Name="gHumanHairWrapperDL" Offset="0xCDC8" /> <DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/>
<DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8" /> <DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/>
<!-- Doesn't work in Z64Utils --> <!-- Doesn't work in Z64Utils -->
<DList Name="gHumanHeadDL" Offset="0xCED0" /> <DList Name="gHumanHeadDL" Offset="0xCED0"/>
<DList Name="gHumanHeadWrapperDL" Offset="0xD500" /> <DList Name="gHumanHeadWrapperDL" Offset="0xD500"/>
<DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510" /> <DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/>
<!-- Upper half of the dress? idk --> <!-- Upper half of the dress? idk -->
<DList Name="object_human_DL_00E0B8" Offset="0xE0B8" /> <DList Name="object_human_DL_00E0B8" Offset="0xE0B8"/>
<DList Name="object_human_DL_00E218" Offset="0xE218" /> <DList Name="object_human_DL_00E218" Offset="0xE218"/>
<DList Name="object_human_DL_00E228" Offset="0xE228" /> <DList Name="object_human_DL_00E228" Offset="0xE228"/>
<!-- Lower half of the dress --> <!-- Lower half of the dress -->
<DList Name="gHumanDressLowerDL" Offset="0xE3A0" /> <DList Name="gHumanDressLowerDL" Offset="0xE3A0"/>
<DList Name="gHumanDressLowerWrapperDL" Offset="0xE480" /> <DList Name="gHumanDressLowerWrapperDL" Offset="0xE480"/>
<DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490" /> <DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/>
<Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/> <Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/>
<Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/> <Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/>

View file

@ -36,14 +36,14 @@
<Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/>
<Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> <Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/>
<Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630" /> <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/>
<Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0" /> <Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/>
<Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0" /> <Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/>
<Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0" /> <Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/>
<Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0" /> <Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/>
<Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0" /> <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/>
<Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0" /> <Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/>
<Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0" /> <Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/>
<Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/>
@ -51,52 +51,52 @@
<Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/>
<Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960" /> <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/>
<DList Name="object_ik_DL_0151F0" Offset="0x151F0" /> <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/>
<DList Name="object_ik_DL_015380" Offset="0x15380" /> <DList Name="object_ik_DL_015380" Offset="0x15380"/>
<DList Name="object_ik_DL_0154E0" Offset="0x154E0" /> <DList Name="object_ik_DL_0154E0" Offset="0x154E0"/>
<DList Name="object_ik_DL_015840" Offset="0x15840" /> <DList Name="object_ik_DL_015840" Offset="0x15840"/>
<DList Name="object_ik_DL_015B00" Offset="0x15B00" /> <DList Name="object_ik_DL_015B00" Offset="0x15B00"/>
<DList Name="object_ik_DL_016118" Offset="0x16118" /> <DList Name="object_ik_DL_016118" Offset="0x16118"/>
<DList Name="object_ik_DL_016278" Offset="0x16278" /> <DList Name="object_ik_DL_016278" Offset="0x16278"/>
<DList Name="object_ik_DL_016340" Offset="0x16340" /> <DList Name="object_ik_DL_016340" Offset="0x16340"/>
<DList Name="object_ik_DL_0164A0" Offset="0x164A0" /> <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/>
<DList Name="object_ik_DL_016568" Offset="0x16568" /> <DList Name="object_ik_DL_016568" Offset="0x16568"/>
<DList Name="object_ik_DL_016658" Offset="0x16658" /> <DList Name="object_ik_DL_016658" Offset="0x16658"/>
<DList Name="object_ik_DL_016748" Offset="0x16748" /> <DList Name="object_ik_DL_016748" Offset="0x16748"/>
<DList Name="object_ik_DL_0169E8" Offset="0x169E8" /> <DList Name="object_ik_DL_0169E8" Offset="0x169E8"/>
<DList Name="object_ik_DL_016BE0" Offset="0x16BE0" /> <DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/>
<DList Name="object_ik_DL_016CD8" Offset="0x16CD8" /> <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/>
<DList Name="object_ik_DL_016D88" Offset="0x16D88" /> <DList Name="object_ik_DL_016D88" Offset="0x16D88"/>
<DList Name="object_ik_DL_016EE8" Offset="0x16EE8" /> <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/>
<DList Name="object_ik_DL_016F88" Offset="0x16F88" /> <DList Name="object_ik_DL_016F88" Offset="0x16F88"/>
<DList Name="object_ik_DL_017028" Offset="0x17028" /> <DList Name="object_ik_DL_017028" Offset="0x17028"/>
<DList Name="object_ik_DL_017170" Offset="0x17170" /> <DList Name="object_ik_DL_017170" Offset="0x17170"/>
<Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288" /> <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/>
<Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/>
<Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/>
<DList Name="object_ik_DL_018E78" Offset="0x18E78" /> <DList Name="object_ik_DL_018E78" Offset="0x18E78"/>
<DList Name="object_ik_DL_019100" Offset="0x19100" /> <DList Name="object_ik_DL_019100" Offset="0x19100"/>
<DList Name="object_ik_DL_019E08" Offset="0x19E08" /> <DList Name="object_ik_DL_019E08" Offset="0x19E08"/>
<DList Name="object_ik_DL_01BA78" Offset="0x1BA78" /> <DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/>
<DList Name="object_ik_DL_01BE98" Offset="0x1BE98" /> <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/>
<DList Name="object_ik_DL_01C130" Offset="0x1C130" /> <DList Name="object_ik_DL_01C130" Offset="0x1C130"/>
<DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8" /> <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/>
<DList Name="object_ik_DL_01C550" Offset="0x1C550" /> <DList Name="object_ik_DL_01C550" Offset="0x1C550"/>
<DList Name="object_ik_DL_01C6D8" Offset="0x1C6D8" /> <DList Name="object_ik_DL_01C6D8" Offset="0x1C6D8"/>
<DList Name="object_ik_DL_01C7B8" Offset="0x1C7B8" /> <DList Name="object_ik_DL_01C7B8" Offset="0x1C7B8"/>
<DList Name="object_ik_DL_01CB58" Offset="0x1CB58" /> <DList Name="object_ik_DL_01CB58" Offset="0x1CB58"/>
<DList Name="object_ik_DL_01CCA0" Offset="0x1CCA0" /> <DList Name="object_ik_DL_01CCA0" Offset="0x1CCA0"/>
<DList Name="object_ik_DL_01CEE0" Offset="0x1CEE0" /> <DList Name="object_ik_DL_01CEE0" Offset="0x1CEE0"/>
<DList Name="object_ik_DL_01D2B0" Offset="0x1D2B0" /> <DList Name="object_ik_DL_01D2B0" Offset="0x1D2B0"/>
<DList Name="object_ik_DL_01D3F8" Offset="0x1D3F8" /> <DList Name="object_ik_DL_01D3F8" Offset="0x1D3F8"/>
<DList Name="object_ik_DL_01D638" Offset="0x1D638" /> <DList Name="object_ik_DL_01D638" Offset="0x1D638"/>
<Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8" /> <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8" /> <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/>
<Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> <Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/>
<Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> <Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/>
<!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /-->

View file

@ -32,7 +32,7 @@
<Texture Name="gIngoHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x4790" TlutOffset="0x3408"/> <Texture Name="gIngoHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x4790" TlutOffset="0x3408"/>
<Texture Name="gIngoEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3590" TlutOffset="0x3210"/> <Texture Name="gIngoEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3590" TlutOffset="0x3210"/>
<Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x3210" Offset="0x4350"/> <Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x4350" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x47D0" TlutOffset="0x3210"/> <Texture Name="gIngoEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x47D0" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/> <Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/>
<Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/> <Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/>

View file

@ -4,18 +4,18 @@
<Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/> <Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/>
<!-- Carpet Merchant Limbs --> <!-- Carpet Merchant Limbs -->
<Limb Name="gCarpetMerchantRootLimb" Type="Standard" Offset="0x5DE0"/> <Limb Name="gCarpetMerchantRootLimb" LimbType="Standard" Offset="0x5DE0"/>
<Limb Name="gCarpetMerchantTopRootLimb" Type="Standard" Offset="0x5DEC"/> <Limb Name="gCarpetMerchantTopRootLimb" LimbType="Standard" Offset="0x5DEC"/>
<Limb Name="gCarpetMerchantLowerHairLimb" Type="Standard" Offset="0x5DF8"/> <Limb Name="gCarpetMerchantLowerHairLimb" LimbType="Standard" Offset="0x5DF8"/>
<Limb Name="gCarpetMerchantUpperHairLimb" Type="Standard" Offset="0x5E04"/> <Limb Name="gCarpetMerchantUpperHairLimb" LimbType="Standard" Offset="0x5E04"/>
<Limb Name="gCarpetMerchantTorsoLimb" Type="Standard" Offset="0x5E10"/> <Limb Name="gCarpetMerchantTorsoLimb" LimbType="Standard" Offset="0x5E10"/>
<Limb Name="gCarpetMerchantUpperArmLeftLimb" Type="Standard" Offset="0x5E1C"/> <Limb Name="gCarpetMerchantUpperArmLeftLimb" LimbType="Standard" Offset="0x5E1C"/>
<Limb Name="gCarpetMerchantForearmLeftLimb" Type="Standard" Offset="0x5E28"/> <Limb Name="gCarpetMerchantForearmLeftLimb" LimbType="Standard" Offset="0x5E28"/>
<Limb Name="gCarpetMerchantLeftHandLimb" Type="Standard" Offset="0x5E34"/> <Limb Name="gCarpetMerchantLeftHandLimb" LimbType="Standard" Offset="0x5E34"/>
<Limb Name="gCarpetMerchantUpperArmRightLimb" Type="Standard" Offset="0x5E40"/> <Limb Name="gCarpetMerchantUpperArmRightLimb" LimbType="Standard" Offset="0x5E40"/>
<Limb Name="gCarpetMerchantForearmRightLimb" Type="Standard" Offset="0x5E4C"/> <Limb Name="gCarpetMerchantForearmRightLimb" LimbType="Standard" Offset="0x5E4C"/>
<Limb Name="gCarpetMerchantRightHandLimb" Type="Standard" Offset="0x5E58"/> <Limb Name="gCarpetMerchantRightHandLimb" LimbType="Standard" Offset="0x5E58"/>
<Limb Name="gCarpetMerchantHeadLimb" Type="Standard" Offset="0x5E64"/> <Limb Name="gCarpetMerchantHeadLimb" LimbType="Standard" Offset="0x5E64"/>
<!-- Carpet Merchant Limb DisplayLists --> <!-- Carpet Merchant Limb DisplayLists -->
<DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/> <DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/>

View file

@ -1,11 +1,11 @@
<Root> <Root>
<File Name="object_jya_obj" Segment="6"> <File Name="object_jya_obj" Segment="6">
<DList Name="g1fliftDL" Offset="0x1F0"/> <DList Name="g1fliftDL" Offset="0x1F0"/>
<Collision Name="g1fliftCol" Offset="0x4A8" /> <Collision Name="g1fliftCol" Offset="0x4A8"/>
<Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/> <Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/>
<Texture Name="g1fLiftBottomTex" OutName="1flift_bottom" Format="rgba16" Width="32" Height="32" Offset="0x17540"/> <Texture Name="g1fLiftBottomTex" OutName="1flift_bottom" Format="rgba16" Width="32" Height="32" Offset="0x17540"/>
<DList Name="gAmishutterDL" Offset="0xC0A0"/> <DList Name="gAmishutterDL" Offset="0xC0A0"/>
<Collision Name="gAmishutterCol" Offset="0xC4C8" /> <Collision Name="gAmishutterCol" Offset="0xC4C8"/>
<DList Name="gBigMirror1DL" Offset="0xBC70"/> <DList Name="gBigMirror1DL" Offset="0xBC70"/>
<DList Name="gBigMirror2DL" Offset="0xBD80"/> <DList Name="gBigMirror2DL" Offset="0xBD80"/>
<DList Name="gBigMirror3DL" Offset="0xE1B0"/> <DList Name="gBigMirror3DL" Offset="0xE1B0"/>
@ -19,10 +19,10 @@
<DList Name="gBombiwaEffectDL" Offset="0xEDC0"/> <DList Name="gBombiwaEffectDL" Offset="0xEDC0"/>
<Texture Name="gBombiwaRockTex" OutName="bombiwa_rock" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/> <Texture Name="gBombiwaRockTex" OutName="bombiwa_rock" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/>
<Texture Name="gBombiwaLight1Tex" OutName="bombiwa_light" Format="ia16" Width="32" Height="64" Offset="0x19B40"/> <Texture Name="gBombiwaLight1Tex" OutName="bombiwa_light" Format="ia16" Width="32" Height="64" Offset="0x19B40"/>
<Collision Name="gBombiwaCol" Offset="0xE710" /> <Collision Name="gBombiwaCol" Offset="0xE710"/>
<DList Name="gCobra1DL" Offset="0x10790"/> <DList Name="gCobra1DL" Offset="0x10790"/>
<DList Name="gCobra2DL" Offset="0x10C20"/> <DList Name="gCobra2DL" Offset="0x10C20"/>
<Collision Name="gCobraCol" Offset="0x1167C" /> <Collision Name="gCobraCol" Offset="0x1167C"/>
<DList Name="gCobra3DL" Offset="0x117D0"/> <DList Name="gCobra3DL" Offset="0x117D0"/>
<Texture Name="gCobraMirrorStoneTex" OutName="cobra_stone" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/> <Texture Name="gCobraMirrorStoneTex" OutName="cobra_stone" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/>
<Texture Name="gCobraMirrorBorderTex" OutName="cobra_boarder" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/> <Texture Name="gCobraMirrorBorderTex" OutName="cobra_boarder" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/>
@ -31,16 +31,16 @@
<Texture Name="gCobraMirrorMirrorTex" OutName="cobra_mirror" Format="ia16" Width="32" Height="32" Offset="0x14540"/> <Texture Name="gCobraMirrorMirrorTex" OutName="cobra_mirror" Format="ia16" Width="32" Height="32" Offset="0x14540"/>
<Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia16" Width="32" Height="32" Offset="0x14D40"/> <Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia16" Width="32" Height="32" Offset="0x14D40"/>
<DList Name="gKanaamiDL" Offset="0xF000"/> <DList Name="gKanaamiDL" Offset="0xF000"/>
<Collision Name="gKanaamiCol" Offset="0xF208" /> <Collision Name="gKanaamiCol" Offset="0xF208"/>
<Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgba16" Width="32" Height="64" Offset="0x12540"/> <Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgba16" Width="32" Height="64" Offset="0x12540"/>
<Texture Name="gKanaamiMiddleTex" OutName="kanaami_middle" Format="rgba16" Width="32" Height="32" Offset="0x13540"/> <Texture Name="gKanaamiMiddleTex" OutName="kanaami_middle" Format="rgba16" Width="32" Height="32" Offset="0x13540"/>
<DList Name="gLiftDL" Offset="0xCCE0"/> <DList Name="gLiftDL" Offset="0xCCE0"/>
<Texture Name="gLiftChainTex" OutName="lift_chain" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/> <Texture Name="gLiftChainTex" OutName="lift_chain" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/>
<Texture Name="gLiftTopTex" OutName="lift_top" Format="rgba16" Width="16" Height="64" Offset="0x18140"/> <Texture Name="gLiftTopTex" OutName="lift_top" Format="rgba16" Width="16" Height="64" Offset="0x18140"/>
<Texture Name="gLiftUpperChainTex" OutName="lift_upper_chain" Format="rgba16" Width="8" Height="32" Offset="0x18940"/> <Texture Name="gLiftUpperChainTex" OutName="lift_upper_chain" Format="rgba16" Width="8" Height="32" Offset="0x18940"/>
<Collision Name="gLiftCol" Offset="0xD7E8" /> <Collision Name="gLiftCol" Offset="0xD7E8"/>
<DList Name="gMegami1DL" Offset="0x5780"/> <DList Name="gMegami1DL" Offset="0x5780"/>
<Collision Name="GMegamiCol" Offset="0x5C4C" /> <Collision Name="GMegamiCol" Offset="0x5C4C"/>
<DList Name="gMegami2DL" Offset="0xB9F8"/> <DList Name="gMegami2DL" Offset="0xB9F8"/>
<DList Name="gMegamiPiece1DL" Offset="0x9928"/> <DList Name="gMegamiPiece1DL" Offset="0x9928"/>
<DList Name="gMegamiPiece2DL" Offset="0x9AC0"/> <DList Name="gMegamiPiece2DL" Offset="0x9AC0"/>
@ -75,6 +75,6 @@
<Texture Name="gMegamiLeftCrumble4Tex" OutName="megami_left_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/> <Texture Name="gMegamiLeftCrumble4Tex" OutName="megami_left_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/>
<Texture Name="gMegamiLeftCrumble5Tex" OutName="megami_left_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/> <Texture Name="gMegamiLeftCrumble5Tex" OutName="megami_left_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/>
<DList Name="gZurerukabeDL" Offset="0x12340"/> <DList Name="gZurerukabeDL" Offset="0x12340"/>
<Collision Name="gZurerukabeCol" Offset="0x12508" /> <Collision Name="gZurerukabeCol" Offset="0x12508"/>
</File> </File>
</Root> </Root>

View file

@ -2,38 +2,38 @@
<File Name="object_km1" Segment="6"> <File Name="object_km1" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned --> <!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0" /> <Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC" /> <Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
<Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC" /> <Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/>
<Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C" /> <Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/>
<Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x37C" /> <Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC" /> <Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/>
<Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" TlutOffset="0xFC" Width="16" Height="32" Offset="0x5BC" /> <Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7BC"/> <Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/>
<Texture Name="gKm1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7FC" /> <Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C" /> <Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/>
<Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x8FC"/> <Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/>
<Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x93C" /> <Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/>
<Texture Name="gKm1HairTex" OutName="hair" Format="ci8" TlutOffset="0x83C" Width="16" Height="32" Offset="0x97C" /> <Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/>
<DList Name="gKm1DL" Offset="0x1890" /> <DList Name="gKm1DL" Offset="0x1890"/>
</File> </File>
</Root> </Root>

View file

@ -2,62 +2,62 @@
<File Name="object_kw1" Segment="6"> <File Name="object_kw1" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned --> <!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gKw1SkelLimb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="gKw1SkelLimb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="gKw1SkelLimb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="gKw1SkelLimb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="gKw1SkelLimb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="gKw1SkelLimb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="gKw1SkelLimb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="gKw1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gKw1SkelLimb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="gKw1SkelLimb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="gKw1SkelLimb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="gKw1SkelLimb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="gKw1SkelLimb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="gKw1SkelLimb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="gKw1SkelLimb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="gKw1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0" /> <Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC" /> <Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/>
<Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC" /> <Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC"/>
<!-- Arm/neck texture--> <!-- Arm/neck texture-->
<Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x3FC" /> <Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C" /> <Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C"/>
<!-- Possibly a skin gradient texture --> <!-- Possibly a skin gradient texture -->
<Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x47C" /> <Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/> <Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="gKw1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCBC" /> <Texture Name="gKw1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0xCBC" TlutOffset="0xFC"/>
<Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCFC" /> <Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0xCFC" TlutOffset="0xFC"/>
<Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C" /> <Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/>
<Texture Name="gKw1EarTex" OutName="ear" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0xF0C"/> <Texture Name="gKw1EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0xF0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0xF4C"/> <Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xF4C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1A0C"/> <Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1A0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1E0C"/> <Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1E0C" TlutOffset="0xD3C"/>
<Texture Name="gKw1HairTex" OutName="hair" Format="ci8" TlutOffset="0xD3C" Width="16" Height="32" Offset="0x134C" /> <Texture Name="gKw1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x134C" TlutOffset="0xD3C"/>
<Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0x154C" /> <Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x154C" TlutOffset="0xD3C"/>
<Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" TlutOffset="0xD3C" Width="16" Height="8" Offset="0x158C" /> <Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" Width="16" Height="8" Offset="0x158C" TlutOffset="0xD3C"/>
<Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x160C" /> <Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x160C" TlutOffset="0xD3C"/>
<DList Name="object_kw1_DL_002C10" Offset="0x2C10" /> <DList Name="object_kw1_DL_002C10" Offset="0x2C10"/>
<DList Name="object_kw1_DL_0053F8" Offset="0x53F8" /> <DList Name="object_kw1_DL_0053F8" Offset="0x53F8"/>
<DList Name="object_kw1_DL_005668" Offset="0x5668" /> <DList Name="object_kw1_DL_005668" Offset="0x5668"/>
<DList Name="object_kw1_DL_0057A8" Offset="0x57A8" /> <DList Name="object_kw1_DL_0057A8" Offset="0x57A8"/>
<DList Name="object_kw1_DL_0058D8" Offset="0x58D8" /> <DList Name="object_kw1_DL_0058D8" Offset="0x58D8"/>
<DList Name="object_kw1_DL_005A60" Offset="0x5A60" /> <DList Name="object_kw1_DL_005A60" Offset="0x5A60"/>
<DList Name="object_kw1_DL_005BA0" Offset="0x5BA0" /> <DList Name="object_kw1_DL_005BA0" Offset="0x5BA0"/>
<DList Name="object_kw1_DL_005CD0" Offset="0x5CD0" /> <DList Name="object_kw1_DL_005CD0" Offset="0x5CD0"/>
<DList Name="object_kw1_DL_005E58" Offset="0x5E58" /> <DList Name="object_kw1_DL_005E58" Offset="0x5E58"/>
<DList Name="object_kw1_DL_006018" Offset="0x6018" /> <DList Name="object_kw1_DL_006018" Offset="0x6018"/>
<DList Name="object_kw1_DL_0061C0" Offset="0x61C0" /> <DList Name="object_kw1_DL_0061C0" Offset="0x61C0"/>
<DList Name="object_kw1_DL_006360" Offset="0x6360" /> <DList Name="object_kw1_DL_006360" Offset="0x6360"/>
<DList Name="object_kw1_DL_006478" Offset="0x6478" /> <DList Name="object_kw1_DL_006478" Offset="0x6478"/>
<DList Name="object_kw1_DL_006620" Offset="0x6620" /> <DList Name="object_kw1_DL_006620" Offset="0x6620"/>
<DList Name="object_kw1_DL_0067C0" Offset="0x67C0" /> <DList Name="object_kw1_DL_0067C0" Offset="0x67C0"/>
</File> </File>
</Root> </Root>

View file

@ -1,9 +1,9 @@
<Root> <Root>
<File Name="object_kz" Segment="6"> <File Name="object_kz" Segment="6">
<Animation Name="object_kz_Anim_00046C" Offset="0x46C" /> <Animation Name="object_kz_Anim_00046C" Offset="0x46C"/>
<Animation Name="object_kz_Anim_00075C" Offset="0x75C" /> <Animation Name="object_kz_Anim_00075C" Offset="0x75C"/>
<Texture Name="object_kz_TLUT_000770" OutName="tlut_000770" Format="rgba16" Width="16" Height="16" Offset="0x770" /> <Texture Name="object_kz_TLUT_000770" OutName="tlut_000770" Format="rgba16" Width="16" Height="16" Offset="0x770"/>
<Texture Name="object_kz_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="16" Height="16" Offset="0x970" /> <Texture Name="object_kz_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="16" Height="16" Offset="0x970"/>
<Texture Name="object_kz_Tex_000B70" OutName="tex_000B70" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_000B70" OutName="tex_000B70" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_000F70" OutName="tex_000F70" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_000F70" OutName="tex_000F70" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_000FF0" OutName="tex_000FF0" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_000FF0" OutName="tex_000FF0" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/>
@ -12,32 +12,32 @@
<Texture Name="object_kz_Tex_001470" OutName="tex_001470" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/> <Texture Name="object_kz_Tex_001470" OutName="tex_001470" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/>
<Texture Name="object_kz_Tex_001870" OutName="tex_001870" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/> <Texture Name="object_kz_Tex_001870" OutName="tex_001870" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/>
<Texture Name="object_kz_Tex_001C70" OutName="tex_001C70" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/> <Texture Name="object_kz_Tex_001C70" OutName="tex_001C70" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/>
<Blob Name="object_kz_Blob_002070" Size="0x400" Offset="0x2070" /> <Blob Name="object_kz_Blob_002070" Size="0x400" Offset="0x2070"/>
<Texture Name="object_kz_Tex_002470" OutName="tex_002470" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_002470" OutName="tex_002470" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/>
<Texture Name="object_kz_Tex_002670" OutName="tex_002670" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_002670" OutName="tex_002670" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/>
<DList Name="object_kz_DL_005920" Offset="0x5920" /> <DList Name="object_kz_DL_005920" Offset="0x5920"/>
<DList Name="object_kz_DL_006420" Offset="0x6420" /> <DList Name="object_kz_DL_006420" Offset="0x6420"/>
<DList Name="object_kz_DL_007298" Offset="0x7298" /> <DList Name="object_kz_DL_007298" Offset="0x7298"/>
<DList Name="object_kz_DL_0074B0" Offset="0x74B0" /> <DList Name="object_kz_DL_0074B0" Offset="0x74B0"/>
<DList Name="object_kz_DL_0076C8" Offset="0x76C8" /> <DList Name="object_kz_DL_0076C8" Offset="0x76C8"/>
<DList Name="object_kz_DL_0079E0" Offset="0x79E0" /> <DList Name="object_kz_DL_0079E0" Offset="0x79E0"/>
<DList Name="object_kz_DL_007C00" Offset="0x7C00" /> <DList Name="object_kz_DL_007C00" Offset="0x7C00"/>
<DList Name="object_kz_DL_007D40" Offset="0x7D40" /> <DList Name="object_kz_DL_007D40" Offset="0x7D40"/>
<DList Name="object_kz_DL_008000" Offset="0x8000" /> <DList Name="object_kz_DL_008000" Offset="0x8000"/>
<DList Name="object_kz_DL_008220" Offset="0x8220" /> <DList Name="object_kz_DL_008220" Offset="0x8220"/>
<DList Name="object_kz_DL_008360" Offset="0x8360" /> <DList Name="object_kz_DL_008360" Offset="0x8360"/>
<Limb Name="object_kz_Limb_008620" LimbType="Standard" Offset="0x8620" /> <Limb Name="object_kz_Limb_008620" LimbType="Standard" Offset="0x8620"/>
<Limb Name="object_kz_Limb_00862C" LimbType="Standard" Offset="0x862C" /> <Limb Name="object_kz_Limb_00862C" LimbType="Standard" Offset="0x862C"/>
<Limb Name="object_kz_Limb_008638" LimbType="Standard" Offset="0x8638" /> <Limb Name="object_kz_Limb_008638" LimbType="Standard" Offset="0x8638"/>
<Limb Name="object_kz_Limb_008644" LimbType="Standard" Offset="0x8644" /> <Limb Name="object_kz_Limb_008644" LimbType="Standard" Offset="0x8644"/>
<Limb Name="object_kz_Limb_008650" LimbType="Standard" Offset="0x8650" /> <Limb Name="object_kz_Limb_008650" LimbType="Standard" Offset="0x8650"/>
<Limb Name="object_kz_Limb_00865C" LimbType="Standard" Offset="0x865C" /> <Limb Name="object_kz_Limb_00865C" LimbType="Standard" Offset="0x865C"/>
<Limb Name="object_kz_Limb_008668" LimbType="Standard" Offset="0x8668" /> <Limb Name="object_kz_Limb_008668" LimbType="Standard" Offset="0x8668"/>
<Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674" /> <Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674"/>
<Limb Name="object_kz_Limb_008680" LimbType="Standard" Offset="0x8680" /> <Limb Name="object_kz_Limb_008680" LimbType="Standard" Offset="0x8680"/>
<Limb Name="object_kz_Limb_00868C" LimbType="Standard" Offset="0x868C" /> <Limb Name="object_kz_Limb_00868C" LimbType="Standard" Offset="0x868C"/>
<Limb Name="object_kz_Limb_008698" LimbType="Standard" Offset="0x8698" /> <Limb Name="object_kz_Limb_008698" LimbType="Standard" Offset="0x8698"/>
<Skeleton Name="object_kz_Skel_0086D0" Type="Flex" LimbType="Standard" Offset="0x86D0" /> <Skeleton Name="object_kz_Skel_0086D0" Type="Flex" LimbType="Standard" Offset="0x86D0"/>
</File> </File>
</Root> </Root>

View file

@ -43,27 +43,27 @@
<DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/> <DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/>
<!--Limbs--> <!--Limbs-->
<Limb Name="gLinkChildLimb_02CDC8" Type="LOD" Offset="0x2CDC8"/> <Limb Name="gLinkChildLimb_02CDC8" LimbType="LOD" Offset="0x2CDC8"/>
<Limb Name="gLinkChildWaistLimb" Type="LOD" Offset="0x2CDD8"/> <Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/>
<Limb Name="gLinkChildLimb_02CDE8" Type="LOD" Offset="0x2CDE8"/> <Limb Name="gLinkChildLimb_02CDE8" LimbType="LOD" Offset="0x2CDE8"/>
<Limb Name="gLinkChildLeftThighLimb" Type="LOD" Offset="0x2CDF8"/> <Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CDF8"/>
<Limb Name="gLinkChildLeftShinLimb" Type="LOD" Offset="0x2CE08"/> <Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE08"/>
<Limb Name="gLinkChildLeftFootLimb" Type="LOD" Offset="0x2CE18"/> <Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE18"/>
<Limb Name="gLinkChildRightThighLimb" Type="LOD" Offset="0x2CE28"/> <Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CE28"/>
<Limb Name="gLinkChildRightShinLimb" Type="LOD" Offset="0x2CE38"/> <Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE38"/>
<Limb Name="gLinkChildRightFootLimb" Type="LOD" Offset="0x2CE48"/> <Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE48"/>
<Limb Name="gLinkChildLimb_02CE58" Type="LOD" Offset="0x2CE58"/> <Limb Name="gLinkChildLimb_02CE58" LimbType="LOD" Offset="0x2CE58"/>
<Limb Name="gLinkChildHandLimb" Type="LOD" Offset="0x2CE68"/> <Limb Name="gLinkChildHandLimb" LimbType="LOD" Offset="0x2CE68"/>
<Limb Name="gLinkChildHatLimb" Type="LOD" Offset="0x2CE78"/> <Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/>
<Limb Name="gLinkChildCollarLimb" Type="LOD" Offset="0x2CE88"/> <Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/>
<Limb Name="gLinkChildRightSholderLimb" Type="LOD" Offset="0x2CE98"/> <Limb Name="gLinkChildRightSholderLimb" LimbType="LOD" Offset="0x2CE98"/>
<Limb Name="gLinkChildRightForearmLimb" Type="LOD" Offset="0x2CEA8"/> <Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CEA8"/>
<Limb Name="gLinkChildLeftHandLimb" Type="LOD" Offset="0x2CEB8"/> <Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/>
<Limb Name="gLinkChildLeftSholderLimb" Type="LOD" Offset="0x2CEC8"/> <Limb Name="gLinkChildLeftSholderLimb" LimbType="LOD" Offset="0x2CEC8"/>
<Limb Name="gLinkChildLeftForearmLimb" Type="LOD" Offset="0x2CED8"/> <Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CED8"/>
<Limb Name="gLinkChildRightHandLimb" Type="LOD" Offset="0x2CEE8"/> <Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/>
<Limb Name="gLinkChildSwordAndSheathLimb" Type="LOD" Offset="0x2CEF8"/> <Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/>
<Limb Name="gLinkChildTorsoLimb" Type="LOD" Offset="0x2CF08"/> <Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/>
<!--General DLists--> <!--General DLists-->
<DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/> <DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/>
@ -123,24 +123,24 @@
<Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/> <Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/>
<Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/> <Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/>
<Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/> <Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/>
<Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Height="16" Width="16" Offset="0x5C00" TlutOffset="0x5300"/> <Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/>
<Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify--> <Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Width="24" Height="32" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify-->
<Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/> <Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/>
<Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/> <Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/>
<Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/> <Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/>
<Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/> <Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/>
<Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/> <Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/>
<Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/> <Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Width="32" Height="32" Offset="0x7688"/>
<Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/> <Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/>
<Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/> <Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Width="16" Height="32" Offset="0x8E88"/>
<Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/> <Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/>
<Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/> <Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/>
<Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/> <Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/>
<Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Width="16" Height="16" Offset="0xA2F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/> <Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/>
<Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xA5F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Width="32" Height="32" Offset="0xA6F0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xAAF0" TlutOffset="0x9F10"/>
<Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/> <Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/>
<Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/> <Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/>

View file

@ -4,22 +4,22 @@
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/> <Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/>
<!-- Mido Limbs --> <!-- Mido Limbs -->
<Limb Name="gMidoRootLimb" Type="Standard" Offset="0x7EB8"/> <Limb Name="gMidoRootLimb" LimbType="Standard" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" Type="Standard" Offset="0x7EC4"/> <Limb Name="gMidoWaistLimb" LimbType="Standard" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" Type="Standard" Offset="0x7ED0"/> <Limb Name="gMidoLeftThighLimb" LimbType="Standard" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" Type="Standard" Offset="0x7EDC"/> <Limb Name="gMidoLeftLegLimb" LimbType="Standard" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" Type="Standard" Offset="0x7EE8"/> <Limb Name="gMidoLeftFootLimb" LimbType="Standard" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" Type="Standard" Offset="0x7EF4"/> <Limb Name="gMidoRightThighLimb" LimbType="Standard" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" Type="Standard" Offset="0x7F00"/> <Limb Name="gMidoRightLegLimb" LimbType="Standard" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" Type="Standard" Offset="0x7F0C"/> <Limb Name="gMidoRightFootLimb" LimbType="Standard" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" Type="Standard" Offset="0x7F18"/> <Limb Name="gMidoTorsoLimb" LimbType="Standard" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" Type="Standard" Offset="0x7F24"/> <Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" Type="Standard" Offset="0x7F30"/> <Limb Name="gMidoLeftForearmLimb" LimbType="Standard" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" Type="Standard" Offset="0x7F3C"/> <Limb Name="gMidoLeftHandLimb" LimbType="Standard" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" Type="Standard" Offset="0x7F48"/> <Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" Type="Standard" Offset="0x7F54"/> <Limb Name="gMidoRightForearmLimb" LimbType="Standard" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" Type="Standard" Offset="0x7F60"/> <Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" Type="Standard" Offset="0x7F6C"/> <Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/>
<!-- Mido Limb DisplayLists --> <!-- Mido Limb DisplayLists -->
<DList Name="gMidoWaistDL" Offset="0x4218"/> <DList Name="gMidoWaistDL" Offset="0x4218"/>

View file

@ -20,7 +20,7 @@
<DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/> <DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/>
<Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/> <Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/>
<Texture Name="object_mizu_objects_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0" /> <Texture Name="object_mizu_objects_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/> <DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/>
<DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/> <DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/>

View file

@ -1,9 +1,9 @@
<Root> <Root>
<File Name="object_mori_objects" Segment="6"> <File Name="object_mori_objects" Segment="6">
<Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgba16" Offset="0x0000"/> <Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
<Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0" TlutOffset="0x0000"/> <Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>
<Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgba16" Offset="0x3810"/> <Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Format="rgba16" Width="112" Height="1" Offset="0x3810"/>
<Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0" TlutOffset="0x3810"/> <Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Format="ci8" Width="32" Height="32" Offset="0x38F0" TlutOffset="0x3810"/>
<Collision Name="gMoriBigstCol" Offset="0x221C"/> <Collision Name="gMoriBigstCol" Offset="0x221C"/>
<DList Name="gMoriBigstDL" Offset="0x1E50"/> <DList Name="gMoriBigstDL" Offset="0x1E50"/>
<Collision Name="gMoriElevatorCol" Offset="0x35F8"/> <Collision Name="gMoriElevatorCol" Offset="0x35F8"/>

View file

@ -4,14 +4,14 @@
<Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/> <Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/>
<!-- Bean Salesman Limbs --> <!-- Bean Salesman Limbs -->
<Limb Name="gBeanSalesmanRootLimb" Type="Standard" Offset="0x3D40"/> <Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/>
<Limb Name="gBeanSalesmanLeftUpperArmLimb" Type="Standard" Offset="0x3D4C"/> <Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/>
<Limb Name="gBeanSalesmanLeftForearmLimb" Type="Standard" Offset="0x3D58"/> <Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x3D58"/>
<Limb Name="gBeanSalesmanLeftHandLimb" Type="Standard" Offset="0x3D64"/> <Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" Offset="0x3D64"/>
<Limb Name="gBeanSalesmanHeadLimb" Type="Standard" Offset="0x3D70"/> <Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" Offset="0x3D70"/>
<Limb Name="gBeanSalesmanMouthLimb" Type="Standard" Offset="0x3D7C"/> <Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" Offset="0x3D7C"/>
<Limb Name="gBeanSalesmanBodyLimb" Type="Standard" Offset="0x3D88"/> <Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/>
<Limb Name="gBeanSalesmanBeanbagLimb" Type="Standard" Offset="0x3D94"/> <Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/>
<!-- Bean Salesman Limb DisplayLists --> <!-- Bean Salesman Limb DisplayLists -->
<DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/> <DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/>

View file

@ -5,24 +5,24 @@
<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/> <Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/>
<!-- Nabooru Limbs --> <!-- Nabooru Limbs -->
<Limb Name="gNabooruRootLimb" Type="Standard" Offset="0x180A8"/> <Limb Name="gNabooruRootLimb" LimbType="Standard" Offset="0x180A8"/>
<Limb Name="gNabooruLeftThighLimb" Type="Standard" Offset="0x180B4"/> <Limb Name="gNabooruLeftThighLimb" LimbType="Standard" Offset="0x180B4"/>
<Limb Name="gNabooruLeftShinLimb" Type="Standard" Offset="0x180C0"/> <Limb Name="gNabooruLeftShinLimb" LimbType="Standard" Offset="0x180C0"/>
<Limb Name="gNabooruLeftFootLimb" Type="Standard" Offset="0x180CC"/> <Limb Name="gNabooruLeftFootLimb" LimbType="Standard" Offset="0x180CC"/>
<Limb Name="gNabooruRightThighLimb" Type="Standard" Offset="0x180D8"/> <Limb Name="gNabooruRightThighLimb" LimbType="Standard" Offset="0x180D8"/>
<Limb Name="gNabooruRightShinLimb" Type="Standard" Offset="0x180E4"/> <Limb Name="gNabooruRightShinLimb" LimbType="Standard" Offset="0x180E4"/>
<Limb Name="gNabooruRightFootLimb" Type="Standard" Offset="0x180F0"/> <Limb Name="gNabooruRightFootLimb" LimbType="Standard" Offset="0x180F0"/>
<Limb Name="gNabooruTorsoLimb" Type="Standard" Offset="0x180FC"/> <Limb Name="gNabooruTorsoLimb" LimbType="Standard" Offset="0x180FC"/>
<Limb Name="gNabooruLeftUpperArmLimb" Type="Standard" Offset="0x18108"/> <Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" Offset="0x18108"/>
<Limb Name="gNabooruLeftForearmLimb" Type="Standard" Offset="0x18114"/> <Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" Offset="0x18114"/>
<Limb Name="gNabooruLeftHandLimb" Type="Standard" Offset="0x18120"/> <Limb Name="gNabooruLeftHandLimb" LimbType="Standard" Offset="0x18120"/>
<Limb Name="gNabooruRightUpperArmLimb" Type="Standard" Offset="0x1812C"/> <Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" Offset="0x1812C"/>
<Limb Name="gNabooruRightForearmLimb" Type="Standard" Offset="0x18138"/> <Limb Name="gNabooruRightForearmLimb" LimbType="Standard" Offset="0x18138"/>
<Limb Name="gNabooruRightHandLimb" Type="Standard" Offset="0x18144"/> <Limb Name="gNabooruRightHandLimb" LimbType="Standard" Offset="0x18144"/>
<Limb Name="gNabooruHeadLimb" Type="Standard" Offset="0x18150"/> <Limb Name="gNabooruHeadLimb" LimbType="Standard" Offset="0x18150"/>
<Limb Name="gNabooruBlankLimb" Type="Standard" Offset="0x1815C"/> <Limb Name="gNabooruBlankLimb" LimbType="Standard" Offset="0x1815C"/>
<Limb Name="gNabooruPonytailLimb" Type="Standard" Offset="0x18168"/> <Limb Name="gNabooruPonytailLimb" LimbType="Standard" Offset="0x18168"/>
<Limb Name="gNabooruWaistLimb" Type="Standard" Offset="0x18174"/> <Limb Name="gNabooruWaistLimb" LimbType="Standard" Offset="0x18174"/>
<!-- Nabooru Limb DisplayLists --> <!-- Nabooru Limb DisplayLists -->
<DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/> <DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/>

View file

@ -4,21 +4,21 @@
<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/> <Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
<!-- Cucco Limbs --> <!-- Cucco Limbs -->
<Limb Name="gCuccoRootLimb" Type="Standard" Offset="0x2440"/> <Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
<Limb Name="gCuccoLimb_244C" Type="Standard" Offset="0x244C"/> <Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
<Limb Name="gCuccoLimb_2458" Type="Standard" Offset="0x2458"/> <Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
<Limb Name="gCuccoTailAndUndersideLimb" Type="Standard" Offset="0x2464"/> <Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
<Limb Name="gCuccoLeftFootRootLimb" Type="Standard" Offset="0x2470"/> <Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
<Limb Name="gCuccoLeftFootLimb" Type="Standard" Offset="0x247C"/> <Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
<Limb Name="gCuccoLeftWingRootLimb" Type="Standard" Offset="0x2488"/> <Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
<Limb Name="gCuccoLeftWingLimb" Type="Standard" Offset="0x2494"/> <Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
<Limb Name="gCuccoRightFootRootLimb" Type="Standard" Offset="0x24A0"/> <Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
<Limb Name="gCuccoRightFootLimb" Type="Standard" Offset="0x24AC"/> <Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
<Limb Name="gCuccoRightWingRootLimb" Type="Standard" Offset="0x24B8"/> <Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
<Limb Name="gCuccoRightWingLimb" Type="Standard" Offset="0x24C4"/> <Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
<Limb Name="gCuccoUpperBodyRootLimb" Type="Standard" Offset="0x24D0"/> <Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
<Limb Name="gCuccoNeckLimb" Type="Standard" Offset="0x24DC"/> <Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
<Limb Name="gCuccoHeadLimb" Type="Standard" Offset="0x24E8"/> <Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
<!-- Cucco Limb DisplayLists --> <!-- Cucco Limb DisplayLists -->
<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/> <DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>

View file

@ -3,64 +3,64 @@
<!-- The commented limbs references dlists past this object size, making ZAPD crash. --> <!-- The commented limbs references dlists past this object size, making ZAPD crash. -->
<!-- This object is not used in-game. --> <!-- This object is not used in-game. -->
<Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54"/>
<!-- <!--
<Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78"/>
--> -->
<Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!-- <!--
<Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4" /> <Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0" /> <Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC" /> <Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8" /> <Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
--> -->
<Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4" /> <Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0" /> <Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC" /> <Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<!-- <!--
<Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108" /> <Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108"/>
--> -->
<Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114" /> <Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120" /> <Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C" /> <Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138" /> <Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144" /> <Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150" /> <Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C" /> <Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168" /> <Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174" /> <Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180" /> <Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C" /> <Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198" /> <Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4" /> <Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0" /> <Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC" /> <Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/>
<!-- <!--
<Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" /> <Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
--> -->
<DList Name="object_oA11_DL_000A58" Offset="0xA58" /> <DList Name="object_oA11_DL_000A58" Offset="0xA58"/>
<DList Name="object_oA11_DL_000BA8" Offset="0xBA8" /> <DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/>
<DList Name="object_oA11_DL_000C40" Offset="0xC40" /> <DList Name="object_oA11_DL_000C40" Offset="0xC40"/>
<DList Name="object_oA11_DL_000D28" Offset="0xD28" /> <DList Name="object_oA11_DL_000D28" Offset="0xD28"/>
<DList Name="object_oA11_DL_000DD0" Offset="0xDD0" /> <DList Name="object_oA11_DL_000DD0" Offset="0xDD0"/>
<DList Name="object_oA11_DL_000EF0" Offset="0xEF0" /> <DList Name="object_oA11_DL_000EF0" Offset="0xEF0"/>
<DList Name="object_oA11_DL_000FD8" Offset="0xFD8" /> <DList Name="object_oA11_DL_000FD8" Offset="0xFD8"/>
<Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgba16" Width="8" Height="8" Offset="0x1080" /> <Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgba16" Width="8" Height="8" Offset="0x1080"/>
<Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100" /> <Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100"/>
<Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgba16" Width="16" Height="32" Offset="0x1140" /> <Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgba16" Width="16" Height="32" Offset="0x1140"/>
<Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540" /> <Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/>
</File> </File>
</Root> </Root>

View file

@ -3,74 +3,74 @@
<!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. --> <!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. -->
<!-- This object is not used in-game. --> <!-- This object is not used in-game. -->
<Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54"/>
<!-- <!--
<Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78"/>
--> -->
<Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<!-- <!--
<Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4" /> <Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0" /> <Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC" /> <Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8" /> <Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8"/>
--> -->
<Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4" /> <Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0" /> <Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC" /> <Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC"/>
<!-- <!--
<Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108" /> <Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108"/>
--> -->
<Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114" /> <Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114"/>
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View file

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View file

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<Skeleton Name="object_oE5_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />--> <Skeleton Name="object_oE5_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/>-->
<DList Name="object_oE5_DL_0024E8" Offset="0x24E8" /> <DList Name="object_oE5_DL_0024E8" Offset="0x24E8"/>
<DList Name="object_oE5_DL_002690" Offset="0x2690" /> <DList Name="object_oE5_DL_002690" Offset="0x2690"/>
<DList Name="object_oE5_DL_002C60" Offset="0x2C60" /> <DList Name="object_oE5_DL_002C60" Offset="0x2C60"/>
<DList Name="object_oE5_DL_002E10" Offset="0x2E10" /> <DList Name="object_oE5_DL_002E10" Offset="0x2E10"/>
<DList Name="object_oE5_DL_002F00" Offset="0x2F00" /> <DList Name="object_oE5_DL_002F00" Offset="0x2F00"/>
<DList Name="object_oE5_DL_003050" Offset="0x3050" /> <DList Name="object_oE5_DL_003050" Offset="0x3050"/>
<DList Name="object_oE5_DL_003200" Offset="0x3200" /> <DList Name="object_oE5_DL_003200" Offset="0x3200"/>
<DList Name="object_oE5_DL_0032F0" Offset="0x32F0" /> <DList Name="object_oE5_DL_0032F0" Offset="0x32F0"/>
<Texture Name="object_oE5_TLUT_003440" OutName="tlut_00003440" Format="rgba16" Width="16" Height="16" Offset="0x3440" /> <Texture Name="object_oE5_TLUT_003440" OutName="tlut_00003440" Format="rgba16" Width="16" Height="16" Offset="0x3440"/>
<Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" TlutOffset="0x3440"/> <Texture Name="object_oE5_Tex_003640" OutName="tex_00003640" Format="ci8" Width="32" Height="32" Offset="0x3640" TlutOffset="0x3440"/>
<Blob Name="object_oE5_Blob_003A40" Size="0x800" Offset="0x3A40" /> <Blob Name="object_oE5_Blob_003A40" Size="0x800" Offset="0x3A40"/>
<Texture Name="object_oE5_TLUT_004240" OutName="tlut_00004240" Format="rgba16" Width="16" Height="16" Offset="0x4240" /> <Texture Name="object_oE5_TLUT_004240" OutName="tlut_00004240" Format="rgba16" Width="16" Height="16" Offset="0x4240"/>
<Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/> <Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/> <Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004580" OutName="tex_00004580" Format="ci8" Width="16" Height="16" Offset="0x4580" TlutOffset="0x4240"/> <Texture Name="object_oE5_Tex_004580" OutName="tex_00004580" Format="ci8" Width="16" Height="16" Offset="0x4580" TlutOffset="0x4240"/>
<Texture Name="object_oE5_Tex_004680" OutName="tex_00004680" Format="rgba16" Width="32" Height="16" Offset="0x4680" /> <Texture Name="object_oE5_Tex_004680" OutName="tex_00004680" Format="rgba16" Width="32" Height="16" Offset="0x4680"/>
<Texture Name="object_oE5_Tex_004A80" OutName="tex_00004A80" Format="rgba16" Width="8" Height="16" Offset="0x4A80" /> <Texture Name="object_oE5_Tex_004A80" OutName="tex_00004A80" Format="rgba16" Width="8" Height="16" Offset="0x4A80"/>
<Texture Name="object_oE5_Tex_004B80" OutName="tex_00004B80" Format="i4" Width="16" Height="8" Offset="0x4B80" /> <Texture Name="object_oE5_Tex_004B80" OutName="tex_00004B80" Format="i4" Width="16" Height="8" Offset="0x4B80"/>
<Texture Name="object_oE5_Tex_004BC0" OutName="tex_00004BC0" Format="rgba16" Width="32" Height="32" Offset="0x4BC0" /> <Texture Name="object_oE5_Tex_004BC0" OutName="tex_00004BC0" Format="rgba16" Width="32" Height="32" Offset="0x4BC0"/>
<Texture Name="object_oE5_Tex_0053C0" OutName="tex_000053C0" Format="rgba16" Width="16" Height="8" Offset="0x53C0" /> <Texture Name="object_oE5_Tex_0053C0" OutName="tex_000053C0" Format="rgba16" Width="16" Height="8" Offset="0x53C0"/>
<Texture Name="object_oE5_Tex_0054C0" OutName="tex_000054C0" Format="i4" Width="16" Height="32" Offset="0x54C0" /> <Texture Name="object_oE5_Tex_0054C0" OutName="tex_000054C0" Format="i4" Width="16" Height="32" Offset="0x54C0"/>
</File> </File>
</Root> </Root>

View file

@ -5,65 +5,65 @@
<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
<!-- <!--
<Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0" /> <Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC" /> <Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18" /> <Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oF1s_Limb_000024" LimbType="Standard" Offset="0x24" /> <Limb Name="object_oF1s_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oF1s_Limb_000030" LimbType="Standard" Offset="0x30" /> <Limb Name="object_oF1s_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oF1s_Limb_00003C" LimbType="Standard" Offset="0x3C" /> <Limb Name="object_oF1s_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oF1s_Limb_000048" LimbType="Standard" Offset="0x48" /> <Limb Name="object_oF1s_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oF1s_Limb_000054" LimbType="Standard" Offset="0x54" /> <Limb Name="object_oF1s_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oF1s_Limb_000060" LimbType="Standard" Offset="0x60" /> <Limb Name="object_oF1s_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oF1s_Limb_00006C" LimbType="Standard" Offset="0x6C" /> <Limb Name="object_oF1s_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oF1s_Limb_000078" LimbType="Standard" Offset="0x78" /> <Limb Name="object_oF1s_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oF1s_Limb_000084" LimbType="Standard" Offset="0x84" /> <Limb Name="object_oF1s_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oF1s_Limb_000090" LimbType="Standard" Offset="0x90" /> <Limb Name="object_oF1s_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oF1s_Limb_00009C" LimbType="Standard" Offset="0x9C" /> <Limb Name="object_oF1s_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> <Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4" /> <Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0" /> <Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0"/>
--> -->
<!-- <!--
<Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110" /> <Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110"/>
--> -->
<!-- 32-bit aligned textures. --> <!-- 32-bit aligned textures. -->
<!-- <!--
<Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C" /> <Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C"/>
<Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C" /> <Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C"/>
<Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" /> <Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC"/>
<Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC" /> <Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC"/>
<Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" /> <Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC"/>
<Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" /> <Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC"/>
<Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" /> <Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC"/>
<Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" /> <Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC"/>
<Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" /> <Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C"/>
<Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" /> <Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C"/>
<Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C" /> <Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C"/>
<Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" /> <Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C"/>
<Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" /> <Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC"/>
<Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC" /> <Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/>
<Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" /> <Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC"/>
--> -->
<!-- <!--
<DList Name="object_oF1s_DL_006A40" Offset="0x6A40" /> <DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/>
<DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8" /> <DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/>
<DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8" /> <DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/>
<DList Name="object_oF1s_DL_0071C8" Offset="0x71C8" /> <DList Name="object_oF1s_DL_0071C8" Offset="0x71C8"/>
<DList Name="object_oF1s_DL_007328" Offset="0x7328" /> <DList Name="object_oF1s_DL_007328" Offset="0x7328"/>
<DList Name="object_oF1s_DL_007548" Offset="0x7548" /> <DList Name="object_oF1s_DL_007548" Offset="0x7548"/>
<DList Name="object_oF1s_DL_007748" Offset="0x7748" /> <DList Name="object_oF1s_DL_007748" Offset="0x7748"/>
<DList Name="object_oF1s_DL_007880" Offset="0x7880" /> <DList Name="object_oF1s_DL_007880" Offset="0x7880"/>
<DList Name="object_oF1s_DL_007A40" Offset="0x7A40" /> <DList Name="object_oF1s_DL_007A40" Offset="0x7A40"/>
<DList Name="object_oF1s_DL_007C10" Offset="0x7C10" /> <DList Name="object_oF1s_DL_007C10" Offset="0x7C10"/>
<DList Name="object_oF1s_DL_007D70" Offset="0x7D70" /> <DList Name="object_oF1s_DL_007D70" Offset="0x7D70"/>
<DList Name="object_oF1s_DL_007F90" Offset="0x7F90" /> <DList Name="object_oF1s_DL_007F90" Offset="0x7F90"/>
<DList Name="object_oF1s_DL_008190" Offset="0x8190" /> <DList Name="object_oF1s_DL_008190" Offset="0x8190"/>
<DList Name="object_oF1s_DL_0082C8" Offset="0x82C8" /> <DList Name="object_oF1s_DL_0082C8" Offset="0x82C8"/>
<DList Name="object_oF1s_DL_008488" Offset="0x8488" /> <DList Name="object_oF1s_DL_008488" Offset="0x8488"/>
<DList Name="object_oF1s_DL_0084E0" Offset="0x84E0" /> <DList Name="object_oF1s_DL_0084E0" Offset="0x84E0"/>
--> -->
</File> </File>
</Root> </Root>

View file

@ -4,26 +4,26 @@
<Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/> <Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/>
<!-- Default Owl Limbs --> <!-- Default Owl Limbs -->
<Limb Name="gOwlRootLimb" Type="Standard" Offset="0xBFA8"/> <Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/>
<Limb Name="gOwlNeckLimb" Type="Standard" Offset="0xBFB4"/> <Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/>
<Limb Name="gOwlHeadLimb" Type="Standard" Offset="0xBFC0"/> <Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/>
<Limb Name="gOwlRightEyebrowLimb" Type="Standard" Offset="0xBFCC"/> <Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/>
<Limb Name="gOwlLeftEyebrowLimb" Type="Standard" Offset="0xBFD8"/> <Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/>
<Limb Name="gOwlLowerLeftWingLimb" Type="Standard" Offset="0xBFE4"/> <Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/>
<Limb Name="gOwlMiddleLeftWing1Limb" Type="Standard" Offset="0xBFF0"/> <Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/>
<Limb Name="gOwlMiddleLeftWing2Limb" Type="Standard" Offset="0xBFFC"/> <Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/>
<Limb Name="gOwlUpperLeftWingLimb" Type="Standard" Offset="0xC008"/> <Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/>
<Limb Name="gOwlLowerRightWingLimb" Type="Standard" Offset="0xC014"/> <Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/>
<Limb Name="gOwlMiddleRightWing1Limb" Type="Standard" Offset="0xC020"/> <Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/>
<Limb Name="gOwlMiddleRightWing2Limb" Type="Standard" Offset="0xC02C"/> <Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/>
<Limb Name="gOwlUpperRightWingLimb" Type="Standard" Offset="0xC038"/> <Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/>
<Limb Name="gOwlUpperRightLegLimb" Type="Standard" Offset="0xC044"/> <Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/>
<Limb Name="gOwlLowerRightLegLimb" Type="Standard" Offset="0xC050"/> <Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/>
<Limb Name="gOwlRightClawLimb" Type="Standard" Offset="0xC05C"/> <Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/>
<Limb Name="gOwlUpperLeftLegLimb" Type="Standard" Offset="0xC068"/> <Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/>
<Limb Name="gOwlLowerLeftLegLimb" Type="Standard" Offset="0xC074"/> <Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/>
<Limb Name="gOwlLeftClawLimb" Type="Standard" Offset="0xC080"/> <Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/>
<Limb Name="gOwlTailLimb" Type="Standard" Offset="0xC08C"/> <Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/>
<!-- Default Owl Limb DisplayLists --> <!-- Default Owl Limb DisplayLists -->
<DList Name="gOwlTorsoDL" Offset="0x4B40"/> <DList Name="gOwlTorsoDL" Offset="0x4B40"/>

View file

@ -4,29 +4,29 @@
<Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/> <Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/>
<!-- Peehat Limbs --> <!-- Peehat Limbs -->
<Limb Name="gPeehatRootLimb" Type="Standard" Offset="0x1B10"/> <Limb Name="gPeehatRootLimb" LimbType="Standard" Offset="0x1B10"/>
<Limb Name="gPeehatBodyRootLimb" Type="Standard" Offset="0x1B1C"/> <Limb Name="gPeehatBodyRootLimb" LimbType="Standard" Offset="0x1B1C"/>
<Limb Name="gPeehatBodyLimb" Type="Standard" Offset="0x1B28"/> <Limb Name="gPeehatBodyLimb" LimbType="Standard" Offset="0x1B28"/>
<Limb Name="gPeehatWingStructureRootLimb" Type="Standard" Offset="0x1B34"/> <Limb Name="gPeehatWingStructureRootLimb" LimbType="Standard" Offset="0x1B34"/>
<Limb Name="gPeehatWing1RootLimb" Type="Standard" Offset="0x1B40"/> <Limb Name="gPeehatWing1RootLimb" LimbType="Standard" Offset="0x1B40"/>
<Limb Name="gPeehatLimb_1B4C" Type="Standard" Offset="0x1B4C"/> <Limb Name="gPeehatLimb_1B4C" LimbType="Standard" Offset="0x1B4C"/>
<Limb Name="gPeehatWing1Limb" Type="Standard" Offset="0x1B58"/> <Limb Name="gPeehatWing1Limb" LimbType="Standard" Offset="0x1B58"/>
<Limb Name="gPeehatWing2RootLimb" Type="Standard" Offset="0x1B64"/> <Limb Name="gPeehatWing2RootLimb" LimbType="Standard" Offset="0x1B64"/>
<Limb Name="gPeehatLimb_1B70" Type="Standard" Offset="0x1B70"/> <Limb Name="gPeehatLimb_1B70" LimbType="Standard" Offset="0x1B70"/>
<Limb Name="gPeehatWing2Limb" Type="Standard" Offset="0x1B7C"/> <Limb Name="gPeehatWing2Limb" LimbType="Standard" Offset="0x1B7C"/>
<Limb Name="gPeehatWing3RootLimb" Type="Standard" Offset="0x1B88"/> <Limb Name="gPeehatWing3RootLimb" LimbType="Standard" Offset="0x1B88"/>
<Limb Name="gPeehatLimb_1B94" Type="Standard" Offset="0x1B94"/> <Limb Name="gPeehatLimb_1B94" LimbType="Standard" Offset="0x1B94"/>
<Limb Name="gPeehatWing3Limb" Type="Standard" Offset="0x1BA0"/> <Limb Name="gPeehatWing3Limb" LimbType="Standard" Offset="0x1BA0"/>
<Limb Name="gPeehatWing4RootLimb" Type="Standard" Offset="0x1BAC"/> <Limb Name="gPeehatWing4RootLimb" LimbType="Standard" Offset="0x1BAC"/>
<Limb Name="gPeehatLimb_1BB8" Type="Standard" Offset="0x1BB8"/> <Limb Name="gPeehatLimb_1BB8" LimbType="Standard" Offset="0x1BB8"/>
<Limb Name="gPeehatWing4Limb" Type="Standard" Offset="0x1BC4"/> <Limb Name="gPeehatWing4Limb" LimbType="Standard" Offset="0x1BC4"/>
<Limb Name="gPeehatWing5RootLimb" Type="Standard" Offset="0x1BD0"/> <Limb Name="gPeehatWing5RootLimb" LimbType="Standard" Offset="0x1BD0"/>
<Limb Name="gPeehatLimb_1BDC" Type="Standard" Offset="0x1BDC"/> <Limb Name="gPeehatLimb_1BDC" LimbType="Standard" Offset="0x1BDC"/>
<Limb Name="gPeehatWing5Limb" Type="Standard" Offset="0x1BE8"/> <Limb Name="gPeehatWing5Limb" LimbType="Standard" Offset="0x1BE8"/>
<Limb Name="gPeehatWing6RootLimb" Type="Standard" Offset="0x1BF4"/> <Limb Name="gPeehatWing6RootLimb" LimbType="Standard" Offset="0x1BF4"/>
<Limb Name="gPeehatLimb_1C00" Type="Standard" Offset="0x1C00"/> <Limb Name="gPeehatLimb_1C00" LimbType="Standard" Offset="0x1C00"/>
<Limb Name="gPeehatWing6Limb" Type="Standard" Offset="0x1C0C"/> <Limb Name="gPeehatWing6Limb" LimbType="Standard" Offset="0x1C0C"/>
<Limb Name="gPeehatTopLimb" Type="Standard" Offset="0x1C18"/> <Limb Name="gPeehatTopLimb" LimbType="Standard" Offset="0x1C18"/>
<!-- Peehat Limb DisplayLists --> <!-- Peehat Limb DisplayLists -->
<DList Name="gPeehatBodyDL" Offset="0x12F0"/> <DList Name="gPeehatBodyDL" Offset="0x12F0"/>

View file

@ -6,8 +6,8 @@
<Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/> <Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/>
<Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/> <Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/>
<Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/> <Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/>
<Texture Name="gBigPoeSoulTex" Offset="0x1370" OutName="big_poe_soul" Format="i8" Width="32" Height="64"/> <Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/>
<Texture Name="gPoeFieldSoulTex" Offset="0x1B70" OutName="poe_field_soul" Format="i8" Width="32" Height="64"/> <Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/>
<DList Name="gPoeFieldSoulDL" Offset="0x23B0"/> <DList Name="gPoeFieldSoulDL" Offset="0x23B0"/>
<DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/> <DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/>
<DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/> <DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/>

View file

@ -4,28 +4,28 @@
<Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" Offset="0xC700"/> <Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" Offset="0xC700"/>
<!-- Adult Ruto Limbs --> <!-- Adult Ruto Limbs -->
<Limb Name="gAdultRutoRootLimb" Type="Standard" Offset="0xC5A0"/> <Limb Name="gAdultRutoRootLimb" LimbType="Standard" Offset="0xC5A0"/>
<Limb Name="gAdultRutoLeftThighLimb" Type="Standard" Offset="0xC5AC"/> <Limb Name="gAdultRutoLeftThighLimb" LimbType="Standard" Offset="0xC5AC"/>
<Limb Name="gAdultRutoLeftLegLimb" Type="Standard" Offset="0xC5B8"/> <Limb Name="gAdultRutoLeftLegLimb" LimbType="Standard" Offset="0xC5B8"/>
<Limb Name="gAdultRutoLeftFootLimb" Type="Standard" Offset="0xC5C4"/> <Limb Name="gAdultRutoLeftFootLimb" LimbType="Standard" Offset="0xC5C4"/>
<Limb Name="gAdultRutoLeftTailLimb" Type="Standard" Offset="0xC5D0"/> <Limb Name="gAdultRutoLeftTailLimb" LimbType="Standard" Offset="0xC5D0"/>
<Limb Name="gAdultRutoRightThighLimb" Type="Standard" Offset="0xC5DC"/> <Limb Name="gAdultRutoRightThighLimb" LimbType="Standard" Offset="0xC5DC"/>
<Limb Name="gAdultRutoRightLegLimb" Type="Standard" Offset="0xC5E8"/> <Limb Name="gAdultRutoRightLegLimb" LimbType="Standard" Offset="0xC5E8"/>
<Limb Name="gAdultRutoRightFootLimb" Type="Standard" Offset="0xC5F4"/> <Limb Name="gAdultRutoRightFootLimb" LimbType="Standard" Offset="0xC5F4"/>
<Limb Name="gAdultRutoRightTailLimb" Type="Standard" Offset="0xC600"/> <Limb Name="gAdultRutoRightTailLimb" LimbType="Standard" Offset="0xC600"/>
<Limb Name="gAdultRutoTorsoLimb" Type="Standard" Offset="0xC60C"/> <Limb Name="gAdultRutoTorsoLimb" LimbType="Standard" Offset="0xC60C"/>
<Limb Name="gAdultRutoLeftUpperArmLimb" Type="Standard" Offset="0xC618"/> <Limb Name="gAdultRutoLeftUpperArmLimb" LimbType="Standard" Offset="0xC618"/>
<Limb Name="gAdultRutoLeftUpperWingLimb" Type="Standard" Offset="0xC624"/> <Limb Name="gAdultRutoLeftUpperWingLimb" LimbType="Standard" Offset="0xC624"/>
<Limb Name="gAdultRutoLeftLowerWingLimb" Type="Standard" Offset="0xC630"/> <Limb Name="gAdultRutoLeftLowerWingLimb" LimbType="Standard" Offset="0xC630"/>
<Limb Name="gAdultRutoLeftForearmLimb" Type="Standard" Offset="0xC63C"/> <Limb Name="gAdultRutoLeftForearmLimb" LimbType="Standard" Offset="0xC63C"/>
<Limb Name="gAdultRutoLeftHandLimb" Type="Standard" Offset="0xC648"/> <Limb Name="gAdultRutoLeftHandLimb" LimbType="Standard" Offset="0xC648"/>
<Limb Name="gAdultRutoRightUpperArmLimb" Type="Standard" Offset="0xC654"/> <Limb Name="gAdultRutoRightUpperArmLimb" LimbType="Standard" Offset="0xC654"/>
<Limb Name="gAdultRutoRightUpperWingLimb" Type="Standard" Offset="0xC660"/> <Limb Name="gAdultRutoRightUpperWingLimb" LimbType="Standard" Offset="0xC660"/>
<Limb Name="gAdultRutoRightLowerWingLimb" Type="Standard" Offset="0xC66C"/> <Limb Name="gAdultRutoRightLowerWingLimb" LimbType="Standard" Offset="0xC66C"/>
<Limb Name="gAdultRutoRightForearmLimb" Type="Standard" Offset="0xC678"/> <Limb Name="gAdultRutoRightForearmLimb" LimbType="Standard" Offset="0xC678"/>
<Limb Name="gAdultRutoRightHandLimb" Type="Standard" Offset="0xC684"/> <Limb Name="gAdultRutoRightHandLimb" LimbType="Standard" Offset="0xC684"/>
<Limb Name="gAdultRutoHeadLimb" Type="Standard" Offset="0xC690"/> <Limb Name="gAdultRutoHeadLimb" LimbType="Standard" Offset="0xC690"/>
<Limb Name="gAdultRutoWaistLimb" Type="Standard" Offset="0xC69C"/> <Limb Name="gAdultRutoWaistLimb" LimbType="Standard" Offset="0xC69C"/>
<!-- Adult Ruto Limb DisplayLists --> <!-- Adult Ruto Limb DisplayLists -->
<DList Name="gAdultRutoLeftThighDL" Offset="0xB8E0"/> <DList Name="gAdultRutoLeftThighDL" Offset="0xB8E0"/>

View file

@ -4,23 +4,23 @@
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/> <Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/>
<!-- Business Scrub Limbs --> <!-- Business Scrub Limbs -->
<Limb Name="gBusinessScrubRootLimb" Type="Standard" Offset="0x4098"/> <Limb Name="gBusinessScrubRootLimb" LimbType="Standard" Offset="0x4098"/>
<Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" Offset="0x40A4"/> <Limb Name="gBusinessScrubLeftThighLimb" LimbType="Standard" Offset="0x40A4"/>
<Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" Offset="0x40B0"/> <Limb Name="gBusinessScrubLeftShinLimb" LimbType="Standard" Offset="0x40B0"/>
<Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" Offset="0x40BC"/> <Limb Name="gBusinessScrubLeftFootLimb" LimbType="Standard" Offset="0x40BC"/>
<Limb Name="gBusinessScrubRightThighLimb" Type="Standard" Offset="0x40C8"/> <Limb Name="gBusinessScrubRightThighLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gBusinessScrubRightShinLimb" Type="Standard" Offset="0x40D4"/> <Limb Name="gBusinessScrubRightShinLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gBusinessScrubRightFootLimb" Type="Standard" Offset="0x40E0"/> <Limb Name="gBusinessScrubRightFootLimb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gBusinessScrubTopLeafLimb" Type="Standard" Offset="0x40EC"/> <Limb Name="gBusinessScrubTopLeafLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gBusinessScrubNoseLimb" Type="Standard" Offset="0x40F8"/> <Limb Name="gBusinessScrubNoseLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" Offset="0x4104"/> <Limb Name="gBusinessScrubLeftUpperArmLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" Offset="0x4110"/> <Limb Name="gBusinessScrubLeftForearmLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" Offset="0x411C"/> <Limb Name="gBusinessScrubLeftHandLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" Offset="0x4128"/> <Limb Name="gBusinessScrubRightUpperArmLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" Offset="0x4134"/> <Limb Name="gBusinessScrubRightForearmLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gBusinessScrubRightHandLimb" Type="Standard" Offset="0x4140"/> <Limb Name="gBusinessScrubRightHandLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gBusinessScrubEyesLimb" Type="Standard" Offset="0x414C"/> <Limb Name="gBusinessScrubEyesLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gBusinessScrubBodyLimb" Type="Standard" Offset="0x4158"/> <Limb Name="gBusinessScrubBodyLimb" LimbType="Standard" Offset="0x4158"/>
<!-- Business Scrub Limb DisplayLists --> <!-- Business Scrub Limb DisplayLists -->
<DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/> <DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/>

View file

@ -1,130 +1,130 @@
<Root> <Root>
<File Name="object_sk2" Segment="6"> <File Name="object_sk2" Segment="6">
<!-- Stalfos DLists --> <!-- Stalfos DLists -->
<DList Name="gStalfosSkullDL" Offset="0x53D0" /> <DList Name="gStalfosSkullDL" Offset="0x53D0"/>
<DList Name="gStalfosUpperCoreDL" Offset="0x5720" /> <DList Name="gStalfosUpperCoreDL" Offset="0x5720"/>
<DList Name="gStalfosRightUpperArmDL" Offset="0x57B8" /> <DList Name="gStalfosRightUpperArmDL" Offset="0x57B8"/>
<DList Name="gStalfosLowerCoreDL" Offset="0x5890" /> <DList Name="gStalfosLowerCoreDL" Offset="0x5890"/>
<DList Name="gStalfosRightThighDL" Offset="0x5970" /> <DList Name="gStalfosRightThighDL" Offset="0x5970"/>
<DList Name="gStalfosRightHandDL" Offset="0x5A18" /> <DList Name="gStalfosRightHandDL" Offset="0x5A18"/>
<DList Name="gStalfosChestDL" Offset="0x5AD8" /> <DList Name="gStalfosChestDL" Offset="0x5AD8"/>
<DList Name="gStalfosJawDL" Offset="0x5B90" /> <DList Name="gStalfosJawDL" Offset="0x5B90"/>
<DList Name="gStalfosUpperNeckDL" Offset="0x5C78" /> <DList Name="gStalfosUpperNeckDL" Offset="0x5C78"/>
<DList Name="gStalfosLowerNeckDL" Offset="0x5D08" /> <DList Name="gStalfosLowerNeckDL" Offset="0x5D08"/>
<DList Name="gStalfosShieldDL" Offset="0x5DA0" /> <DList Name="gStalfosShieldDL" Offset="0x5DA0"/>
<DList Name="gStalfosWaistDL" Offset="0x5EA0" /> <DList Name="gStalfosWaistDL" Offset="0x5EA0"/>
<DList Name="gStalfosRightLowerLegDL" Offset="0x5FA8" /> <DList Name="gStalfosRightLowerLegDL" Offset="0x5FA8"/>
<DList Name="gStalfosRightForearmDL" Offset="0x6110" /> <DList Name="gStalfosRightForearmDL" Offset="0x6110"/>
<DList Name="gStalfosRightFootDL" Offset="0x6208" /> <DList Name="gStalfosRightFootDL" Offset="0x6208"/>
<DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308" /> <DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308"/>
<DList Name="gStalfosLeftUpperArmDL" Offset="0x63D8" /> <DList Name="gStalfosLeftUpperArmDL" Offset="0x63D8"/>
<DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0" /> <DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0"/>
<DList Name="gStalfosLeftFootDL" Offset="0x6580" /> <DList Name="gStalfosLeftFootDL" Offset="0x6580"/>
<DList Name="gStalfosLeftForearmDL" Offset="0x6680" /> <DList Name="gStalfosLeftForearmDL" Offset="0x6680"/>
<DList Name="gStalfosLeftLowerLegDL" Offset="0x6778" /> <DList Name="gStalfosLeftLowerLegDL" Offset="0x6778"/>
<DList Name="gStalfosLeftThighDL" Offset="0x68E0" /> <DList Name="gStalfosLeftThighDL" Offset="0x68E0"/>
<DList Name="gStalfosLeftHandDL" Offset="0x6988" /> <DList Name="gStalfosLeftHandDL" Offset="0x6988"/>
<DList Name="gStalfosSwordDL" Offset="0x6A48" /> <DList Name="gStalfosSwordDL" Offset="0x6A48"/>
<!-- Stalfos textures --> <!-- Stalfos textures -->
<Texture Name="gStalfosEyeSocketTex" OutName="stalfos_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x6BA8" /> <Texture Name="gStalfosEyeSocketTex" OutName="stalfos_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x6BA8"/>
<Texture Name="gStalfosEyeTex" OutName="stalfos_eye" Format="rgba16" Width="8" Height="8" Offset="0x6DA8" /> <Texture Name="gStalfosEyeTex" OutName="stalfos_eye" Format="rgba16" Width="8" Height="8" Offset="0x6DA8"/>
<Texture Name="gStalfosBoneGradientTex" OutName="stalfos_bone_gradient" Format="rgba16" Width="4" Height="4" Offset="0x6E28" /> <Texture Name="gStalfosBoneGradientTex" OutName="stalfos_bone_gradient" Format="rgba16" Width="4" Height="4" Offset="0x6E28"/>
<Texture Name="gStalfosNostrilTex" OutName="stalfos_nostril" Format="rgba16" Width="8" Height="8" Offset="0x6E48" /> <Texture Name="gStalfosNostrilTex" OutName="stalfos_nostril" Format="rgba16" Width="8" Height="8" Offset="0x6E48"/>
<Texture Name="gStalfosBoneDetailTex" OutName="stalfos_bone_detail" Format="rgba16" Width="8" Height="8" Offset="0x6EC8" /> <Texture Name="gStalfosBoneDetailTex" OutName="stalfos_bone_detail" Format="rgba16" Width="8" Height="8" Offset="0x6EC8"/>
<Texture Name="gStalfosRibTex" OutName="stalfos_rib" Format="rgba16" Width="16" Height="16" Offset="0x6F48" /> <Texture Name="gStalfosRibTex" OutName="stalfos_rib" Format="rgba16" Width="16" Height="16" Offset="0x6F48"/>
<Texture Name="gStalfosTrousersSideTex" OutName="stalfos_trousers_side" Format="rgba16" Width="16" Height="16" Offset="0x7148" /> <Texture Name="gStalfosTrousersSideTex" OutName="stalfos_trousers_side" Format="rgba16" Width="16" Height="16" Offset="0x7148"/>
<Texture Name="gStalfosShieldTex" OutName="stalfos_shield_tex" Format="rgba16" Width="16" Height="16" Offset="0x7348" /> <Texture Name="gStalfosShieldTex" OutName="stalfos_shield_tex" Format="rgba16" Width="16" Height="16" Offset="0x7348"/>
<!-- Also used for shoulder armor, helm and sword hilt --> <!-- Also used for shoulder armor, helm and sword hilt -->
<Texture Name="gStalfosLimbArmorTex" OutName="stalfos_limb_armor_tex" Format="rgba16" Width="16" Height="16" Offset="0x7548" /> <Texture Name="gStalfosLimbArmorTex" OutName="stalfos_limb_armor_tex" Format="rgba16" Width="16" Height="16" Offset="0x7548"/>
<Texture Name="gStalfosArmorBackTex" OutName="stalfos_armor_back" Format="rgba16" Width="8" Height="8" Offset="0x7748" /> <Texture Name="gStalfosArmorBackTex" OutName="stalfos_armor_back" Format="rgba16" Width="8" Height="8" Offset="0x7748"/>
<Texture Name="gStalfosSwordBladeTex" OutName="stalfos_sword_blade" Format="rgba16" Width="4" Height="4" Offset="0x77C8" /> <Texture Name="gStalfosSwordBladeTex" OutName="stalfos_sword_blade" Format="rgba16" Width="4" Height="4" Offset="0x77C8"/>
<Texture Name="gStalfosTrousersTopTex" OutName="stalfos_trousers_top" Format="rgba16" Width="8" Height="8" Offset="0x77E8" /> <Texture Name="gStalfosTrousersTopTex" OutName="stalfos_trousers_top" Format="rgba16" Width="8" Height="8" Offset="0x77E8"/>
<!-- Stalfos limbs and skeleton --> <!-- Stalfos limbs and skeleton -->
<Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868" /> <Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868"/>
<Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874" /> <Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874"/>
<Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880" /> <Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880"/>
<Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C" /> <Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C"/>
<Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898" /> <Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898"/>
<Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4" /> <Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4"/>
<Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0" /> <Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0"/>
<Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC" /> <Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC"/>
<Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8" /> <Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8"/>
<Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4" /> <Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4"/>
<Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0" /> <Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0"/>
<Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC" /> <Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC"/>
<Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8" /> <Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8"/>
<Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904" /> <Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904"/>
<Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910" /> <Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910"/>
<Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C" /> <Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C"/>
<Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928" /> <Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928"/>
<Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934" /> <Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934"/>
<Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940" /> <Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940"/>
<Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C" /> <Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C"/>
<Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958" /> <Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958"/>
<Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964" /> <Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964"/>
<Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970" /> <Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970"/>
<Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C" /> <Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C"/>
<Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988" /> <Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988"/>
<Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994" /> <Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994"/>
<Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0" /> <Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0"/>
<Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC" /> <Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC"/>
<Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8" /> <Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8"/>
<Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4" /> <Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4"/>
<Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0" /> <Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0"/>
<Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC" /> <Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC"/>
<Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8" /> <Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8"/>
<Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4" /> <Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4"/>
<Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00" /> <Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00"/>
<Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C" /> <Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C"/>
<Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18" /> <Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18"/>
<Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24" /> <Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24"/>
<Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30" /> <Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30"/>
<Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C" /> <Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C"/>
<Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48" /> <Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48"/>
<Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54" /> <Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54"/>
<Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60" /> <Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60"/>
<Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C" /> <Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C"/>
<Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78" /> <Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78"/>
<Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84" /> <Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84"/>
<Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90" /> <Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90"/>
<Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C" /> <Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C"/>
<Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8" /> <Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8"/>
<Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4" /> <Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4"/>
<Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0" /> <Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0"/>
<Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC" /> <Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC"/>
<Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8" /> <Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8"/>
<Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4" /> <Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4"/>
<Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0" /> <Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0"/>
<Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC" /> <Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC"/>
<Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08" /> <Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08"/>
<Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14" /> <Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14"/>
<Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20" /> <Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20"/>
<Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C" /> <Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C"/>
<Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28" /> <Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28"/>
<!-- Stalfos Animations --> <!-- Stalfos Animations -->
<Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444" /> <Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444"/>
<Animation Name="gStalfosFallOverBackwardsAnim" Offset="0x1420" /> <Animation Name="gStalfosFallOverBackwardsAnim" Offset="0x1420"/>
<Animation Name="gStalfosJumpBackwardsAnim" Offset="0x1978" /> <Animation Name="gStalfosJumpBackwardsAnim" Offset="0x1978"/>
<Animation Name="gStalfosBlockWithShieldAnim" Offset="0x1C20" /> <Animation Name="gStalfosBlockWithShieldAnim" Offset="0x1C20"/>
<Animation Name="gStalfosStandAttentionAnim" Offset="0x2188" /><!-- Unused --> <Animation Name="gStalfosStandAttentionAnim" Offset="0x2188"/><!-- Unused -->
<Animation Name="gStalfosFastAdvanceAnim" Offset="0x26D4" /> <Animation Name="gStalfosFastAdvanceAnim" Offset="0x26D4"/>
<Animation Name="gStalfosMiddleGuardAnim" Offset="0x316C" /> <Animation Name="gStalfosMiddleGuardAnim" Offset="0x316C"/>
<Animation Name="gStalfosSlowAdvanceAnim" Offset="0x81B4" /> <Animation Name="gStalfosSlowAdvanceAnim" Offset="0x81B4"/>
<Animation Name="gStalfosFlinchFromHitFrontAnim" Offset="0x8604" /> <Animation Name="gStalfosFlinchFromHitFrontAnim" Offset="0x8604"/>
<Animation Name="gStalfosFallOverForwardsAnim" Offset="0x9A90" /> <Animation Name="gStalfosFallOverForwardsAnim" Offset="0x9A90"/>
<Animation Name="gStalfosLeapAnim" Offset="0x9E50" /><!-- Unused --> <Animation Name="gStalfosLeapAnim" Offset="0x9E50"/><!-- Unused -->
<Animation Name="gStalfosJumpAnim" Offset="0xA324" /> <Animation Name="gStalfosJumpAnim" Offset="0xA324"/>
<Animation Name="gStalfosJumpslashAnim" Offset="0xA99C" /> <Animation Name="gStalfosJumpslashAnim" Offset="0xA99C"/>
<Animation Name="gStalfosDownSlashAnim" Offset="0xB00C" /> <Animation Name="gStalfosDownSlashAnim" Offset="0xB00C"/>
<Animation Name="gStalfosRecoverFromDownSlashAnim" Offset="0xB4E4" /> <Animation Name="gStalfosRecoverFromDownSlashAnim" Offset="0xB4E4"/>
<Animation Name="gStalfosUpSlashAnim" Offset="0xBE4C" /> <Animation Name="gStalfosUpSlashAnim" Offset="0xBE4C"/>
<Animation Name="gStalfosLandFromLeapAnim" Offset="0xC438" /> <Animation Name="gStalfosLandFromLeapAnim" Offset="0xC438"/>
<Animation Name="gStalfosLaughAnim" Offset="0xC8A0" /><!-- Unused --> <Animation Name="gStalfosLaughAnim" Offset="0xC8A0"/><!-- Unused -->
<Animation Name="gStalfosLookAroundAnim" Offset="0xDCF0" /><!-- Unused --> <Animation Name="gStalfosLookAroundAnim" Offset="0xDCF0"/><!-- Unused -->
<Animation Name="gStalfosSidestepAnim" Offset="0xE2B0" /> <Animation Name="gStalfosSidestepAnim" Offset="0xE2B0"/>
<Animation Name="gStalfosReleaseAttentionAnim" Offset="0xE7E4" /><!-- Unused --> <Animation Name="gStalfosReleaseAttentionAnim" Offset="0xE7E4"/><!-- Unused -->
</File> </File>
</Root> </Root>

View file

@ -4,25 +4,25 @@
<Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/> <Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/>
<!-- Stalchild Limbs --> <!-- Stalchild Limbs -->
<Limb Name="gStalchildRootLimb" Type="Standard" Offset="0x40C8"/> <Limb Name="gStalchildRootLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gStalchildWaistLimb" Type="Standard" Offset="0x40D4"/> <Limb Name="gStalchildWaistLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gStalchildRoot2Limb" Type="Standard" Offset="0x40E0"/> <Limb Name="gStalchildRoot2Limb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gStalchildRightFemurLimb" Type="Standard" Offset="0x40EC"/> <Limb Name="gStalchildRightFemurLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gStalchildRightShinLimb" Type="Standard" Offset="0x40F8"/> <Limb Name="gStalchildRightShinLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gStalchildRightFootLimb" Type="Standard" Offset="0x4104"/> <Limb Name="gStalchildRightFootLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gStalchildLeftFemurLimb" Type="Standard" Offset="0x4110"/> <Limb Name="gStalchildLeftFemurLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gStalchildLeftShinLimb" Type="Standard" Offset="0x411C"/> <Limb Name="gStalchildLeftShinLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gStalchildLeftFootLimb" Type="Standard" Offset="0x4128"/> <Limb Name="gStalchildLeftFootLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gStalchildRibCageLimb" Type="Standard" Offset="0x4134"/> <Limb Name="gStalchildRibCageLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gStalchildHeadLimb" Type="Standard" Offset="0x4140"/> <Limb Name="gStalchildHeadLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gStalchildJawLimb" Type="Standard" Offset="0x414C"/> <Limb Name="gStalchildJawLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gStalchildRightHumerusLimb" Type="Standard" Offset="0x4158"/> <Limb Name="gStalchildRightHumerusLimb" LimbType="Standard" Offset="0x4158"/>
<Limb Name="gStalchildRightForearmLimb" Type="Standard" Offset="0x4164"/> <Limb Name="gStalchildRightForearmLimb" LimbType="Standard" Offset="0x4164"/>
<Limb Name="gStalchildRightHandLimb" Type="Standard" Offset="0x4170"/> <Limb Name="gStalchildRightHandLimb" LimbType="Standard" Offset="0x4170"/>
<Limb Name="gStalchildLeftHumerusLimb" Type="Standard" Offset="0x417C"/> <Limb Name="gStalchildLeftHumerusLimb" LimbType="Standard" Offset="0x417C"/>
<Limb Name="gStalchildLeftForearmLimb" Type="Standard" Offset="0x4188"/> <Limb Name="gStalchildLeftForearmLimb" LimbType="Standard" Offset="0x4188"/>
<Limb Name="gStalchildLeftHandLimb" Type="Standard" Offset="0x4194"/> <Limb Name="gStalchildLeftHandLimb" LimbType="Standard" Offset="0x4194"/>
<Limb Name="gStalchildSpineLimb" Type="Standard" Offset="0x41A0"/> <Limb Name="gStalchildSpineLimb" LimbType="Standard" Offset="0x41A0"/>
<!-- Stalchild DisplayLists --> <!-- Stalchild DisplayLists -->
<DList Name="gStalchildHeadDL" Offset="0x3230"/> <DList Name="gStalchildHeadDL" Offset="0x3230"/>

View file

@ -1,6 +1,6 @@
<Root> <Root>
<File Name="object_spot01_objects2" Segment="6" > <File Name="object_spot01_objects2" Segment="6" >
<!-- Seems to be empty --> <!-- Seems to be empty -->
<Blob Name="object_spot01_objects2_Blob_000000" Size="0x10" Offset="0x0" /> <Blob Name="object_spot01_objects2_Blob_000000" Size="0x10" Offset="0x0"/>
</File> </File>
</Root> </Root>

View file

@ -45,7 +45,7 @@
<Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/> <Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/> <Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/> <Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/>
<Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x6AC0" Offset="0x7AC0"/> <Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x7AC0" TlutOffset="0x6AC0"/>
<Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used --> <Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used -->
<Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/> <Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/>
<Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/> <Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/>

View file

@ -4,9 +4,9 @@
<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/> <Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
<Animation Name="gDampeRestAnim" Offset="0x2F84"/> <Animation Name="gDampeRestAnim" Offset="0x2F84"/>
<Animation Name="gDampeFloatAnim" Offset="0x3768"/> <Animation Name="gDampeFloatAnim" Offset="0x3768"/>
<Texture Name="gDampeEyeOpenTex" Offset="0x3B40" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32"/> <Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
<Texture Name="gDampeEyeHalfTex" Offset="0x4340" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32"/> <Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
<Texture Name="gDampeEyeClosedTex" Offset="0x4B40" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32"/> <Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
<Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540"/> <Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540"/>
<DList Name="gDampeShovelDL" Offset="0xACE0"/> <DList Name="gDampeShovelDL" Offset="0xACE0"/>
<DList Name="gDampeLanternDL" Offset="0xB838"/> <DList Name="gDampeLanternDL" Offset="0xB838"/>

View file

@ -1,25 +1,25 @@
<Root> <Root>
<File Name="object_toki_objects" Segment="6"> <File Name="object_toki_objects" Segment="6">
<Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0" /> <Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
<DList Name="object_toki_objects_DL_000880" Offset="0x880" /> <DList Name="object_toki_objects_DL_000880" Offset="0x880"/>
<DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0" /> <DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0"/>
<Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30" /> <Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30"/>
<Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30" /> <Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30"/>
<DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0" /> <DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0"/>
<DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0" /> <DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0"/>
<Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0" /> <Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0"/>
<Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0" /> <Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0"/>
<Texture Name="object_toki_objects_Tex_003DC0" OutName="tex_003DC0" Format="rgba16" Width="32" Height="32" Offset="0x3DC0" /> <Texture Name="object_toki_objects_Tex_003DC0" OutName="tex_003DC0" Format="rgba16" Width="32" Height="32" Offset="0x3DC0"/>
<Texture Name="object_toki_objects_Tex_0045C0" OutName="tex_0045C0" Format="i4" Width="64" Height="128" Offset="0x45C0" /> <Texture Name="object_toki_objects_Tex_0045C0" OutName="tex_0045C0" Format="i4" Width="64" Height="128" Offset="0x45C0"/>
<Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0" /> <Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0" /> <Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0"/>
<Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0" /> <Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0"/>
<DList Name="object_toki_objects_DL_007440" Offset="0x7440" /> <!-- Door of Time left --> <DList Name="object_toki_objects_DL_007440" Offset="0x7440"/> <!-- Door of Time left -->
<DList Name="object_toki_objects_DL_007578" Offset="0x7578" /> <!-- Door of Time right --> <DList Name="object_toki_objects_DL_007578" Offset="0x7578"/> <!-- Door of Time right -->
<Collision Name="gDoorTokiCol" Offset="0x7888"/> <Collision Name="gDoorTokiCol" Offset="0x7888"/>
<DList Name="object_toki_objects_DL_007E20" Offset="0x7E20" /> <DList Name="object_toki_objects_DL_007E20" Offset="0x7E20"/>
<DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0" /> <DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0"/>
<DList Name="object_toki_objects_DL_008190" Offset="0x8190" /> <DList Name="object_toki_objects_DL_008190" Offset="0x8190"/>
<DList Name="object_toki_objects_DL_008390" Offset="0x8390" /> <!-- light plane --> <DList Name="object_toki_objects_DL_008390" Offset="0x8390"/> <!-- light plane -->
</File> </File>
</Root> </Root>

View file

@ -1,330 +1,330 @@
<Root> <Root>
<File Name="object_tw" Segment="6"> <File Name="object_tw" Segment="6">
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4" /> <Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/>
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC" /> <Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/>
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4" /> <Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/>
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0" /> <Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/>
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10" /> <Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/>
<Animation Name="object_tw_Anim_00230C" Offset="0x230C" /> <Animation Name="object_tw_Anim_00230C" Offset="0x230C"/>
<Animation Name="object_tw_Anim_003614" Offset="0x3614" /> <Animation Name="object_tw_Anim_003614" Offset="0x3614"/>
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34" /> <Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/>
<Animation Name="object_tw_Anim_004548" Offset="0x4548" /> <Animation Name="object_tw_Anim_004548" Offset="0x4548"/>
<Animation Name="object_tw_Anim_00578C" Offset="0x578C" /> <Animation Name="object_tw_Anim_00578C" Offset="0x578C"/>
<Animation Name="object_tw_Anim_006530" Offset="0x6530" /> <Animation Name="object_tw_Anim_006530" Offset="0x6530"/>
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28" /> <Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/>
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40" /> <Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/>
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C" /> <Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/>
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58" /> <Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/>
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64" /> <Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/>
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70" /> <Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/>
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C" /> <Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/>
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88" /> <Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/>
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94" /> <Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/>
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0" /> <Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/>
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC" /> <Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/>
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8" /> <Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/>
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4" /> <Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/>
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0" /> <Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/>
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC" /> <Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/>
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8" /> <Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/>
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4" /> <Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/>
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000" /> <Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/>
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C" /> <Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/>
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018" /> <Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/>
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<Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18" /> <Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18"/>
<Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24" /> <Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24"/>
<Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30" /> <Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30"/>
<Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C" /> <Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C"/>
<Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48" /> <Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48"/>
<Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54" /> <Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54"/>
<Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60" /> <Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60"/>
<Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C" /> <Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C"/>
<Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78" /> <Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78"/>
<Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84" /> <Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84"/>
<Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90" /> <Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90"/>
<Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C" /> <Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C"/>
<Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8" /> <Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8"/>
<Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4" /> <Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4"/>
<Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0" /> <Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0"/>
<Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC" /> <Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC"/>
<Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8" /> <Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8"/>
<Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4" /> <Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/>
<Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0" /> <Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/>
<Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC" /> <Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/>
<Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08" /> <Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/>
<Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14" /> <Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/>
<Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20" /> <Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/>
<Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C" /> <Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/>
<Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38" /> <Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/>
<Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44" /> <Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/>
<Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50" /> <Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/>
<Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C" /> <Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/>
<Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68" /> <Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/>
<Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020" /> <Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/>
<Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8" /> <Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/>
<Animation Name="object_tw_Anim_0338F0" Offset="0x338F0" /> <Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/>
<Animation Name="object_tw_Anim_0343B4" Offset="0x343B4" /> <Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/>
<Animation Name="object_tw_Anim_035030" Offset="0x35030" /> <Animation Name="object_tw_Anim_035030" Offset="0x35030"/>
<Animation Name="object_tw_Anim_035988" Offset="0x35988" /> <Animation Name="object_tw_Anim_035988" Offset="0x35988"/>
<Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC" /> <Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/>
<Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C" /> <Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/>
<Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0" /> <Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/>
<DList Name="object_tw_DL_03A680" Offset="0x3A680" /> <DList Name="object_tw_DL_03A680" Offset="0x3A680"/>
<Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0" /> <Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
</File> </File>
</Root> </Root>

View file

@ -30,34 +30,34 @@
<Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/> <Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
<!-- Bari Limbs and Skeleton --> <!-- Bari Limbs and Skeleton -->
<Limb Name="gBariNucleusBaseLimb" Type="Standard" Offset="0x4688"/> <Limb Name="gBariNucleusBaseLimb" LimbType="Standard" Offset="0x4688"/>
<Limb Name="gBariNucleusLimb" Type="Standard" Offset="0x4694"/> <Limb Name="gBariNucleusLimb" LimbType="Standard" Offset="0x4694"/>
<Limb Name="gBariRightMandibleBaseBaseLimb" Type="Standard" Offset="0x46A0"/> <Limb Name="gBariRightMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46A0"/>
<Limb Name="gBariRightMandibleBaseLimb" Type="Standard" Offset="0x46AC"/> <Limb Name="gBariRightMandibleBaseLimb" LimbType="Standard" Offset="0x46AC"/>
<Limb Name="gBariRightMandibleLimb" Type="Standard" Offset="0x46B8"/> <Limb Name="gBariRightMandibleLimb" LimbType="Standard" Offset="0x46B8"/>
<Limb Name="gBariLeftMandibleBaseBaseLimb" Type="Standard" Offset="0x46C4"/> <Limb Name="gBariLeftMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46C4"/>
<Limb Name="gBariLeftMandibleBaseLimb" Type="Standard" Offset="0x46D0"/> <Limb Name="gBariLeftMandibleBaseLimb" LimbType="Standard" Offset="0x46D0"/>
<Limb Name="gBariLeftMandibleLimb" Type="Standard" Offset="0x46DC"/> <Limb Name="gBariLeftMandibleLimb" LimbType="Standard" Offset="0x46DC"/>
<Limb Name="gBariLeftArmBaseLimb" Type="Standard" Offset="0x46E8"/> <Limb Name="gBariLeftArmBaseLimb" LimbType="Standard" Offset="0x46E8"/>
<Limb Name="gBariLeftUpperArmBaseLimb" Type="Standard" Offset="0x46F4"/> <Limb Name="gBariLeftUpperArmBaseLimb" LimbType="Standard" Offset="0x46F4"/>
<Limb Name="gBariLeftForearmBaseLimb" Type="Standard" Offset="0x4700"/> <Limb Name="gBariLeftForearmBaseLimb" LimbType="Standard" Offset="0x4700"/>
<Limb Name="gBariLeftClawBodyBaseLimb" Type="Standard" Offset="0x470C"/> <Limb Name="gBariLeftClawBodyBaseLimb" LimbType="Standard" Offset="0x470C"/>
<Limb Name="gBariLeftClawTipBaseLimb" Type="Standard" Offset="0x4718"/> <Limb Name="gBariLeftClawTipBaseLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gBariLeftClawTipLimb" Type="Standard" Offset="0x4724"/> <Limb Name="gBariLeftClawTipLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gBariLeftClawBodyLimb" Type="Standard" Offset="0x4730"/> <Limb Name="gBariLeftClawBodyLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gBariLeftForearmLimb" Type="Standard" Offset="0x473C"/> <Limb Name="gBariLeftForearmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gBariLeftUpperArmLimb" Type="Standard" Offset="0x4748"/> <Limb Name="gBariLeftUpperArmLimb" LimbType="Standard" Offset="0x4748"/>
<Limb Name="gBariRightArmBaseLimb" Type="Standard" Offset="0x4754"/> <Limb Name="gBariRightArmBaseLimb" LimbType="Standard" Offset="0x4754"/>
<Limb Name="gBariRightUpperArmBaseLimb" Type="Standard" Offset="0x4760"/> <Limb Name="gBariRightUpperArmBaseLimb" LimbType="Standard" Offset="0x4760"/>
<Limb Name="gBariRightForearmBaseLimb" Type="Standard" Offset="0x476C"/> <Limb Name="gBariRightForearmBaseLimb" LimbType="Standard" Offset="0x476C"/>
<Limb Name="gBariRightClawBodyBaseLimb" Type="Standard" Offset="0x4778"/> <Limb Name="gBariRightClawBodyBaseLimb" LimbType="Standard" Offset="0x4778"/>
<Limb Name="gBariRightClawTipBaseLimb" Type="Standard" Offset="0x4784"/> <Limb Name="gBariRightClawTipBaseLimb" LimbType="Standard" Offset="0x4784"/>
<Limb Name="gBariRightClawTipLimb" Type="Standard" Offset="0x4790"/> <Limb Name="gBariRightClawTipLimb" LimbType="Standard" Offset="0x4790"/>
<Limb Name="gBariRightClawBodyLimb" Type="Standard" Offset="0x479C"/> <Limb Name="gBariRightClawBodyLimb" LimbType="Standard" Offset="0x479C"/>
<Limb Name="gBariRightForearmLimb" Type="Standard" Offset="0x47A8"/> <Limb Name="gBariRightForearmLimb" LimbType="Standard" Offset="0x47A8"/>
<Limb Name="gBariRightUpperArmLimb" Type="Standard" Offset="0x47B4"/> <Limb Name="gBariRightUpperArmLimb" LimbType="Standard" Offset="0x47B4"/>
<Limb Name="gBariInnerHoodLimb" Type="Standard" Offset="0x47C0"/> <Limb Name="gBariInnerHoodLimb" LimbType="Standard" Offset="0x47C0"/>
<Limb Name="gBariOuterHoodLimb" Type="Standard" Offset="0x47CC"/> <Limb Name="gBariOuterHoodLimb" LimbType="Standard" Offset="0x47CC"/>
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/> <Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
</File> </File>
</Root> </Root>

View file

@ -4,16 +4,16 @@
<Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/> <Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/>
<!-- Beamos Skeleton Limbs --> <!-- Beamos Skeleton Limbs -->
<Limb Name="gBeamosRootLimb" Type="Standard" Offset="0x3EC0"/> <Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/>
<Limb Name="gBeamosLimb_3ECC" Type="Standard" Offset="0x3ECC"/> <Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/>
<Limb Name="gBeamosLimb_3ED8" Type="Standard" Offset="0x3ED8"/> <Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/>
<Limb Name="gBeamosLimb_3EE4" Type="Standard" Offset="0x3EE4"/> <Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/>
<Limb Name="gBeamosTopEyelidLimb" Type="Standard" Offset="0x3EF0"/> <Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/>
<Limb Name="gBeamosLimb_3EFC" Type="Standard" Offset="0x3EFC"/> <Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/>
<Limb Name="gBeamosLimb_3F08" Type="Standard" Offset="0x3F08"/> <Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/>
<Limb Name="gBeamosBottomEyelidLimb" Type="Standard" Offset="0x3F14"/> <Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/>
<Limb Name="gBeamosEyeLimb" Type="Standard" Offset="0x3F20"/> <Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/>
<Limb Name="gBeamosBodyLimb" Type="Standard" Offset="0x3F2C"/> <Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/>
<!-- Beamos Limb DisplayLists --> <!-- Beamos Limb DisplayLists -->
<DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/> <DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/>

View file

@ -13,27 +13,27 @@
<DList Name="gWarp1DL_001A48" Offset="0x1A48"/> <DList Name="gWarp1DL_001A48" Offset="0x1A48"/>
<DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/> <DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/>
<Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/> <Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/>
<Limb Name="gWarpCrystalLimb_002B58" Type="Standard" Offset="0x2B58"/> <Limb Name="gWarpCrystalLimb_002B58" LimbType="Standard" Offset="0x2B58"/>
<Limb Name="gWarpCrystalLimb_002B64" Type="Standard" Offset="0x2B64"/> <Limb Name="gWarpCrystalLimb_002B64" LimbType="Standard" Offset="0x2B64"/>
<Limb Name="gWarpCrystalLimb_002B70" Type="Standard" Offset="0x2B70"/> <Limb Name="gWarpCrystalLimb_002B70" LimbType="Standard" Offset="0x2B70"/>
<Limb Name="gWarpCrystalLimb_002B7C" Type="Standard" Offset="0x2B7C"/> <Limb Name="gWarpCrystalLimb_002B7C" LimbType="Standard" Offset="0x2B7C"/>
<Limb Name="gWarpCrystalLimb_002B88" Type="Standard" Offset="0x2B88"/> <Limb Name="gWarpCrystalLimb_002B88" LimbType="Standard" Offset="0x2B88"/>
<Limb Name="gWarpCrystalLimb_002B94" Type="Standard" Offset="0x2B94"/> <Limb Name="gWarpCrystalLimb_002B94" LimbType="Standard" Offset="0x2B94"/>
<Limb Name="gWarpCrystalLimb_002BA0" Type="Standard" Offset="0x2BA0"/> <Limb Name="gWarpCrystalLimb_002BA0" LimbType="Standard" Offset="0x2BA0"/>
<Limb Name="gWarpCrystalLimb_002BAC" Type="Standard" Offset="0x2BAC"/> <Limb Name="gWarpCrystalLimb_002BAC" LimbType="Standard" Offset="0x2BAC"/>
<Limb Name="gWarpCrystalLimb_002BB8" Type="Standard" Offset="0x2BB8"/> <Limb Name="gWarpCrystalLimb_002BB8" LimbType="Standard" Offset="0x2BB8"/>
<Limb Name="gWarpCrystalLimb_002BC4" Type="Standard" Offset="0x2BC4"/> <Limb Name="gWarpCrystalLimb_002BC4" LimbType="Standard" Offset="0x2BC4"/>
<Limb Name="gWarpCrystalLimb_002BD0" Type="Standard" Offset="0x2BD0"/> <Limb Name="gWarpCrystalLimb_002BD0" LimbType="Standard" Offset="0x2BD0"/>
<Limb Name="gWarpCrystalLimb_002BDC" Type="Standard" Offset="0x2BDC"/> <Limb Name="gWarpCrystalLimb_002BDC" LimbType="Standard" Offset="0x2BDC"/>
<Limb Name="gWarpCrystalLimb_002BE8" Type="Standard" Offset="0x2BE8"/> <Limb Name="gWarpCrystalLimb_002BE8" LimbType="Standard" Offset="0x2BE8"/>
<Limb Name="gWarpCrystalLimb_002BF4" Type="Standard" Offset="0x2BF4"/> <Limb Name="gWarpCrystalLimb_002BF4" LimbType="Standard" Offset="0x2BF4"/>
<Limb Name="gWarpCrystalLimb_002C00" Type="Standard" Offset="0x2C00"/> <Limb Name="gWarpCrystalLimb_002C00" LimbType="Standard" Offset="0x2C00"/>
<Limb Name="gWarpCrystalLimb_002C0C" Type="Standard" Offset="0x2C0C"/> <Limb Name="gWarpCrystalLimb_002C0C" LimbType="Standard" Offset="0x2C0C"/>
<Limb Name="gWarpCrystalLimb_002C18" Type="Standard" Offset="0x2C18"/> <Limb Name="gWarpCrystalLimb_002C18" LimbType="Standard" Offset="0x2C18"/>
<Limb Name="gWarpCrystalLimb_002C24" Type="Standard" Offset="0x2C24"/> <Limb Name="gWarpCrystalLimb_002C24" LimbType="Standard" Offset="0x2C24"/>
<Limb Name="gWarpCrystalLimb_002C30" Type="Standard" Offset="0x2C30"/> <Limb Name="gWarpCrystalLimb_002C30" LimbType="Standard" Offset="0x2C30"/>
<Limb Name="gWarpCrystalLimb_002C3C" Type="Standard" Offset="0x2C3C"/> <Limb Name="gWarpCrystalLimb_002C3C" LimbType="Standard" Offset="0x2C3C"/>
<Limb Name="gWarpCrystalLimb_002C48" Type="Standard" Offset="0x2C48"/> <Limb Name="gWarpCrystalLimb_002C48" LimbType="Standard" Offset="0x2C48"/>
<Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/> <Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/>
</File> </File>
</Root> </Root>

View file

@ -4,23 +4,23 @@
<Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/> <Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/>
<!-- Child Zelda 1 Limbs --> <!-- Child Zelda 1 Limbs -->
<Limb Name="gChildZelda1RootLimb" Type="Standard" Offset="0xF4C8"/> <Limb Name="gChildZelda1RootLimb" LimbType="Standard" Offset="0xF4C8"/>
<Limb Name="gChildZelda1WaistLimb" Type="Standard" Offset="0xF4D4"/> <Limb Name="gChildZelda1WaistLimb" LimbType="Standard" Offset="0xF4D4"/>
<Limb Name="gChildZelda1LeftLegLimb" Type="Standard" Offset="0xF4E0"/> <Limb Name="gChildZelda1LeftLegLimb" LimbType="Standard" Offset="0xF4E0"/>
<Limb Name="gChildZelda1LeftFootLimb" Type="Standard" Offset="0xF4EC"/> <Limb Name="gChildZelda1LeftFootLimb" LimbType="Standard" Offset="0xF4EC"/>
<Limb Name="gChildZelda1RightLegLimb" Type="Standard" Offset="0xF4F8"/> <Limb Name="gChildZelda1RightLegLimb" LimbType="Standard" Offset="0xF4F8"/>
<Limb Name="gChildZelda1RightFootLimb" Type="Standard" Offset="0xF504"/> <Limb Name="gChildZelda1RightFootLimb" LimbType="Standard" Offset="0xF504"/>
<Limb Name="gChildZelda1Dress1Limb" Type="Standard" Offset="0xF510"/> <Limb Name="gChildZelda1Dress1Limb" LimbType="Standard" Offset="0xF510"/>
<Limb Name="gChildZelda1Dress2Limb" Type="Standard" Offset="0xF51C"/> <Limb Name="gChildZelda1Dress2Limb" LimbType="Standard" Offset="0xF51C"/>
<Limb Name="gChildZelda1Dress3Limb" Type="Standard" Offset="0xF528"/> <Limb Name="gChildZelda1Dress3Limb" LimbType="Standard" Offset="0xF528"/>
<Limb Name="gChildZelda1TorsoLimb" Type="Standard" Offset="0xF534"/> <Limb Name="gChildZelda1TorsoLimb" LimbType="Standard" Offset="0xF534"/>
<Limb Name="gChildZelda1LeftUpperArmLimb" Type="Standard" Offset="0xF540"/> <Limb Name="gChildZelda1LeftUpperArmLimb" LimbType="Standard" Offset="0xF540"/>
<Limb Name="gChildZelda1LeftForearmLimb" Type="Standard" Offset="0xF54C"/> <Limb Name="gChildZelda1LeftForearmLimb" LimbType="Standard" Offset="0xF54C"/>
<Limb Name="gChildZelda1LeftHandLimb" Type="Standard" Offset="0xF558"/> <Limb Name="gChildZelda1LeftHandLimb" LimbType="Standard" Offset="0xF558"/>
<Limb Name="gChildZelda1RightUpperArmLimb" Type="Standard" Offset="0xF564"/> <Limb Name="gChildZelda1RightUpperArmLimb" LimbType="Standard" Offset="0xF564"/>
<Limb Name="gChildZelda1RightForearmLimb" Type="Standard" Offset="0xF570"/> <Limb Name="gChildZelda1RightForearmLimb" LimbType="Standard" Offset="0xF570"/>
<Limb Name="gChildZelda1RightHandLimb" Type="Standard" Offset="0xF57C"/> <Limb Name="gChildZelda1RightHandLimb" LimbType="Standard" Offset="0xF57C"/>
<Limb Name="gChildZelda1HeadLimb" Type="Standard" Offset="0xF588"/> <Limb Name="gChildZelda1HeadLimb" LimbType="Standard" Offset="0xF588"/>
<!-- Child Zelda 1 Limb DisplayLists --> <!-- Child Zelda 1 Limb DisplayLists -->
<DList Name="gChildZelda1WaistDL" Offset="0x6008"/> <DList Name="gChildZelda1WaistDL" Offset="0x6008"/>

View file

@ -18,7 +18,7 @@
</Array> </Array>
<DList Name="sPlatformSideDL" Offset="0x1B40"/> <DList Name="sPlatformSideDL" Offset="0x1B40"/>
<Texture Name="sFlashTex" Format="i8" OutName="flash_tex" Width="32" Height="64" Offset="0x1B58"/> <Texture Name="sFlashTex" OutName="flash_tex" Format="i8" Width="32" Height="64" Offset="0x1B58"/>
<Array Name="sFlashVtx" Count="8" Offset="0x2358"> <Array Name="sFlashVtx" Count="8" Offset="0x2358">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -2,9 +2,9 @@
<File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98"> <File Name="ovl_Magic_Wind" BaseAddress="0x80B8B100" RangeStart="0x780" RangeEnd="0x1C98">
<Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/> <Skeleton Name="sSkel" Type="Curve" LimbType="Curve" Offset="0x1C90"/>
<CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/> <CurveAnimation Name="sAnim" SkelOffset="0x1C90" Offset="0x1C50"/>
<Limb Name="sRootLimb" Type="Curve" Offset="0x1C60"/> <Limb Name="sRootLimb" LimbType="Curve" Offset="0x1C60"/>
<Limb Name="sInnerCylinderLimb" Type="Curve" Offset="0x1C6C"/> <Limb Name="sInnerCylinderLimb" LimbType="Curve" Offset="0x1C6C"/>
<Limb Name="sOuterCylinderLimb" Type="Curve" Offset="0x1C78"/> <Limb Name="sOuterCylinderLimb" LimbType="Curve" Offset="0x1C78"/>
<Array Name="sCylinderVtx" Count="36" Offset="0x780"> <Array Name="sCylinderVtx" Count="36" Offset="0x780">
<Vtx/> <Vtx/>
</Array> </Array>

View file

@ -4,14 +4,14 @@
<Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/> <Texture Name="gDCNightEntranceTex" OutName="night_entrance" Format="ci8" Width="32" Height="64" Offset="0x13378" TlutOffset="0x11D70"/>
<!-- these need to have TLUTs extract from room 0 at 0x11290--> <!-- these need to have TLUTs extract from room 0 at 0x11290-->
<Texture Name="gDCLavaFloor1Tex" OutName="Lava_floor_1" Format="ci8" Width="32" Height="32" Offset="0x11F78" /> <Texture Name="gDCLavaFloor1Tex" OutName="Lava_floor_1" Format="ci8" Width="32" Height="32" Offset="0x11F78"/>
<Texture Name="gDCLavaFloor2Tex" OutName="Lava_floor_2" Format="ci8" Width="32" Height="32" Offset="0x14778" /> <Texture Name="gDCLavaFloor2Tex" OutName="Lava_floor_2" Format="ci8" Width="32" Height="32" Offset="0x14778"/>
<Texture Name="gDCLavaFloor3Tex" OutName="Lava_floor_3" Format="ci8" Width="32" Height="32" Offset="0x14378" /> <Texture Name="gDCLavaFloor3Tex" OutName="Lava_floor_3" Format="ci8" Width="32" Height="32" Offset="0x14378"/>
<Texture Name="gDCLavaFloor4Tex" OutName="Lava_floor_4" Format="ci8" Width="32" Height="32" Offset="0x13F78" /> <Texture Name="gDCLavaFloor4Tex" OutName="Lava_floor_4" Format="ci8" Width="32" Height="32" Offset="0x13F78"/>
<Texture Name="gDCLavaFloor5Tex" OutName="Lava_floor_5" Format="ci8" Width="32" Height="32" Offset="0x14B78" /> <Texture Name="gDCLavaFloor5Tex" OutName="Lava_floor_5" Format="ci8" Width="32" Height="32" Offset="0x14B78"/>
<Texture Name="gDCLavaFloor6Tex" OutName="Lava_floor_6" Format="ci8" Width="32" Height="32" Offset="0x13B78" /> <Texture Name="gDCLavaFloor6Tex" OutName="Lava_floor_6" Format="ci8" Width="32" Height="32" Offset="0x13B78"/>
<Texture Name="gDCLavaFloor7Tex" OutName="Lava_floor_7" Format="ci8" Width="32" Height="32" Offset="0x12F78" /> <Texture Name="gDCLavaFloor7Tex" OutName="Lava_floor_7" Format="ci8" Width="32" Height="32" Offset="0x12F78"/>
<Texture Name="gDCLavaFloor8Tex" OutName="Lava_floor_8" Format="ci8" Width="32" Height="32" Offset="0x12B78" /> <Texture Name="gDCLavaFloor8Tex" OutName="Lava_floor_8" Format="ci8" Width="32" Height="32" Offset="0x12B78"/>
<Cutscene Name="gDcOpeningCs" Offset="0x14F80"/> <Cutscene Name="gDcOpeningCs" Offset="0x14F80"/>
<Scene Name="ddan_scene" Offset="0x0"/> <Scene Name="ddan_scene" Offset="0x0"/>

View file

@ -1,13 +1,13 @@
<Root> <Root>
<File Name="miharigoya_scene" Segment="2"> <File Name="miharigoya_scene" Segment="2">
<Texture Name="gGuardHouseOutSideView2NightTex" OutName="view_2_night" Format="rgba16" Width="64" Height="32" Offset="0x1350" /> <Texture Name="gGuardHouseOutSideView2NightTex" OutName="view_2_night" Format="rgba16" Width="64" Height="32" Offset="0x1350"/>
<Texture Name="gGuardHouseOutSideView2DayTex" OutName="view_2_day" Format="rgba16" Width="64" Height="32" Offset="0x2350" /> <Texture Name="gGuardHouseOutSideView2DayTex" OutName="view_2_day" Format="rgba16" Width="64" Height="32" Offset="0x2350"/>
<Texture Name="gGuardHouseOutSideView1NightTex" OutName="view_1_night" Format="rgba16" Width="64" Height="32" Offset="0x3550" /> <Texture Name="gGuardHouseOutSideView1NightTex" OutName="view_1_night" Format="rgba16" Width="64" Height="32" Offset="0x3550"/>
<Texture Name="gGuardHouseOutSideView1DayTex" OutName="view_1_day" Format="rgba16" Width="64" Height="32" Offset="0x6550" /> <Texture Name="gGuardHouseOutSideView1DayTex" OutName="view_1_day" Format="rgba16" Width="64" Height="32" Offset="0x6550"/>
<Scene Name="miharigoya_scene" Offset="0x0"/> <Scene Name="miharigoya_scene" Offset="0x0"/>
</File> </File>
<File Name="miharigoya_room_0" Segment="3"> <File Name="miharigoya_room_0" Segment="3">
<Blob Name="gMiharigoyaBlob_0038D8" Offset="0x38D8" Size="0x68"/> <Blob Name="gMiharigoyaBlob_0038D8" Size="0x68" Offset="0x38D8"/>
<Room Name="miharigoya_room_0" Offset="0x0"/> <Room Name="miharigoya_room_0" Offset="0x0"/>
<DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/> <DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/>
</File> </File>

View file

@ -227,16 +227,16 @@ Therefore, we end up with the following:
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/> <DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
<!-- Bombchu Bowling Girl limbs --> <!-- Bombchu Bowling Girl limbs -->
<Limb Name="gChuGirlWaistLimb" Type="Standard" Offset="0x6E10"/> <Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
<Limb Name="gChuGirlTorsoLimb" Type="Standard" Offset="0x6E1C"/> <Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
<Limb Name="gChuGirlNeckLimb" Type="Standard" Offset="0x6E28"/> <Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
<Limb Name="gChuGirlHeadLimb" Type="Standard" Offset="0x6E34"/> <Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
<Limb Name="gChuGirlLeftUpperArmLimb" Type="Standard" Offset="0x6E40"/> <Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
<Limb Name="gChuGirlLeftForearmLimb" Type="Standard" Offset="0x6E4C"/> <Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
<Limb Name="gChuGirlLeftHandLimb" Type="Standard" Offset="0x6E58"/> <Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
<Limb Name="gChuGirlRightUpperArmLimb" Type="Standard" Offset="0x6E64"/> <Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
<Limb Name="gChuGirlRightForearmLimb" Type="Standard" Offset="0x6E70"/> <Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
<Limb Name="gChuGirlRightHandLimb" Type="Standard" Offset="0x6E7C"/> <Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures --> <!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/> <Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>