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Obj_Syokudai (#412)
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * torches * Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * cleanup * Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * small cleanup Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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@ -1115,7 +1115,7 @@ Vec3f* OLib_Vec3fDiffRad(Vec3f* dest, Vec3f* a, Vec3f* b);
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// ? func_80080024(?);
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s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s16 arg4);
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void func_800803F0(GlobalContext* globalCtx, s16 camId);
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UNK_RET func_80080480(GlobalContext* globalCtx, Actor* actor);
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s16 func_80080480(GlobalContext* globalCtx, Actor* actor);
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UNK_TYPE func_800806BC(GlobalContext* globalCtx, Actor* actor, UNK_TYPE);
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UNK_TYPE func_80080728(GlobalContext* globalCtx, u8 actorType);
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void func_80080788(UNK_TYPE, UNK_TYPE);
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