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Match Overlay_Relocate (#330)
* Finally match Overlay_DoRelocation * remove asm, rename Overlay_DoRelocation to Overlay_Relocate * formatter * comment updates * comment update
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@ -48,7 +48,7 @@ s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32
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* Creates a line segment which is perpendicular to the line segments `lineAPointA`->`lineAPointB` and
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* `lineBPointA`->`lineBPointB`
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*
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*/
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*/
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#ifdef NON_MATCHING
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/**
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* NON_MATCHING:
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@ -1900,7 +1900,7 @@ s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect) {
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minDistSq = distFromPointAToIntersectASq;
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}
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}
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if (minDistSq != 1.e38f) {
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return true;
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}
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