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Naming cutscenes from Lon-Lon Ranch (#2359)
* name cs from ranch * fixed llr credits cs dest part 5 and 6 being inverted * format
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d12750b956
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6 changed files with 28 additions and 8 deletions
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@ -1,6 +1,16 @@
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<Root>
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<File Name="spot20_scene" Segment="2">
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<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5B70"/>
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<Cutscene Name="gLonLonRanchRaceIntroCs" Offset="0x2980"/>
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<Cutscene Name="gLonLonRanchEponasSongCs" Offset="0x2B40"/>
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<Cutscene Name="gLonLonRanchCreditsPart1Cs" Offset="0x2F80"/>
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<Cutscene Name="gLonLonRanchCreditsPart2Cs" Offset="0x31E0"/>
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<Cutscene Name="gLonLonRanchCreditsPart3Cs" Offset="0x3450"/>
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<Cutscene Name="gLonLonRanchCreditsPart4Cs" Offset="0x3730"/>
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<Cutscene Name="gLonLonRanchCreditsPart5Cs" Offset="0x4460"/>
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<Cutscene Name="gLonLonRanchCreditsPart6Cs" Offset="0x3980"/>
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<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x8180"/>
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<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFB80"/>
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<Path Name="spot20_scenePathList_005844" Offset="0x57E4" NumPaths="2"/>
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@ -1,6 +1,16 @@
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<Root>
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<File Name="spot20_scene" Segment="2">
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<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
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<Cutscene Name="gLonLonRanchRaceIntroCs" Offset="0x2980"/>
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<Cutscene Name="gLonLonRanchEponasSongCs" Offset="0x2B40"/>
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<Cutscene Name="gLonLonRanchCreditsPart1Cs" Offset="0x2F84"/>
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<Cutscene Name="gLonLonRanchCreditsPart2Cs" Offset="0x31E4"/>
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<Cutscene Name="gLonLonRanchCreditsPart3Cs" Offset="0x3474"/>
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<Cutscene Name="gLonLonRanchCreditsPart4Cs" Offset="0x3764"/>
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<Cutscene Name="gLonLonRanchCreditsPart5Cs" Offset="0x44B4"/>
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<Cutscene Name="gLonLonRanchCreditsPart6Cs" Offset="0x39C4"/>
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<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
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<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
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<Path Name="spot20_scenePathList_005844" Offset="0x5844" NumPaths="2"/>
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