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Naming cutscenes from Lon-Lon Ranch (#2359)

* name cs from ranch

* fixed llr credits cs dest part 5 and 6 being inverted

* format
This commit is contained in:
Yanis 2024-12-14 00:28:48 +01:00 committed by GitHub
parent d12750b956
commit 4b20d8269b
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GPG key ID: B5690EEEBB952194
6 changed files with 28 additions and 8 deletions

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@ -1134,7 +1134,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_5:
case CS_DEST_LON_LON_RANCH_CREDITS_PART_6:
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
@ -1142,7 +1142,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
play->transitionType = TRANS_TYPE_FADE_BLACK;
break;
case CS_DEST_LON_LON_RANCH_CREDITS_PART_6:
case CS_DEST_LON_LON_RANCH_CREDITS_PART_5:
play->nextEntranceIndex = ENTR_LON_LON_RANCH_0;
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.save.cutsceneIndex = 0xFFF7;