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use a better variable name

This commit is contained in:
dark-samus 2020-03-23 20:01:52 -04:00
parent 94e4c2b91f
commit 4bbbdc39fd

View file

@ -97,15 +97,14 @@ void FaultDrawer_DrawRecImpl(s32 xStart, s32 yStart, s32 xEnd, s32 yEnd, u16 col
void FaultDrawer_DrawChar(char c) {
u16* fb;
s32 x, y;
s32 test;
u32* dataPtr;
u32 data;
s32 cursorX = sFaultDrawerStruct.cursorX;
s32 cursorY = sFaultDrawerStruct.cursorY;
u32** temp = &sFaultDrawerStruct.fontData;
u32** fontData = &sFaultDrawerStruct.fontData;
s32 shift = c % 4;
test = c % 4;
dataPtr = &temp[0][(((c / 8) * 16) + ((c & 4) >> 2))];
dataPtr = &fontData[0][(((c / 8) * 16) + ((c & 4) >> 2))];
fb = sFaultDrawerStruct.fb + (sFaultDrawerStruct.w * cursorY) + cursorX;
if ((sFaultDrawerStruct.xStart <= cursorX) &&
@ -113,7 +112,7 @@ void FaultDrawer_DrawChar(char c) {
(sFaultDrawerStruct.yStart <= cursorY) &&
((sFaultDrawerStruct.charH + cursorY - 1) <= sFaultDrawerStruct.yEnd)) {
for (y = 0; y < sFaultDrawerStruct.charH; y++) {
u32 mask = 0x10000000 << test;
u32 mask = 0x10000000 << shift;
data = *dataPtr;
for (x = 0; x < sFaultDrawerStruct.charW; x++) {
if (mask & data) {