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R_MESH2_
-> R_ROOM_CULL_
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parent
700de56fdc
commit
4c19da0748
2 changed files with 9 additions and 9 deletions
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@ -103,10 +103,10 @@
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#define R_MAGIC_FILL_X XREG(51)
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#define R_ENV_LIGHT1_DIR(i) cREG(3 + i)
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#define R_ENV_LIGHT2_DIR(i) cREG(6 + i)
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#define R_MESH2_DEBUG_MODE iREG(86)
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#define R_MESH2_NUM_ALL_ENTRIES iREG(87)
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#define R_MESH2_NUM_DRAWN_ENTRIES iREG(88)
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#define R_MESH2_DEBUG_DRAW_TARGET iREG(89)
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#define R_ROOM_CULL_DEBUG_MODE iREG(86)
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#define R_ROOM_CULL_NUM_ENTRIES iREG(87)
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#define R_ROOM_CULL_USED_ENTRIES iREG(88)
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#define R_ROOM_CULL_DEBUG_TARGET iREG(89)
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#define R_B_LABEL_DD WREG(0)
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#define R_OW_MINIMAP_X WREG(29)
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#define R_OW_MINIMAP_Y WREG(30)
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@ -180,7 +180,7 @@ void Room_DrawCullMeshes(PlayState* play, Room* room, u32 flags) {
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}
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// if this is real then I might not be
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R_MESH2_NUM_ALL_ENTRIES = meshHeaderCull->numEntries & 0xFFFF & 0xFFFF & 0xFFFF;
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R_ROOM_CULL_NUM_ENTRIES = meshHeaderCull->numEntries & 0xFFFF & 0xFFFF & 0xFFFF;
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// Draw entries, from nearest to furthest
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for (i = 1; head != NULL; head = head->next, i++) {
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@ -188,7 +188,7 @@ void Room_DrawCullMeshes(PlayState* play, Room* room, u32 flags) {
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meshHeaderCullEntry = head->entry;
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if (R_MESH2_DEBUG_MODE != 0) {
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if (R_ROOM_CULL_DEBUG_MODE != 0) {
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// Debug mode drawing
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// This loop does nothing
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@ -199,8 +199,8 @@ void Room_DrawCullMeshes(PlayState* play, Room* room, u32 flags) {
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}
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}
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if (((R_MESH2_DEBUG_MODE == 1) && (R_MESH2_DEBUG_DRAW_TARGET >= i)) ||
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((R_MESH2_DEBUG_MODE == 2) && (R_MESH2_DEBUG_DRAW_TARGET == i))) {
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if (((R_ROOM_CULL_DEBUG_MODE == 1) && (R_ROOM_CULL_DEBUG_TARGET >= i)) ||
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((R_ROOM_CULL_DEBUG_MODE == 2) && (R_ROOM_CULL_DEBUG_TARGET == i))) {
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if (flags & ROOM_DRAW_OPA) {
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displayList = meshHeaderCullEntry->opa;
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if (displayList != NULL) {
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@ -232,7 +232,7 @@ void Room_DrawCullMeshes(PlayState* play, Room* room, u32 flags) {
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}
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}
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R_MESH2_NUM_DRAWN_ENTRIES = i - 1;
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R_ROOM_CULL_USED_ENTRIES = i - 1;
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CLOSE_DISPS(play->state.gfxCtx, "../z_room.c", 430);
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}
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