mirror of
https://github.com/zeldaret/oot.git
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implement Open/Close using macros
This commit is contained in:
parent
7db957042f
commit
4c40183da4
12 changed files with 106 additions and 121 deletions
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@ -2,9 +2,33 @@
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#define GFXALLOC_H
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#include "ultra64.h"
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#include "gfx.h"
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Gfx* Gfx_Open(Gfx* gfx);
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Gfx* Gfx_Close(Gfx* gfx, Gfx* dst);
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Gfx* Gfx_Open(Gfx* gfxDisp);
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Gfx* Gfx_Close(Gfx* gfxDisp, Gfx* gfxAllocDisp);
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void* Gfx_Alloc(Gfx** gfxP, u32 size);
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/**
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* Creates a new temporary graphics display list pointer, using the memory reserved by POLY_OPA_DISP
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* POLY_OPA_DISP cannot be written to until GFX_ALLOC_CLOSE is called.
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*
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* @param gfxAllocDisp is the new temporary graphics display list pointer.
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* @param tempGfx is an intermediate Gfx* variable that should not be touched.
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* @param disp is the top level display list that is being given more memory.
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*/
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#define GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, disp) \
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gfxAllocDisp = Gfx_Open(tempGfx = POLY_OPA_DISP); \
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gSPDisplayList(disp++, gfxAllocDisp)
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/**
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* Closes the graphics display list created by GFX_ALLOC_OPEN.
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*
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* @param gfxAllocDisp is the graphics display list pointer that was created with GFX_ALLOC_OPEN
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* @param tempGfx is the same Gfx* variable that was passed into GFX_ALLOC_OPEN
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*/
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#define GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx) \
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gSPEndDisplayList(gfxAllocDisp++); \
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Gfx_Close(tempGfx, gfxAllocDisp); \
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POLY_OPA_DISP = gfxAllocDisp
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#endif
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@ -68,8 +68,8 @@ void FlagSet_Update(PlayState* play) {
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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Input* input = &play->state.input[0];
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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OPEN_DISPS(gfxCtx, "../flg_set.c", 131);
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@ -77,11 +77,10 @@ void FlagSet_Update(PlayState* play) {
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GfxPrint printer;
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s32 pad;
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, tempGfxDisp);
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GfxPrint_Open(&printer, gfxAllocDisp);
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GfxPrint_SetColor(&printer, 250, 50, 50, 255);
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GfxPrint_SetPos(&printer, 4, 13);
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GfxPrint_Printf(&printer, entries[entryIdx].name);
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@ -166,12 +165,10 @@ void FlagSet_Update(PlayState* play) {
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timer--;
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}
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tempGfxDisp = GfxPrint_Close(&printer);
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gfxAllocDisp = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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}
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if (CHECK_BTN_ALL(input->press.button, BTN_L)) {
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@ -164,22 +164,21 @@ void GameState_DrawInputDisplay(u16 input, Gfx** gfxP) {
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#endif
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void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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OPEN_DISPS(gfxCtx, "../game.c", 746);
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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if (R_ENABLE_FB_FILTER == 1) {
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GameState_SetFBFilter(&tempGfxDisp);
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GameState_SetFBFilter(&gfxAllocDisp);
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}
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#if OOT_DEBUG
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sLastButtonPressed = gameState->input[0].press.button | gameState->input[0].cur.button;
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if (R_DISABLE_INPUT_DISPLAY == 0) {
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GameState_DrawInputDisplay(sLastButtonPressed, &tempGfxDisp);
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GameState_DrawInputDisplay(sLastButtonPressed, &gfxAllocDisp);
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}
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if (R_ENABLE_AUDIO_DBG & 1) {
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@ -187,9 +186,9 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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GfxPrint printer;
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GfxPrint_Init(&printer);
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GfxPrint_Open(&printer, tempGfxDisp);
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GfxPrint_Open(&printer, gfxAllocDisp);
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AudioDebug_Draw(&printer);
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tempGfxDisp = GfxPrint_Close(&printer);
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gfxAllocDisp = GfxPrint_Close(&printer);
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GfxPrint_Destroy(&printer);
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}
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#endif
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@ -206,9 +205,7 @@ void GameState_Draw(GameState* gameState, GraphicsContext* gfxCtx) {
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R_ENABLE_ARENA_DBG = 0;
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}
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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CLOSE_DISPS(gfxCtx, "../game.c", 800);
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@ -237,23 +234,20 @@ void GameState_SetFrameBuffer(GraphicsContext* gfxCtx) {
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}
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void func_800C49F4(GraphicsContext* gfxCtx) {
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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OPEN_DISPS(gfxCtx, "../game.c", 846);
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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#if PLATFORM_N64
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if (D_80121212 != 0) {
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func_801C6EA0(&tempGfxDisp);
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func_801C6EA0(&gfxAllocDisp);
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}
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#endif
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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CLOSE_DISPS(gfxCtx, "../game.c", 865);
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}
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@ -1,12 +1,14 @@
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#include "global.h"
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#include "ultra64.h"
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#include "gfxalloc.h"
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/**
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* Creates a new temporary graphics display list pointer, using the memory reserved by gfxDisp
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*
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* @param gfxDisp is the display list yielding memory. It cannot be written to until Gfx_Close is called.
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* @returns a new graphics display list pointer.
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* @return a new graphics display list pointer.
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*
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* @note This is used to give WORK_DISP more memory to write instructions without increasing the WORK_DISP buffer size.
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* @note This is used to take memory allocated to a larger display buffer and use it for a smaller display buffer.
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* For example, space in POLY_OPA_DISP can be reserved for WORK_DISP and OVERLAY_DISP task data.
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*/
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Gfx* Gfx_Open(Gfx* gfxDisp) {
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// reserve space for a gSPBranchList command when Gfx_Close is called
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@ -18,11 +20,13 @@ Gfx* Gfx_Open(Gfx* gfxDisp) {
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*
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* @param gfxDisp is the display list yielding memory.
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* @param gfx is the graphics display list pointer that was created with Gfx_Open
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* @returns gfxDisp's new position
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* @return gfxDisp's new position.
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*
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* @note gfxDisp must be updated after the call with the return value of this function to complete the operation.
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*/
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Gfx* Gfx_Close(Gfx* gfxDisp, Gfx* gfx) {
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gSPBranchList(gfxDisp, gfx);
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return gfx;
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Gfx* Gfx_Close(Gfx* gfxDisp, Gfx* gfxAllocDisp) {
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gSPBranchList(gfxDisp, gfxAllocDisp);
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return gfxAllocDisp;
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}
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/**
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*
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* @param gfxP is a pointer to a graphics display list pointer
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* @param size is the number of bytes to reserve
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* @returns start pointer to the allocated memory
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* @return the start pointer to the allocated memory
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*/
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void* Gfx_Alloc(Gfx** gfxP, u32 size) {
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u8* ptr;
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Gfx* dst;
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size = ALIGN8(size);
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ptr = (u8*)(*gfxP + 1);
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dst = (Gfx*)(ptr + size);
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gSPBranchList(*gfxP, dst);
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*gfxP = dst;
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@ -281,17 +281,16 @@ void Regs_DrawEditor(GfxPrint* printer) {
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* Draws the Reg Editor and Debug Camera text on screen
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*/
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void Debug_DrawText(GraphicsContext* gfxCtx) {
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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GfxPrint printer;
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s32 pad;
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OPEN_DISPS(gfxCtx, "../z_debug.c", 628);
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GfxPrint_Init(&printer);
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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GfxPrint_Open(&printer, tempGfxDisp);
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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GfxPrint_Open(&printer, gfxAllocDisp);
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if ((OREG(0) == 1) || (OREG(0) == 8)) {
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DebugCamera_DrawScreenText(&printer);
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sDebugCamTextEntryCount = 0;
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tempGfxDisp = GfxPrint_Close(&printer);
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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gfxAllocDisp = GfxPrint_Close(&printer);
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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CLOSE_DISPS(gfxCtx, "../z_debug.c", 664);
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@ -2217,18 +2217,14 @@ void CutsceneHandler_RunScript(PlayState* play, CutsceneContext* csCtx) {
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if (gSaveContext.save.cutsceneIndex >= 0xFFF0) {
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#if OOT_DEBUG
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if (BREG(0) != 0) {
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Gfx* displayList;
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Gfx* prevDisplayList;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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OPEN_DISPS(play->state.gfxCtx, "../z_demo.c", 4101);
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prevDisplayList = POLY_OPA_DISP;
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displayList = Gfx_Open(POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, displayList);
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Cutscene_DrawDebugInfo(play, &displayList, csCtx);
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gSPEndDisplayList(displayList++);
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Gfx_Close(prevDisplayList, displayList);
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POLY_OPA_DISP = displayList;
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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Cutscene_DrawDebugInfo(play, &gfxAllocDisp, csCtx);
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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CLOSE_DISPS(play->state.gfxCtx, "../z_demo.c", 4108);
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}
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@ -981,18 +981,14 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
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#if OOT_DEBUG
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if (R_ENABLE_ARENA_DBG != 0 || CREG(2) != 0) {
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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OPEN_DISPS(play->state.gfxCtx, "../z_kankyo.c", 1682);
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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Environment_PrintDebugInfo(play, &tempGfxDisp);
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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Environment_PrintDebugInfo(play, &gfxAllocDisp);
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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CLOSE_DISPS(play->state.gfxCtx, "../z_kankyo.c", 1690);
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}
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@ -3973,8 +3973,8 @@ void Message_DrawDebugText(PlayState* play, Gfx** p) {
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#endif
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void Message_Draw(PlayState* play) {
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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#if OOT_VERSION < GC_US
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s32 pad;
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#endif
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watchVar = gSaveContext.save.info.scarecrowLongSongSet;
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Message_DrawDebugVariableChanged(&watchVar, play->state.gfxCtx);
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if (BREG(0) != 0 && play->msgCtx.textId != 0) {
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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Message_DrawDebugText(play, &tempGfxDisp);
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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Message_DrawDebugText(play, &gfxAllocDisp);
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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}
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#endif
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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Message_DrawMain(play, &tempGfxDisp);
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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Message_DrawMain(play, &gfxAllocDisp);
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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CLOSE_DISPS(play->state.gfxCtx, "../z_message_PAL.c", 3582);
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}
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@ -1159,11 +1159,10 @@ void Play_Draw(PlayState* this) {
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gSPSegment(POLY_OPA_DISP++, 0x01, this->billboardMtx);
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if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) {
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
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if ((this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) ||
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(this->transitionMode == TRANS_MODE_INSTANCE_WAIT) || (this->transitionCtx.transitionType >= 56)) {
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@ -1174,11 +1173,11 @@ void Play_Draw(PlayState* this) {
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SET_FULLSCREEN_VIEWPORT(&view);
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View_ApplyTo(&view, VIEW_ALL, &tempGfxDisp);
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this->transitionCtx.draw(&this->transitionCtx.instanceData, &tempGfxDisp);
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View_ApplyTo(&view, VIEW_ALL, &gfxAllocDisp);
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this->transitionCtx.draw(&this->transitionCtx.instanceData, &gfxAllocDisp);
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}
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TransitionFade_Draw(&this->transitionFadeFlash, &tempGfxDisp);
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TransitionFade_Draw(&this->transitionFadeFlash, &gfxAllocDisp);
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#if PLATFORM_N64
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if (gVisMonoColor.a != 0)
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@ -1187,12 +1186,10 @@ void Play_Draw(PlayState* this) {
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#endif
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{
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gPlayVisMono.vis.primColor.rgba = gVisMonoColor.rgba;
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VisMono_Draw(&gPlayVisMono, &tempGfxDisp);
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VisMono_Draw(&gPlayVisMono, &gfxAllocDisp);
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}
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gSPEndDisplayList(tempGfxDisp++);
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Gfx_Close(lockedGfxDisp, tempGfxDisp);
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POLY_OPA_DISP = tempGfxDisp;
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GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
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}
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if (gTransitionTileState == TRANS_TILE_READY) {
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@ -803,19 +803,14 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
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void EnMag_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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Gfx* tempGfxDisp;
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Gfx* lockedGfxDisp;
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Gfx* gfxAllocDisp;
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Gfx* tempGfx;
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OPEN_DISPS(play->state.gfxCtx, "../z_en_mag.c", 1151);
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tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
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gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
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|
||||
EnMag_DrawInner(thisx, play, &tempGfxDisp);
|
||||
|
||||
gSPEndDisplayList(tempGfxDisp++);
|
||||
Gfx_Close(lockedGfxDisp, tempGfxDisp);
|
||||
POLY_OPA_DISP = tempGfxDisp;
|
||||
GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
|
||||
EnMag_DrawInner(thisx, play, &gfxAllocDisp);
|
||||
GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx, "../z_en_mag.c", 1161);
|
||||
}
|
||||
|
|
|
@ -98,8 +98,8 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
|||
static s32 heldDBtnTimer = 0;
|
||||
PauseContext* pauseCtx = &play->pauseCtx;
|
||||
Input* input = &play->state.input[0];
|
||||
Gfx* tempGfxDisp;
|
||||
Gfx* lockedGfxDisp;
|
||||
Gfx* gfxAllocDisp;
|
||||
Gfx* tempGfx;
|
||||
s16 spD8[4];
|
||||
s16 slot;
|
||||
s16 i;
|
||||
|
@ -123,14 +123,9 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
|
|||
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
|
||||
PRIMITIVE, 0);
|
||||
|
||||
tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
|
||||
gSPDisplayList(OVERLAY_DISP++, tempGfxDisp);
|
||||
|
||||
KaleidoScope_DrawDebugEditorText(&tempGfxDisp);
|
||||
|
||||
gSPEndDisplayList(tempGfxDisp++);
|
||||
Gfx_Close(lockedGfxDisp, tempGfxDisp);
|
||||
POLY_OPA_DISP = tempGfxDisp;
|
||||
GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, OVERLAY_DISP);
|
||||
KaleidoScope_DrawDebugEditorText(&gfxAllocDisp);
|
||||
GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
|
||||
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 0, 0, 255);
|
||||
|
|
|
@ -907,24 +907,21 @@ static PreRender sPlayerPreRender;
|
|||
static void* sPreRenderCvg;
|
||||
|
||||
void KaleidoScope_SetupPlayerPreRender(PlayState* play) {
|
||||
Gfx* tempGfxDisp;
|
||||
Gfx* lockedGfxDisp;
|
||||
Gfx* gfxAllocDisp;
|
||||
Gfx* tempGfx;
|
||||
void* fbuf;
|
||||
|
||||
fbuf = play->state.gfxCtx->curFrameBuffer;
|
||||
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_kaleido_scope_PAL.c", 496);
|
||||
|
||||
tempGfxDisp = Gfx_Open(lockedGfxDisp = POLY_OPA_DISP);
|
||||
gSPDisplayList(WORK_DISP++, tempGfxDisp);
|
||||
GFX_ALLOC_OPEN(gfxAllocDisp, tempGfx, WORK_DISP);
|
||||
|
||||
PreRender_SetValues(&sPlayerPreRender, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, fbuf, NULL);
|
||||
PreRender_SaveFramebuffer(&sPlayerPreRender, &tempGfxDisp);
|
||||
PreRender_DrawCoverage(&sPlayerPreRender, &tempGfxDisp);
|
||||
PreRender_SaveFramebuffer(&sPlayerPreRender, &gfxAllocDisp);
|
||||
PreRender_DrawCoverage(&sPlayerPreRender, &gfxAllocDisp);
|
||||
|
||||
gSPEndDisplayList(tempGfxDisp++);
|
||||
Gfx_Close(lockedGfxDisp, tempGfxDisp);
|
||||
POLY_OPA_DISP = tempGfxDisp;
|
||||
GFX_ALLOC_CLOSE(gfxAllocDisp, tempGfx);
|
||||
|
||||
R_GRAPH_TASKSET00_FLAGS |= 1;
|
||||
|
||||
|
|
Loading…
Reference in a new issue